Tier List

Onmyoji Arena Tier List (June 2024)


onmyoji-arena-tier-list-zathong

Hey, I’m Zathong and this guide is about Onmyoji Arena tier list 2024. I will help you choose the best Shikigami in the current meta and ranks every hero in Onmyoji Arena from the least viable to the best.

Onmyoji Arena Shikigami tier list

Tier list is a tool that allows players to see which heroes are performing well in the current meta.

TierShikigami
S+Kani Hime, Ootakemaru, Maestro, Kidomaru, Enma, Momo, Hako Shoujo, Kusa, Mushishi, Itsumade, Kainin, Kamimai, Furi, Inryo, Yato no Kami.
Kani HimeOotakemaruMaestroKidomaruEnmaMomoHako ShoujoKusaMushishiItsumadeKaininKamimaiFuriInryoYato no Kami
SIbaraki Doji, Aobozu, Kujira, Shiranui, Kiyohime, Hana, Menreiki, Ungaikyo, Youko, Suzuka Gozen, Tesso, Hiyoribou, Ebisu, Shouzu, Bakekujira, Kosodenote, Puppeteer, Kinnara, Senhime, Taishakuten, Hoshiguma Doji, Sasori
Ibaraki DojiAobozuKujiraShiranuiKiyohimeHanaMenreikiUngaikyoYoukoSuzuka GozenTessoHiyoribouEbisuShouzuBakekujiraKosodenotePuppeteerKinnaraSenhimeTaishakuten Hoshiguma DojiSasori
AKuro, Rukia Kuchiki, Zashiki, Shuten Doji, Kyonshi Imoto, Dai Shimei, Higanbana, Shiro Mujou, Jikikaeru, Miketsu, Futakuchi, Komatsu, Umibozu, Yamausagi, Ittan-momen, Shishio, Hakuzosu, Onikiri, Tenjo Kudari, Bukkuman, Jinmenju, Akaname, Kaoru, Wukong
KuroRukia KuchikiZashikiShuten DojiKyonshi ImotoDai ShimeiHiganbanaShiro MujouJikikaeruMiketsuFutakuchiKomatsuUmibozuYamausagiIttan-momenShishioHakuzosuOnikiriTenjo KudariBukkumanJinmenju AkanameKaoru
BTanuki, Kuro Mujou, Ryomen, Oitsuki, Tamamonomae, Hakuro, Samurai X, Yamawaro, Yasha, Hone Onna, Mannendake, Orochi
TanukiKuro MujouRyomenOitsukiTamamonomaeHakuroSamurai XYamawaroYashaHone OnnaMannendakeOrochi
CIchigo Kurosaki, Inugami, Hououga, Hannya, Susabi, Enenra, Kubinashi, Kikyo, Kanko, Dodomeki, Karasu Tengu, Sesshomaru.
Ichigo KurosakiInugamiHouougaHannyaKikyoKankoDodomekiKarasu TenguSesshomaru

S+ Tier

They perform well on practically any game and are significantly difficult to counter and with the right usage.

onmyoji-arena-s-plus-tier-list
Kani Hime

Kani Hime: Use Ability 1: Conch Hammer to deal damage to enemies and ensure survivability, use Ability 2: Vice Grip! to restrict enemies’ displacement, followed by Ability 3: Crab Pounce! to push them into the terrain and stun them.

  • Location : Tank
  • Specialty : Charge /DPS
  • Recommended route :  Top
Ootakemaru

Ootakemaru: Use Ability 1: Hillcry: Thunder’s end stage to deal damage to the enemy, then use the MSPD Bonus and Ability 2: Hillcry: Heavenly Drum’s slow effect to quickly get close to the target. Once Energy is full, use Ability 1: Hillcry: Thunder’s second stage effect to deal significant damage to the enemy. Ultimate Unlimited Blade Prison can banish enemies, allowing you to focus your attacks and seal them.

  • Location : Samurai
  • Specialty : DPS
  • Recommended route : Top
Maestro

Maestro: Ability 1 can be coupled with ability 2 to hit target multiple times and inflict more damage. Ability 4’s initial damage is quite low, charge it by hitting targets with other abilities or basic attacks to increase its output.

  • Location : Mage
  • Specialty : Burst/Carry
  • Recommended route :  Middle
Kidomaru

Kidomaru: Use basic attacks to accumulate four imps, then use Ability 2 to control enemies. Use with Ability 1 to deal damage, ensuring that there are enough Imp Scouts on the battlefield to pursue and attack enemies. In teamfights, use your ultimate ability to gain an Attack Speed bonus and quickly gain imps.

