Hey, I’m Zathong and this guide is about Ramesses II talent tree build in Rise of Kingdoms. Best Ramesses II build guides for Rise of Kingdoms 2023. Learn more about Ramesses II’s skill, background.
Ramesses II Talent Tree builds

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt | Active Skill Damage |
Defense | 2 | 2% | ||||||
Attack | 7 | 7% | ||||||
Health | 2 | 2% | ||||||
March Speed | 4 | 12% | ||||||
Armed and Armored Increases health of archer units. | 3 | 3% | ||||||
Arrows Nocked When the army led by this commander has been reduced to 50% strength, increases attack of all troops. | 3 | 9% | ||||||
Rapid Fire Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Thumb Ring Archer units led by this commander deal additional damage to infantry units. | 3 | 9% | ||||||
Razor Sharp Grants additional rage after launching a normal attack. | 3 | 9 | ||||||
Full Quiver Increases attack of archer units. | 4 | 3% | ||||||
Venemous Sting Increases active skill damage of primary and secondary commanders. | 4 | 8% | ||||||
Pheonix-Tail Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack on the target. | 3 | Damage Factor 200 | ||||||
Whistling Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt for the next 2 seconds. | 5 | 25% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | Damage Taken from Watchtowers Reduction | Damage Taken from Garrisons Reduction | Damage Dealt | Gathering Speed | Action Point Cost |
Defense | 6 | 3% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 2 | 6% | ||||||||
Superior Tools Increases gathering speed of troops. | 3 | 15% | ||||||||
City Guardian Increases Watchtower attack when this commander is serving as garrison commander. | 3 | 1.5% | ||||||||
Nowwhere to Turn When this commander is serving as garrison commander, grants additional rage every time the city is attacked. | 3 | 6 | ||||||||
Insight Reduces action point cost to attack barbarians and other neutral units. | 3 | 10 | ||||||||
King’s Guard Increases garrison attack, defense, and health when this commander is serving as garrison commander. | 3 | 3% | 3% | 3% | ||||||
Marionette Reduces damage taken from Watchtowers when attacking other cities. | 3 | 9% | ||||||||
Buckler Shield Reduces all damage taken from garrisons when attacking other cities. | 3 | 3% | ||||||||
Meteor Shower Increases damage dealt to the garrison when attacking other cities. | 4 | 3% | ||||||||
Turn Of Fate When troops led by this commander enter battle, randomly grants all units one of the following buffs for the next 5 seconds: | 5 | 5% | -5% | -5% | 5% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction/Increase | Damage Dealt | Active Skill Damage Reduction |
Defense | 6 | 3% | |||||||
Attack | 7 | 3.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
Lord of War When troops led by this commander enter battle, increases attack. | 3 | (1.5 x Commander Star Level)% | |||||||
Unyielding Increases counterattack damage dealt. | 3 | 1.5% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 6 | |||||||
Armored Joints Reduces all damage taken. | 3 | 1.5% (reduction) | |||||||
Martial Mastery Increases normal attack damage, but decreases active skill damage. | 3 | 6% | 3% | ||||||
Fight To The Death Increases all damage dealt, but also increases all damage taken. | 3 | 3% (increase) | 6% | ||||||
Effortless During battles, increases all damage dealt every 10 seconds (up to a maximum). | 3 | 2.5%/10 seconds up to 10% max | |||||||
Victory Charge When armies led by this commander defeat an army (excluding garrisons) belonging to another governor, attack is increased for the next 10 seconds. (This effect will be removed once troops have left battle.) | 3 | 6% | |||||||
Last Stand Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage for the next 3 seconds, but skill s cannot be used for the duration of the effect). | 5 | 10% |
Skills
Ceremony of Karnak(Active Skill)
Rage Requirement: 1000
Deals continuous damage to a single target, and reducing the target’s defense for 2 seconds.
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Additional Damage Factor: 500 / 550 / 600 / 700 / 800
Defense Reduction: 5% / 10% / 15% /20% /25%
The Poem of Pentaur (Passive Skill)
Increases archery units’ attack while on the map.
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Archer Attack Bonus: 20% / 25% / 30% / 35% / 40%
Army of Amun (Passive Skill)
When the army contains only archer units, it decreases the skill damage taken. There is a 10% chance when attacked to increase troops attack and march speed, lasts for 3s.
Upgrade Preview:
Skill Damage Taken Reduction: 10% / 15% / 20% / 25% / 30%
Archer Attack Bonus: 20% / 25% / 30% / 35% / 40%
Archer March Speed Bonus: 20% / 25% / 30% / 35% /40%
Nefertari’s Companionship (Passive Skill)
Troops’ normal attacks have a 10% chance to heal slightly wounded units and increase troops’ defense for 3 seconds.
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Healing Factor 200 / 300 / 350 / 400 /500
Defense Bonus: 20% / 25% / 30% / 35% / 40%
King of Kings Enhanced: Ceremony of Karnak
Deals continuous damage (Damage Factor 1000) to a single target, reducing the target’s defense (Defense Reduction 25%) and prevents healing for 2 seconds.
Background
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