Hey, I’m Zathong and i will help you build TFT LaserCorps Mecha: PRIME comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Mecha: PRIME Build Guide
Team Comps Recommend: 3 LaserCorps + 3 Mecha: PRIME.

All champions: Jax, Rell, Renekton, Riven, Leona, Ekko, Sejuani, Zed, Wukong.
Core champions
How to play?
Begin if you have Jax in your market with 2 other Mecha: PRIME.
Early game guide
Roll champions:
Using team comp: 3 Mecha: PRIME + 2 Brawler + 1 Ace. Jax become a good tank but you going to loose a little bit the early.
Mid game guide
Roll champions:
Using team comp: 3 LaserCorps + 4 Brawler. Go Push jax.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps +3 Mecha: PRIME + 4 Brawler + 3 Defender + 2 Aegis.
Carries Items
Recommend items for Jax:
- Bloodthirster: Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt
- Infinity Edge :Grant 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
Recommend items for Rell:
- Zeke’s Herald: Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.
Power of LaserCorps Mecha: PRIME Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
Use the PRIME selector to designate a PRIME.
At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.
- 3 – 75% Health, 75% Attack Damage
- 5 – 100% Health, 100% Attack Damage
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