  • Location : Marksman/Ninja
  • Specialty : Burst/Charge
  • Recommended route :  Bottom/Jungle
Enma

Enma: Use her minor abilities during the laning phase to wear down opponents and gain Spirit counts. When the conditions are met, use her ultimate ability to enter the Pressured state and use basic attacks to wear down opponents from a distance. Consecutive basic attacks on the enemy while in the Pressured state will deal a huge amount of damage.

  • Location : Marksman/Mage
  • Specialty : DPS
  • Recommended route :  Bottom/Middle
Momo

Momo: Harass with Ability 2 and use Ability 1 upon allies that might attack enemies before battle. Increase damage with Ability 3. Place Ultimate Ability in the possible team battle area.

  • Location : Support
  • Specialty : Assist/Regen
  • Recommended route :  Bottom
Hako Shoujo

Hako Shoujo: Look for a chance to use Ability 2: Glittering Shield to stay near the enemy, then cast Ability 3: Retrace to increase Movement Speed and prevent the target from escaping. When the enemy enters the Infatuated state, use her Ultimate Treasure Box to collect the target and take them to your team to seal them.

  • Location :  Support
  • Specialty : Harass/control
  • Recommended route :  Bottom
Kusa

Kusa: Use Ability 1’s transmissive healing ability coupled with the long-range HP absorption of Ability 2 to gain an advantage when Laning. When in team battles, use the crowd control effects of Ability 3 to immobilize the enemy. Then use the Ultimate to provide healing support to all allies on the map.

  • Location : Support
  • Specialty : Recovery/Carry
  • Recommended route :  Bottom
Mushishi

Mushishi: Mushishi can switch between the Butterfly Dream and Self-actualization states. The Butterfly Dream state is more suitable for damage dealing, whereas the Self-actualization is better for chasing down the enemies. Time your attack or defense in battle and flexibly switch between the states to make the most use of Mushishi.

  • Location : Support
  • Specialty : Support/Buff
  • Recommended route : Bottom
Itsumade

Itsumade: After using her ability, Golden Feather will increase the Crit Damage of the next Basic Attack. The CD of ability 3 is refreshed when an opposing shikigami is killed. There will be some delay when the ultimate ability is used. It is best to match this ability with control abilities of teammates.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route :  Jungle/top
Kainin

Kainin:  Kainin’s trait can grant a large amount of bonus damage to her abilities. She can use positioning, Ability 1’s Slow, her ultimate ability’s knockback, and displacement from Ability 2 to trigger her trait multiple times to deal a lot of damage to the target. She can also nimbly enter battles with her Ability 3.

  • Location : Ninja
  • Specialty : Charge /DPS
  • Recommended route : Jungle
Kamimai

Kamimai: Kamimai’s Ability 1 can switch freely between Paper Blade and Paper Fan, which do not share cooldown. Use Paper Fan to slow down the enemy, use Paper Edge to approach the target, and then immediately use Paper Blade to deal high damage.

  • Location : Support
  • Specialty : Support/Buff
  • Recommended route : Bottom
Furi

Furi: He is strong, but not OP. Most furi players that I have encountered seem to be not fully taking advantage of his kit which leads to bad trades that could have been easily won. Also, he can be bursted down if team focuses on him so I think he’s counter able.

  • Location : Samurai/Ninja
  • Specialty : Burst/Charge
  • Recommended route : Top
Inryo

Inryo: Ability 1 inflicts a Decorum mark on enemy shikigami. A basic attack can be used to trigger all nearby Decorum marks after a period of time, granting a shield. After Ability 3 hits an enemy shikigami, using the second stage of Ability 3 forces the target to move. If the target moves to the edge of Ability 2’s Realm, additional damage will be dealt and a Knockup effect inflicted.

  • Location : Mage
  • Specialty : Control/DPS
  • Recommended route : Mid
Yato no Kami

Yato no Kami: Before casting Ability 1: Twilight Invite, launch basic attacks to increase the ability’s enhancement effect to maximize the ability damage. Use Ability 2: Destiny Seal to mark a distant target. Use Ability 3: Dance Together to move to the marked target, which can effectively make the Destiny Seal’s AoE Damage caused when retracting the scythe easier to hit. Yato no Kami can ignore terrain during his ultimate Finale’s charging stage, allowing him to engage from more angles.

