These pets cause direct damage to a pet on the opponent’s side, often ruining strategies by knocking out a key pet.
Pets
Abilities
Skunk
Level 1: Start of battle: Reduce the highest Health enemy by 33%. Level 2: Start of battle: Reduce the highest Health enemy by 66%. Level 3: Start of battle: Reduce the highest Health enemy by 100%.
Dolphin
Level 1: Start of battle: Deal 5 damage to the lowest health enemy Level 2: Start of battle: Deal 10 damage to the lowest health enemy Level 3: Start of battle: Deal 15 damage to the lowest health enemy
Crocodile
Level 1: Start of battle: Deal 8 damage to the last enemy Level 2: Start of battle: Deal 16 damage to the last enemy Level 3: Start of battle: Deal 24 damage to the last enemy
Leopard
Level 1: Start of battle: Deal 50% Attack damage to a random enemy. Level 2: Start of battle: Deal 50% Attack damage to 2 random enemies. Level 3: Start of battle: Deal 50% Attack damage to 3 random enemies.
Snake
Level 1: Friend ahead attacks: Deal 5 damage to a random enemy. Level 2: Friend ahead attacks: Deal 10 damage to a random enemy. Level 3: Friend ahead attacks: Deal 15 damage to a random enemy.
In addition, these pets can be amplified by a late game Tiger or Parrot duplicating their effect. The best counter to this type of team is knowledge; each type of sniper except for the Snake and Leopard has a specific target, and players can play around this.
The Skunk targets the highest health pet, the Dolphin targets the lowest health pet, and the Crocodile targets the last pet.