Hey, I’m Zathong and i will help you build TFT LaserCorps Recon comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Recon Build Guide
Team Comps Recommend: 3 LaserCorps + 4 Recon.
All champions: Ashe, Renekton, Kai’Sa, Vayne, Ezreal, Lee Sin, Malphite, Yasuo, Gangplank.
Core champions
How to play?
Go on this comp if you get a lot of Supers, Ashe or Renketon or/and if u get a Ashe hero.
Early game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Brawler. Focus Lee Sin, Malphite, Yasuo and Ashe. Stay level 3 and go on a loose streak. Level up 5 after golems and roll (stay at 50 gold).
Mid game guide
Roll champions:
Using team comp: 3 Supers + 3 LaserCorps + 2 Brawler + 2 Duelist. At level 6, you get Lasercorps, Supers, Duelist and Brawler. You can now 3 stars Lee, Malphite and Yasuo if you can.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps + 4 Recon + 3 Supers + 3 Duelist + 2 Brawler. Roll gold aggressively to 3 star units
Carries Items
Recommend items for Ashe:
- Runaan’s Hurricane:Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
- Giant Slayer:Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
- Hand of Justice: Grant 2 effects: • 15% Attack Damage and 15 Ability Power. • 10% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
Recommend items for Renekton:
- Warmog’s Armor: Grant 700 bonus Health
- Bramble Vest: Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health.
Power of LaserCorps Recon Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.
- 2 +10% Crit Chance
- 3 +35% Crit Chance
- 4 +60% Crit Chance. Recon spells can crit.
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