  • Location : Samurai
  • Specialty : DPS
  • Recommended route : Top

S Tier

These Shikigami are powerful and are part of the meta. They excel at what they do and perform well on practically any game.

onmyoji-arena-s-tier-list
Ibaraki Doji

Ibaraki Doji: Powerful critical hits and survivability. Use ability 2 to approach and control opponents, then use ability 3 to deal continuous damage before using Infernal Hand to defeat the opponent.

  • Location : Samurai
  • Specialty : Burst/Control
  • Recommended route : Top
Aobozu

Aobozu: Use Ability 3 to control the enemy and Ability 2 to deal damage and gain a regen effect. Used along with Ability 1, which increases other abilities’ damage or Corruption regen, you can gank in the center of the battlefield. Aobozu will gain either higher control ability or finishing ability depending on whether you choose Buddha’s Heart Form or Demonbane Form.

  • Location : Samurai
  • Specialty : Survivability/DPS
  • Recommended route : Top
Kujira

Kujira: When laning, use the basic attacks enhanced by the trait to attack enemy targets behind the minion wave. By using Ability 3 and adjusting your position, you can get greater gains from the trait and Ability 2. Increase the hit rate of Ability 1 and Ability 4 by predicting where the enemy will move.

  • Location :  Samurai
  • Specialty : DPS
  • Recommended route : Top
Shiranui

Shiranui (Mage/Ninja – Burst/Charge): Use Ability 1 and Ability 4 to spawn butterflies near enemies and use Ability 3 to move to the butterflies to deal damage to nearby enemies.

  • Location : Mage/Ninja
  • Specialty : Burst/Charge
  • Recommended route : Middle
Kiyohime

Kiyohime: First use ability 2 to hit the opponent in solo combat, then move while using ability 3 to deal continuous damage to your opponent. When fighting groups, use her ultimate ability to increase Resilience while damaging more opponents with the 2 bullets.

  • Location : Mage
  • Specialty : DPS
  • Recommended route :  Middle
Hana

Hana: Use Ability 1 to stack layers of the flying bird effect, then use Ability 1 and special basic attack to quickly trigger the control effect of Ability 3. When the flying bird effect is stacked to the max, you can use Ability 2 to harass or heal or use the haste of Ability 2 to control more enemies with the Ultimate Ability and protect your teammates.

  • Location : Support/Mage
  • Specialty : Recovery/Carry
  • Recommended route : Bottom/Middle
Menreiki

Menreiki: Use Ability 1 to harass enemies, then use the Control effect of Ability 2 to trigger more Natural Passive and thus increase the burst damage of Ability 3. Ability 4 can enhance all of Menreiki’s abilities, using it wisely can turn the tide of the battle.

  • Location : Mage
  • Specialty : DPS
  • Recommended route :  Middle
Ungaikyo

Ungaikyo: Use abilities and basic attacks to deal damage and stack layers of his Trait’s passive to deal enhanced basic attack damage. You can use the different effects of his ultimate ability flexibly depending on the current situation.

  • Location : Mage
  • Specialty : DPS/Control
  • Recommended route : Top/Middle
Youko

Youko: Find the opportunity to use ability 2 to wear down the enemy shikigami. Use Demon Force’s Attack Speed buff to attack for a 3rd time and mow down your enemies, as well as reduce CD for all abilities. When Demon Force reaches 5 layers, use the ultimate ability to gain an additional chance to deal instant critical damage.

  • Location :Marksman
  • Specialty : Burst/Harass
  • Recommended route : Bottom
Suzuka Gozen

Suzuka Gozen: Suzuka Gozen needs to cast abilities to greatly enhance her basic attacks with her Natural Passive. Players need to master the tempo of alternating abilities and basic attacks to deal optimal damage. Use Ability 2 well in solo battles to prevent the opponent from using basic attacks.

  • Location :Marksman
  • Specialty : DPS
  • Recommended route : Bottom
Tesso

Tesso: In the early game, try to keep a low profile and farm to collect Incense Money. Using Ability 1 uses up Incense Money, so use Ability 2 to steal enough, then use Ability 3 and your ultimate ability to deal heavy damage.

  • Location : Marksman
  • Specialty : DPS
  • Recommended route : Bottom
Hiyoribou

Hiyoribou: Harass enemies and heal allies with Ability 1. Use Ability 2 to make the sunshine doll follow your allies along with Ability 3 to swiftly blind incoming attackers. When an ally is under fire and about to be defeated, timely use of your ultimate ability can provide protection.

