Hey, I’m Zathong and i will help you build TFT LaserCorps Spellslinger comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Spellslinger Build Guide
Team Comps Recommend: 3 LaserCorps + 2 Spellslinger.
All champions: Zed, Zoe, Janna, Ekko, Sejuani, LeBlanc, Vi, Yasuo.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 2 Brawler + 2 Admin + 2 Hacker.
Mid game guide
Roll champions:
Using team comp: 3 Hacker + 2 Admin + 2 Brawler + 2 Duelist.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Spellslinger + 3 Hacker + 2 Aegis+ 2 Prankster + 2 Duelist. This comp uses the standard leveling strategy that revolves around a 4-cost carry.
Carries Items
Recommend items for Zed:
- Edge of Night: Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.
- Last Whisper :Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack.
- Runaan’s Hurricane: Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
Recommend items for Zoe:
- Blue Buff: Grant 10 bonus starting Mana and 15 bonus Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
- Hextech Gunblade: Grant 20% Omnivamp, which also heals the lowest percent Health ally. Omnivamp: heal for some of damage dealt
- Morellonomicon: Grants 10 bonus Ability Power. Magic or true damage from the holder’s Ability 10% Burns and 33% Wounds enemies for the 10 seconds. [Unique – Only One Per Champion] Burn: deal some of the target’s maximum Health as true damage Wound: reduces healing received.
Power of LaserCorps Spellslinger Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power.
- 2 +30 AP
- 4 +60 AP
- 6 +100 AP
You may also like: TFT LaserCorps Recon Comp Guide Set 8