Hey, I’m Zathong and this guide is about Scipio Africanus talent tree build in Rise of Kingdoms. Best Scipio Africanus build guides for Rise of Kingdoms 2023. Learn more about Scipio Africanus’s skill, background.
Scipio Africanus Talent Tree builds

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Maximum Troop Capacity | Enhanced Healing Effect | Damage Taken Reduction | Damage Dealt Increase |
Defense | 6 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 5 | 2.5% | ||||||||
March Speed | 4 | 12% | ||||||||
Fresh Recruits Incereases maximum troop capacity. | 3 | 3% | ||||||||
Healing Herbs Enhances healing effects received by troops. | 3 | 9% | ||||||||
Hidden Wrath Grants additional rage every time this commander’s troops are attacked. | 3 | 6 | ||||||||
Steely Soul Increases normal attack damage. | 3 | 1.5% | ||||||||
Armed To The Teeth When armies led by this commander contain 3 or more different unit types, all damage dealt is increased. | 3 | 3% | ||||||||
Armored To The Teeth When armies led by this commander contain 3 or more different unit types, all damage taken is reduced. | 3 | 3% | ||||||||
Strategic Prowess After using a skill, increase troop defense for the next 2 seconds. | 4 | 20% | ||||||||
Close Formation When the army led by this commander has been reduced to 50% strength, increase attack. | 4 | 12% | ||||||||
Name Of The King When this commander launches a rally attack, increase attack of the rallied army. | 5 | 5% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Troop Load | Dead Troops Reduction |
Defense | 6 | 3% | ||||||||
Attack | 7 | 3.5% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Buckler Shield Reduces counterattack damage taken. | 3 | 1.5% (counterattack) | ||||||||
Moment of Triumph While the army led by this commander is at more than 90% strength, increases all damage dealt. | 3 | 9% | ||||||||
Marionette Reduces damage taken from Watchtowers. | 3 | 15% (from watchtowers) | ||||||||
Signal Flare Increases damage dealt to Watchtowers. | 3 | 15% (to watchtowers) | ||||||||
Thoroughbreds When this commander launches a rally attack, increases march speed of the rallied army. | 3 | 9% | ||||||||
Well Provisioned Increases troop load. | 3 | 9% | ||||||||
Entrenched Increases all damage dealt to strongholds, and damage taken from stronghold garrisons is reduced. | 3 | 3% | 3% | |||||||
Tear of Blessing The number of troops that die when attacking another governor’s city is reduced and are isntead severely wounded (and can be healed in the Hospital). | 3 | 10% | ||||||||
Meteor Shower When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn. | 5 | 50% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction/Increase | Damage Dealt | Active Skill Damage Reduction |
Defense | 6 | 3% | |||||||
Attack | 7 | 3.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
Lord of War When troops led by this commander enter battle, increases attack. | 3 | (1.5 x Commander Star Level)% | |||||||
Unyielding Increases counterattack damage dealt. | 3 | 1.5% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 6 | |||||||
Armored Joints Reduces all damage taken. | 3 | 1.5% (reduction) | |||||||
Martial Mastery Increases normal attack damage, but decreases active skill damage. | 3 | 6% | 3% | ||||||
Fight To The Death Increases all damage dealt, but also increases all damage taken. | 3 | 3% (increase) | 6% | ||||||
Effortless During battles, increases all damage dealt every 10 seconds (up to a maximum). | 3 | 2.5%/10 seconds up to 10% max | |||||||
Victory Charge When armies led by this commander defeat an army (excluding garrisons) belonging to another governor, attack is increased for the next 10 seconds. (This effect will be removed once troops have left battle.) | 3 | 6% | |||||||
Last Stand Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage for the next 3 seconds, but skill s cannot be used for the duration of the effect). | 5 | 10% |
Skills
Military Life (Active Skill)
Rage Requirement: 1000
Troops led by this commander take reduced damage and deal increased counterattack damage for 5 seconds.
Upgrade Preview:
Damage Taken Reduced By: 10% / 13% / 16% / 20% / 25%
Counterattack Damage Bonus: 10% / 13% / 16% / 20% / 25%
Patient Warrior (Passive Skill)
When attacked, troops led by Scipio have a 10% chance to gain increased attack for 1 seconds. This effect can only trigger once every 5 seconds. When fewer than 40% of the troops led by Scipio remain, they also have a 10% chance to heal a potion of slightly wounded troops when attacked.
Upgrade Preview:
Attack Bonus: 30% / 40 % / 60% / 80% / 100%
Healing Factor: 150 / 200 / 250 / 350 / 450
Conqueror of Africa (Passive Skill)
Increases all damage when attacking another governor’s city.
Upgrade Preview:
Damage Bonus: 1% / 2% / 3% / 5% / 7%
Genuine Aristocracy (Passive Skill)
Troops led by this commander gain increased troop capacity.
Upgrade Preview:
Troop Capacity Bonus: 2% / 4% / 6% / 8% / 10%
Utter Annihilation Enhanced: Patient Warrior
When attacked, troops led by Scipio have a 15% chance to gain 100% increased attack for 2 seconds. This effect can only trigger once every 5 seconds. When fewer than 40% of the troops led by Scipio remain, they also have a 15% chance to heal a potion of slightly wounded troops when attacked (Healing Factor 500).
Background
Publius Cornelius Scipio Africanus was a Roman general and later consul who is often regarded as one of the greatest generals and military strategists of all time. His main achievements were during the Second Punic War where he is best known for defeating Hannibal Barca at the final battle at Zama in 202 BC, one of the feats that earned him the agnomen Africanus. Althrough considered a hero by the general Roman populace, primarily for his contributions in the struggle against the Carthainians, Scipio was reviled by other patricians of his day. In his later years, he was tried for bribery and treason, unfounded charges that were only meant to discredit him before the public. Disillusioned by the ingratitude of his peers, Scipio left Rome and withdrew from public life.
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