  • Location : Support
  • Specialty : Regen/Control
  • Recommended route : Bottom
Ebisu

Ebisu: When Ability 2 hits an enemy, tap the ability again to pull the enemy back. Using Ultimate Ability can dispel Control for enemies under effect within the range once.

  • Location : Support
  • Specialty : Survivability/recovery
  • Recommended route :  Bottom
Shouzu

Shouzu: Use terrain wisely to increase the attack range of Ability 1 and increase the ability’s hit rate. At the same time, you can use the water walls created by Ability 3 together with Ability 1 and 2 to deal even higher damage.

  • Location : Support
  • Specialty : Support
  • Recommended route : Bottom
Bakekujira

Bakekujira: Switch between the two types of Whale Armor at suitable times to help teammates wear the enemy down on the lanes. When you find weaknesses in the enemy’s positioning, use Whale Spout to strike the enemy first and close the distance, then use Water Strike to deal damage or Ability 4 to control enemy shikigami and assist teammates in completing the seal.

  • Location : Support
  • Specialty : Support/control
  • Recommended route : Bottom
Kosodenote

Kosodenote: Use Ability 1 to spot the weaknesses of the target, use Ability 3 to adjust positions and use basic attack and Ability 2 to refresh weak spot and then use Ultimate Ability to slay target.

  • Location :Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle
Puppeteer

Puppeteer: When in ranged mode, use Ability 2 and Ability 3 to escape or deal damage when suitable. When you find a suitable opportunity to switch to melee mode, use Ability 3 to quickly dash to targets for the killing blow.

  • Location :  Samurai
  • Specialty : Burst/Charge
  • Recommended route :  Jungle
Kinnara

Kinnara: Kinnara plays one of five tones at random. The different effects triggered by her special basic attack and Ability 2 when she plays different tones are the key to using her in battle. Use Ability 1 to switch out of unsuitable tones and use Ability 3 to enhance survivability; lastly, use her ultimate’s high mobility and burst damage to complete the kill.

  • Location : Marksman
  • Specialty : DPS
  • Recommended route : Bottom
Senhime

Senhime: After abilities hit the enemy, a Tidal Echo mark will be inflicted upon them. Basic attacks will pass between targets inflicted by the mark. Triggering the marks grants Blessings and restores HP. Blessings can be used to enhance abilities so carefully choose the ability enhancements based on the state of the battle. The second stage of the ultimate ability gathers enemies that are hit, making it more convenient to deal AoE damage and damage through her passive.

  • Location : Mage
  • Specialty : Burst/Control
  • Recommended route : Middle
Taishakuten

Taishakuten: Consecutively hit enemies with abilities to continuously stack seals from Trait: Golden Lotus and inflict powerful control effects.Adept use of Ability 3: Ten Great Virtues’ clones and the Invisibility effect can confuse enemies and deal damage with recovery abilities or allow a safe escape.

  • Location : Mage
  • Specialty : DPS/Control
  • Recommended route : Mid
Hoshiguma Doji

Hoshiguma Doji: Use skill 3 or Ultimate to trigger a substantial Slow effect first and increase the hit rate of subsequent combos. Skill 2 enables him to avoid taking damage and slightly adjusts his position. Using this at the right time can leave your enemies disoriented. Hoshiguma Doji performs better in complicated or narrow terrain.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle

Sasori:

Sasori
  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle

A Tier

These Shikigami are impressive and are great at their role. They generally perform well on practically any game.

onmyoji-arena-a-tier-list
Kuro

Kuro: You can counterattack various attacks by learning to use his passive ability.

  • Location :  Tank/Samurai
  • Specialty :  Survivability/DPS
  • Recommended route : Top
Rukia Kuchiki

Rukia Kuchiki: Rukia’s Ability 3 has excellent displacement capabilities and her Ability 2 can freeze enemies and bring her closer to them. The high damage reduction while her ultimate ability is charging means that Rukia has strong survivability in teamfights

  • Location :Samurai
  • Specialty : Control/DPS
  • Recommended route : Top
Zashiki

Zashiki: Try to ensure that you keep a high stack of orbs. First, use Ability 1 to harass enemies, and try to find a good time to use the shield of Ability 3. Finally, use the two-stage damage of the ultimate to damage and finish off your opponent.

  • Location : Tank
  • Specialty :  Harass/survivability
  • Recommended route : Top
Shuten Doji

Shuten Doji: Using ability 1 (Lament) increases the range of Basic Attacks and increases the rate of recovery of Madness. It also allows you to enter the Rage state sooner. Under the effect of Rage, ability 2 (Demonic Punch) can slow down the enemy, which increases the control effect of ability 3 (Rampage), and steadily increases the hit rate. Activating its ultimate ability, New Boss in Town, can reverse the situation when you are in danger.

