Hey, I’m Zathong and this guide is about Yato no Kami Build in Onmyoji Arena.
Best Yato no Kami build guides for Onmyoji Arena 2025. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Yato no Kami build for the meta. Learn more about Yato no Kami’s abilities, Items, Onmyodo.

Location : Samurai
Specialty : DPS
Recommended route : Top
Spell
- Flash
- Heal
Onmyodo

Items
- Eye of Orochi
- Takemikazuchi Boots
- Soul Grabber
- Yata no Kagami
- Mikazuki
- Demon Mask
- Gates of Amanoiwato
- God killing Halberd
Strategy
Before casting Ability 1: Twilight Invite, launch basic attacks to increase the ability’s enhancement effect to maximize the ability damage.
Use Ability 2: Destiny Seal to mark a distant target.
Use Ability 3: Dance Together to move to the marked target, which can effectively make the Destiny Seal’s AoE Damage caused when retracting the scythe easier to hit. Yato no Kami can ignore terrain during his ultimate Finale’s charging stage, allowing him to engage from more angles.
Ability
Akago
Casting Basic Attack and some Ability will add a mark of [Evil Play] to enemy hit for 5 seconds, enemies with the mark will expose their Vision. Increases 20% Yato no Kami’s Movement Speed while moving towards enemy Shikigami with HP less than 50%. Every 6 seconds, Yato no Kami releases a bat to track enemies with HP less than 35% outside of his vision. The bat leaves a path of red shadows visible only to Yato no Kami.
Nighttime Invitation
Yato no Kami gains a stack of Crimson Moon mark each time he performs a basic attack. Crimson Moon stacks up to 4 times.
Active effect: Yato no Kami consumes all the Crimson Moon stacks he currently has to slash in the designated direction, dealing 15(+55%Attack) (+2Current Level) physical damage. Each stack of Crimson Moon consumed allows him to perform an additional slash, dealing 10(+40%Attack) (+2Current Level) physical damage each time. If full stacks of Crimson Moon are consumed, the final slash will increase in range and deal increased damage of 20(+80%Attack) (+4*Current Level) .
Life Seal
Yato no Kami throws a scythe in the designated direction and recalls it after a short delay. When moving to and fro, the scythe deals 50(+40%BonusAttack) physical damage to enemies in its path and inflicts a 60% Slow effect that lasts 2 seconds and a Prank mark on them. When the scythe returns, it will spin around Yato no Kami once, dealing 50(+40%BonusAttack) physical damage to enemies nearby. Hitting enemy shikigami this way will grant Yato no Kami a stack of Crimson Moon.
Joint Dance
Yato no Kami teleports to a location in the vicinity of an enemy inflicted with the Prank mark and increases his Attack Speed by 80% for the next 4 second(s). His basic attacks also deal (+70%Attack) physical damage to other enemies surrounding the target. Each time Yato no Kami uses a basic attack, this ability’s cooldown is reduced by 0.8 second(s).
Finale
Yato no Kami flies to the sky and begins to charge, during which he will gain a 60% Haste effect and ignore terrain while moving. Yato no Kami will deal 100(+100%BonusAttack) Physical Damage to the enemies around him and add the mark of [Evil Play] when the charge ends, then he’ll enter a enhanced state for 12 seconds. During the strengthening state, gaining 50 /45Armor and Magic Resist, Yato no Kami will deal 10(+50%BonusAttack) Physical Damage to the surrounding enemies with the mark of [Evil Play] every 0.5s and refresh the duration of the mark. every time damage is dealt to an enemy shikigami, 17.5(+15%BonusAttack) points of HP can be recovered. When damage is dealt to non-shikigami units, the recovery effect is reduced to 30%. Participating in sealing enemy shikigami can extend the duration of the enhanced state by 7 seconds.
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