Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. (Sell the old VIP for a chance to see a new one in your Shop.)
Arcanists increase the Ability Power of your team.
At the start of combat and every 5 seconds after, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, attacks deal bonus magic damage on hit. This shield does not stack.
Mutants gain a different Trait bonus from game to game. Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item. Voracious Appetite strengthens Mutants on each ally’s death. Voidborne executes targets below a Health threshold and deals true damage. Hyper-Adrenal Glands give a chance for Mutants to deal additional attacks. Synaptic Web reduces the Mana cost of Mutants’ Abilities. Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team. Metamorphosis grants stacking bonuses to Mutants at regular intervals.
Innate: When combat starts, Assassins leap to the enemy backline. Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
After dropping below 75% Health, Chemtech champions become chem-powered, gaining Attack Speed, 20% damage reduction, and regenerating a percentage of their maximum Health each second for 8 seconds.
Your team gains bonus maximum Health. Bruisers gain double the bonus.