  • Location : Samurai
  • Specialty : Burst/Control
  • Recommended route : Top
Kyonshi Imoto

Kyonshi Imoto: Use Ability 2 to wear down opponents and Ability 3 to charge into opponents. Use this together with the passive jump ability to deal explosive damage. In battle, her ultimate ability will deal heavy damage to opponents with her frequent jumping.

  • Location :Ninja
  • Specialty : Burst/Charge
  • Recommended route : Middle
Dai Shimei

Dai Shimei: Dai Shimei can use combos of his abilities to trigger additional buffs and refresh the cooldown of his abilities to frequently deal damage. When his ultimate ability hits lesser targets, the damage effect is more significant.

  • Location : Mage
  • Specialty : DPS
  • Recommended route :  Middle
Higanbana

Higanbana: After marking an enemy with Ability 3, use Ability 1 and Ability 2 to trigger the mark and store flower souls. Use the Ultimate Ability after storing enough flower souls. The Ultimate Ability can trap enemies and deal great damage.

  • Location : Mage
  • Specialty : Burst/Control
  • Recommended route : Middle
Shiro Mujou

Shiro Mujou: After Ability 1 (Soul Lure) hits an enemy, use Ability 2 (Hellfire) and the natural passive (Soul Hunt) to wear them down. In team battle, use the ultimate ability (Vitality Sap) when the opportunity arises to place a soul-sapping banner, which deals DoT to enemies as you chase after them. When in danger, Ability 3 (Spirit Form) can be used to increase flexibility and shake off enemies or escape from battle.

  • Location : Mage
  • Specialty : Control/DPS
  • Recommended route : Middle
Jikikaeru

Jikikaeru: True Damage dealt by Jikikaeru is fearsome indeed. If it’s his lucky day, he can even carry the whole match.

  • Location : Marksman
  • Specialty : DPS
  • Recommended route : Bottom
Miketsu

Miketsu: Stack marks on enemies with basic attack and abilities to certain layers to deal high damage and unlock the ultimate ability. Due to Miketsu’s extreme flexibility, she can attack while moving to keep a distance from enemies.

  • Location : Marksman
  • Specialty : DPS
  • Recommended route :  Bottom
Futakuchi

Futakuchi: Use Ability 2 or 3 to refresh Ability 1’s passive effect, which increases your Armor and Magic Penetration and Attack Speed. In fights, use basic attacks first to generate stacks for your Natural Passive: Gonna Blow, then use Ability 2: Surprise! and Ability 3: Don’t Go! to detonate the stacks and deal high damage. When your target’s HP is low, you can stand in a safe place and use your ultimate ability to attack them from far away.

  • Location :Marksman
  • Specialty : DPS
  • Recommended route : Bottom
Komatsu

Komatsu: Use Ability 1 to deal AOE damage to enemies and use Ability 2 to enable vision in the jungle. Use Ability 3 to increase attack speed for yourself and dependent allied shikigami and quickly escape to an ally shikigami when in danger. Use Ability 4 to deal burst damage to enemies within a wide range and inflict a slow effect.

  • Location : Samuraikigamiposition:Marksman.
  • Specialty : DPS
  • Recommended route :  Bottom
Umibozu

Umibozu: When your ability hits an enemy shikigami, it will drop fish. Picking them up restores Umibozu’s HP. Make good use of this characteristic to wear down the opponent. The more HP lost when ability 1 is used, the greater the amount restored.

  • Location : Tank/Support
  • Specialty : Survivability/control
  • Recommended route :  Bottom
Yamausagi

Yamausagi: Yamausagi’s spells are all movement related, so put them to good use. When the halo lights up on Yamausagi, her next ability won’t consume any MP. Her ultimate ability deals more damage if it hits more enemies.

  • Location : Support
  • Specialty : Support/control
  • Recommended route : Bottom
Ittan-momen

Ittan-momen: Use Ability 1 and Ability 3 to go around your enemy. Attacking their back 3 times will trigger a huge amount of damage.

  • Location : Mage/Ninja
  • Specialty : Burst/Charge
  • Recommended route : Middle
Shishio

Shishio: Use Ability 2 to wear down your opponent then use Ability 1 to escape or pursue the enemy together with the shield provided by Ability 3 to deal physical damage to surrounding enemies when the shield expires. The Ultimate Ability can be used to knock up enemies in your path, which is helpful when entering a team fight as it can break the enemy team’s formation.

