Hey, I’m Zathong and this guide is about Sesshomaru Build in Onmyoji Arena.
Best Sesshomaru build guides for Onmyoji Arena 2024. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Sesshomaru build for the meta. Learn more about Sesshomaru’s abilities, Items, Onmyodo.
![Sesshomaru](https://zathong.com/wp-content/uploads/2021/08/Sesshomaru.png)
Location : Ninja
Specialty : Burst/Charge
Recommended route : Jungle
Spell
- Flash
- Subdue
Onmyodo
![](https://zathong.com/wp-content/uploads/2021/08/Sesshomaru-1.png)
Items
- Blank Lance
- Hagakure Boots
- Kusarigama
- Grass cutting Sword
- Tsurumaru
- Shadow Blade
- Gates of Amanoiwato
- Demon Mask
Strategy
Use Ability 2 to get close to the enemy then use Ability 3 to deal damage and trigger Passive Ability 1. Use Ability 4 to charge to enemies weak against rush attacks or enemies with little HP. Keep a distance from enemies when the abilities are cooling down and wait for opportunities.
Ability
Barrier: Tenseiga
When Sesshomaru takes lethal damage, Tenseiga creates a barrier to protect Sesshomaru from this damage. The barrier also protects Sesshomaru from any damage when the barrier is active, increasing his movement speed by 20% for 1.5 seconds.
Full-blooded
Passive trigger: Sesshomaru uses his basic attack or ability to hit the same target 3 times, inflicting an additional 55(+90%BonusAttack) physical damage to the target, restoring 20(+20%BonusAttack) HP to himself, and gaining a 55% Movement Speed bonus for 1.5 seconds.
Passive trigger: Sesshomaru can sense the position and direction of all enemies within a certain range around him.
The HP restored is decreased by 50% if a non-shikigami target is attacked.
Light Whip
Sesshomaru cracks his light whip in the designated direction to deal 50(+60%BonusAttack) physical damage to enemies within a rectangular area and mark the first enemy shikigami or monster he hits for 4 seconds.
If this ability is used while the mark is active, Sesshomaru can teleport behind the marked enemy and deal 50(+60%BonusAttack) physical damage to the enemies in range.
Sesshomaru releases demonic power to deal 90(+90%BonusAttack) physical damage to all enemies in range and silences the enemies for 0.75 seconds, inflicing 40% Slow on them for 1.25 seconds.
Immense Demonic Power
Sesshomaru releases demonic power to deal 90(+90%BonusAttack) physical damage to all enemies in range and silences the enemies for 0.75 seconds, inflicing 40% Slow on them for 1.25 seconds.
Dragon Strike
After energizing, Sesshomaru charges in the designated direction, dealing 240(+112.5%BonusAttack) physical damage to all enemies in his path, stunning them for 0.5 seconds. Damage will be increased if the charge time increases. Can be increased by up to 75%. When charging, Sesshomaru can knock back all enemy minions and monsters that are hit along his path.
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