Hey, I’m Zathong and this guide is about Sesshomaru Build in Onmyoji Arena.
Best Sesshomaru build guides for Onmyoji Arena 2024. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Sesshomaru build for the meta. Learn more about Sesshomaru’s abilities, Items, Onmyodo.
Location : Ninja
Specialty : Burst/Charge
Recommended route : Jungle
Spell
Onmyodo
Items
Strategy
Use Ability 2 to get close to the enemy then use Ability 3 to deal damage and trigger Passive Ability 1. Use Ability 4 to charge to enemies weak against rush attacks or enemies with little HP. Keep a distance from enemies when the abilities are cooling down and wait for opportunities.
Ability
Barrier: Tenseiga
When Sesshomaru takes lethal damage, Tenseiga creates a barrier to protect Sesshomaru from this damage. The barrier also protects Sesshomaru from any damage when the barrier is active, increasing his movement speed by 20% for 1.5 seconds.
Full-blooded
Passive trigger: Sesshomaru uses his basic attack or ability to hit the same target 3 times, inflicting an additional 55(+90%BonusAttack) physical damage to the target, restoring 20(+20%BonusAttack) HP to himself, and gaining a 55% Movement Speed bonus for 1.5 seconds.
Passive trigger: Sesshomaru can sense the position and direction of all enemies within a certain range around him.
The HP restored is decreased by 50% if a non-shikigami target is attacked.
Light Whip
Sesshomaru cracks his light whip in the designated direction to deal 50(+60%BonusAttack) physical damage to enemies within a rectangular area and mark the first enemy shikigami or monster he hits for 4 seconds.
If this ability is used while the mark is active, Sesshomaru can teleport behind the marked enemy and deal 50(+60%BonusAttack) physical damage to the enemies in range.
Sesshomaru releases demonic power to deal 90(+90%BonusAttack) physical damage to all enemies in range and silences the enemies for 0.75 seconds, inflicing 40% Slow on them for 1.25 seconds.
Immense Demonic Power
Sesshomaru releases demonic power to deal 90(+90%BonusAttack) physical damage to all enemies in range and silences the enemies for 0.75 seconds, inflicing 40% Slow on them for 1.25 seconds.
Dragon Strike
After energizing, Sesshomaru charges in the designated direction, dealing 240(+112.5%BonusAttack) physical damage to all enemies in his path, stunning them for 0.5 seconds. Damage will be increased if the charge time increases. Can be increased by up to 75%. When charging, Sesshomaru can knock back all enemy minions and monsters that are hit along his path.
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