  • Location : Samurai
  • Specialty : DPS/Survivability
  • Recommended route : Top
Hakuzosu

Hakuzosu: When in human form, use Ability 1 and Ability 2 to mark the target, then transform into white fox form and use the displacement of Ability 1 to get close to the enemy and stack marks. Afterwards, use Ability 2 to deal high burst damage. Regularly use your ultimate ability for displacement.

  • Location :Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle
Onikiri

Onikiri: Use the displacement of Ability 3 to charge forward, followed by the Stage 1’s control of Ability 2 to slow, and combine with Stage 2 of Ability 2 to deal heavy damage. When the enemy’s HP is less than 50%, use the ultimate to deal true damage. Follow up with basic attacks between the different abilities to gain additional buffs.

  • Location : Samurai/Ninja
  • Specialty : Burst/Charge
  • Recommended route :  Jungle
Tenjo Kudari

Tenjo Kudari: When Tenjo Kudari’s Ability 1 hits units or obstacles, the rock will bounce, dealing damage in a larger range and inflicting Slow. Take advantage of the battlefield environment during laning and teamfights to land hits on enemy shikigami from a safe distance. Using Ability 4 (Rain Shelter) at the right time can also help your teammates to enter the battlefield or escape.

  • Location : Support
  • Specialty : Support/control
  • Recommended route : Bottom
Bukkuman

Bukkuman: After hitting the enemy with his ability, Bukkuman quickly joins his ally Marksmen in activating Inkblots, triggering bonus damage and a recovery effect. Accumulate passive stacks to gradually increase the functionality of Bukkuman’s abilities. Choose an appropriate means to accumulate stacks and max out his abilities’ efficiencies depending on the match situation. Use Bukkuman’s ultimate ability at the right time to increase the team’s flexibility in combat.

  • Location : Support
  • Specialty : Harass/control
  • Recommended route : Bottom
Jinmenju

Jinmenju: Twisting Vines to select the divine tree planted by Ability 3 allows for more flexible displacement. The Ultimate Ability’s Cursed Roots state reduces own Movement Speed. After enemies have left the attack range, casting again promptly removes the Cursed Roots state.

  • Location : Tank
  • Specialty : DPS
  • Recommended route : Top
Akaname

Akaname: After every three basic attacks, Sweeping Time improves the subsequent basic assault. Keep in mind to utilize basic attacks effectively. Ability 2: Rinse Out’s hit percentage can be raised by Dirt Begone.All allied shikigami within range of the Ultimate Nice and Clean receive a shield that, after a 2-second delay, can deflect high damage. Finding the right time to use the skill requires a lot of practice.

  • Location : Support
  • Specialty : Auxiliary/continuous output
  • Recommended route : Bottom
Kaoru

Kaoru: When Kaoru uses skill 1 to hit a target twice in a row, her next use of skill 1 will inflict Slow and deal massive damage. Players can take advantage of this during laning by using this skill on minions. Skill 4 will prioritize locking onto enemies marked by “Owly’s Gaze”. Exploit this mechanism to focus fire on specific targets and inflict high damage.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle

Wukong

Location : Samurai
Specialty : Burst
Recommended route : Top

B Tier

With the right usage, they perform great, but their impact is often lower than those in higher tiers.

onmyoji-arena-b-tier-list
Tanuki

Tanuki: Use Tanuki’s survivability and crowd control advantages. Powering up different abilities according to the flow of battle is the key to victory. Location : Tank, Specialty : Control/survivability, Recommended route :  Top

  • Location : Tank
  • Specialty : Control/survivability
  • Recommended route :  Top
Kuro Mujou

Kuro Mujou:  Use abilities and attacks to stack the Soul Slayer state on the enemy shikigami. When there are 4 layers of the Soul Slayer state on the opponent’s shikigami, Kuro Mujou will gain a powerful buff. Use the reap effect of ability 4 to finish off your opponent.

  • Location : Samurai
  • Specialty : Survivability/DPS
  • Recommended route : Top
Ryomen

Ryomen: Use the special attack after using abilities to damage and control enemy shikigami. Use the passive of Ability 1 to increase your own survivability. Use Ability 3 to rush enemies and Ability 2 to inflict Slow upon enemies and damage them at the same time. In a Team Battle, use the ultimate ability to control enemies and heal yourself.

