Hey, I’m Zathong and this guide is about Yoto Hime Build in Onmyoji Arena.
Best Yoto Hime build guides for Onmyoji Arena 2024. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Yoto Hime build for the meta. Learn more about Yoto Hime’s abilities, Items, Onmyodo.
Location : Samurai/Ninja
Specialty : Burst/Charge
Recommended route : Top
Spell
Onmyodo
Items
Strategy
Use ability 3 to defeat the enemy and refresh the ability CD to deal multi-stage damage or change positions. Use ability 2 to control the opponent for better damage output. Use ability 1 cleverly to avoid lethal damage or to counterattack. Use the ultimate ability to deal heavy damage to the enemy shikigami.
Ability
Morale
If she uses basic attacks to strike the same shikigami 3 times in 4 seconds, her Movement Speed increases by 15% and she gains 50% Slow-immunity for 3 seconds.
En Garde!
Active effect: Yoto Hime enters the En Garde! state, becoming invincible for 0.75 seconds. If Yoto Hime blocks a control ability while in En Garde! state, she will counter-attack, stunning the enemy for 1 seconds and dealing 120(+100%Ability Power) magic damage with refreshing Saber Strike.
Passive effect: Every 3 attacks of Yoto Hime will deal 30(+35%Attack) extra physical damage and restore 15(+30%BonusAttack) HP. If the target is an enemy shikigami, HP restoring amount will be increased by 150%.
Devourer
Active effect: Yoto Hime’s Attack Speed is increased by 20% for 5 seconds after using the ability. Each of the following three strikes only inflicts 67.5% of Base Damage, but each deals an additional 5(+5%BonusAttack) physical damage. The first strike also inflicts a 30% Slow that lasts 1 seconds.
Passive effect: Yoto Hime’s Attack Damage is permanently increased by 10.
Saber Strike
Yoto Hime charges forward in the designated direction, dealing 90(+80%BonusAttack) physical damage to enemies in her path.
If this ability KO’s an enemy, it will be reset and 35#c39b54a#n MP will be restored.
Ominous Blade
Yoto Hime attacks the designated target, repeatedly slashing at the target and nearby enemy shikigami. Each slash deals 90(+40%Attack) physical damage, with subsequent damage on the same shikigami being restricted to 40%. Maximum of 6 slashes. This damage increases based on the target’s lost HP. When the target’s HP is less than 35%, the damage increases to a maximum of 60%. This ability can trigger attack effects.
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