  • Location : Samurai
  • Specialty : Survivability/DPS
  • Recommended route :  Top
Oitsuki

Oitsuki: Use Ability 2 to hit enemies. Generate and pick up Rabbit Souls to form Light Chains which can deal damage and inflict a Silence effect to your target after a short delay. Enter a team fight with Ability 3 and quickly pick up Rabbit Souls in the battlefield with the Ultimate Ability for Crowd Control.

  • Location : Mage
  • Specialty : Control/Charge
  • Recommended route : Middle
Tamamonomae

Tamamonomae: Use Ability 1 to harass the enemy. After hitting a target with Ability 2, use Ability 1 to quickly trigger the effect of Ability 2 to deal burst damage. Ability 3 can help you survive. When an enemy closes in, you can escape using Ability 3. The ultimate ability requires you to judge the enemy position properly and take advantage of the cast range of the ultimate to hit targets from afar. After the ultimate ability hits a shikigami, its cooldown will be refreshed instantly. Be sure to practice more to increase the hit rate of the ultimate ability.

  • Location : Mage
  • Specialty : Burst
  • Recommended route : Middle
Hakuro

Hakuro: Hakuro’s range is short so you must keep her safe when attacking. Try channeling her energy for a super long-range ultimate attack. Hakuro’s ability 1 is suitable for quick battles, but be careful not to get interrupted midway.

  • Location : Marksman
  • Specialty : DPS
  • Recommended route :Bottom
Samurai X

Samurai X: Use Ability 3 and trigger 2 layers of Harden as soon as possible. Use the ultimate ability as early as possible in a Team Battle and move into the middle of the fight to taunt as many opponents as possible. After using Ability 3, make the most of basic attacks.

  • Location : Tank
  • Specialty : Control/survivability
  • Recommended route :  Top/bottom
Yamawaro

Yamawaro: Use Ability 1’s wall wisely to protect allies or limit the movement of enemies. Engaging in battle around the wall increases Yamawaro’s survivability. During battle, Yamawaro can navigate the battlefield using Ability 3 together with Abilities 2 and 4 for output.

  • Location : Tank
  • Specialty : Control/survivability
  • Recommended route :  Top
Yasha

Yasha: Use Ability 1 and 3 to add marks and trigger mark to refresh dash of Ability 2 and decreases the cooldown of Ability 1. Ability 4 can knock up enemy shikigami and deal huge damage.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle
Hone Onna

Hone Onna: Each time her ability is used, Hone Onna’s next attack deals 3-stage damage, so remember to use her Basic Attacks at the right time. Hone Onna has a special reaping ability, but this doesn’t have much of an advantage against enemies with high HP. Try to ensure that it kills the target.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route :  Jungle
Mannendake

Mannendake: When Mannendake’s Ability 2 reaches 3 layers, you can control and damage targets by approaching them. After using his ultimate ability, you will need to use a wall to provide quick support in battle.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route :  Jungle

Orochi

Orochi

Orochi

  • Location : Mage
  • Specialty : Poke/Burst
  • Recommended route : Mid

C Tier

Shikigami with average performance. Heroes generally don’t do well in the current meta. Their impact in the game is often lower than those in higher tiers.

onmyoji-arena-c-tier-list
Ichigo Kurosaki

Ichigo Kurosaki: Wear down your opponent with Ability 2 and use Ability 3 to escape or deal damage when suitable. When Reiatsu is full, transform into the Bankai state and deal damage with the enhanced abilities.

  • Location : Samurai
  • Specialty : Charge /DPS
  • Recommended route : Top
Inugami

Inugami: After using an ability, Basic Attacks become Heart Strike, greatly increasing Attack Speed. The True Damage dealt when this is combined with ability 1 is Inugami’s main damage output. Achieve continuous damage output by staying close to your opponent and using Heart Strike again and again.

  • Location : Samurai/Ninja
  • Specialty : DPS/charge
  • Recommended route : Jungle/Top
Hououga

Hououga: Continually wear down your opponents in the lane with Ability 2. Use Ability 1 to enter battles when the right opportunity presents itself. Use Abilities 3 and 4’s powerful control and survivability to make Hououga more intimidating in teamfights.

  • Location :  Tank
  • Specialty : Control/survivability
  • Recommended route : Top
Hannya

Hannya: In long-range mode, use the abilities Ghoul Mask and Blood Grenade to wear down the opponent, and then use Inner Demon to charge into your foes before switching to your melee mode to finish off your opponent.

  • Location : Samurai
  • Specialty : DPS/Control
  • Recommended route : Top/Middle
Susabi

Susabi: Use Ability 2 to restrain the enemy shikigami, then use Ability 1 to stack the passive effect. Finally, use Ability 3 to fill the field with celestial energy and use Astronomical Boundary to eliminate all of the opponent’s shikigami.

  • Location : Mage
  • Specialty : Burst/Charge
  • Recommended route :  Middle
Enenra

Enenra: Chin’s Passive Ability 1 can be triggered by Basic Attacks to stack Chin Poison on enemies, dealing extra damage when Chin Poison stacks to 4 layers. Chin’s Ability 2 can be used to increase her Attack Speed and deal extra damage to targets. Chin’s ultimate ability both deals damage and protects herself.

  • Location : Mage
  • Specialty : Harass/DPS
  • Recommended route :  Middle
Kubinashi

Kubinashi: Use Ability 2 to frequently adjust your position and create space for DPS. Use Ability 4 to rapidly decrease the enemy’s HP, followed by Ability 3 to inhibit the enemy’s regeneration. In a Team Battle, Ability 1 can cause high AoE damage.

  • Location : Marksman
  • Specialty : Burst/Charge
  • Recommended route :  Bottom
Kikyo

Kikyo: Kikyo can use different sets to strengthen her own features. Select a physical set and strengthen Ability 1 to increase her continuous damage dealt. Select a magic set and strengthen her Ability 2 to increase her Harass and burst power. Use Ability 3 and 4 to increase her own survival ability.

  • Location :  Marksman
  • Specialty : DPS
  • Recommended route :  Bottom
Kanko

Kanko: Use abilities 2 and 3 to clear monsters and wear down your opponent. In team battles, adjust the angle and use ability 4 to deal heavy damage. Location:  Marksman, Specialty: DPS/Harass, Recommended route:  Bottom

  • Location :  Marksman
  • Specialty : DPS/Harass
  • Recommended route :  Bottom
Karasu Tengu

Karasu Tengu:  After using ability 4, charge into the enemy with ability 3 and use ability 2 to restrain your opponent and force them to fight. Use the crows to deal damage and create opportunities for your team.

  • Location : Samurai/Tank
  • Specialty : DPS/survivability
  • Recommended route : Top
Sesshomaru

Sesshomaru: Use Ability 2 to get close to the enemy then use Ability 3 to deal damage and trigger Passive Ability 1. Use Ability 4 to charge to enemies weak against rush attacks or enemies with little HP. Keep a distance from enemies when the abilities are cooling down and wait for opportunities.

  • Location : Ninja
  • Specialty : Burst/Charge
  • Recommended route : Jungle
Dodomeki

Dodomeki: Use Ability 1, Ability 2 and basic attacks to stack layers of passive effect and deal burst damage to enemy shikigami when entering the Evil Light state. Location:  Marksman, Specialty: Burst, Recommended route: Bottom

  • Location :  Marksman
  • Specialty : Burst
  • Recommended route : Bottom

Onmyoji Arena Top Lane tier list

S+ Tier

S Tier

A Tier

B Tier

C Tier

Onmyoji Arena Middle Lane tier list

S+ Tier

S Tier

A Tier

B Tier

C Tier

Onmyoji Arena Bottom Lane (Marksman) tier list

S+ Tier

S Tier

A Tier

B Tier

C Tier

Onmyoji Arena Support tier list

S+ Tier

S Tier

A Tier

B Tier

C Tier

Onmyoji Arena Jungle tier list

S+ Tier

S Tier

A Tier

B Tier

C Tier

Conclusion

Kani Hime, Ootakemaru, Maestro, Kidomaru, Enma, Momo, Hako Shoujo, Kusa, Mushishi, Itsumade, Kainin, Kamimai, Furi, Inryo, Yato no Kami are best Shikigami for meta current. But Onmyoji Arena is game requires communication and time investment to excel in it. You need talk with your team to make sure you have the same game plan and pick the Shikigami that fits.

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Mobile Legends

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About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess build. Top Moba Game build guide (Arena of Valor, Dota 2 builds, Vainglory Builds, Onmyoji Arena Build, Heroes of the Storm builds, Paladins Builds, Brawl Stars build, Heroes Evolved Build, Battlerite Build, Marvel Super War build, Wild Rift Build). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash builds, Naraka: Bladepoint build, Tower of Fantasy Build, Epic Seven Build, Nikke Build). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own and Tier List. [ Support Information: Privacy Policy | Contact Me ]