Hey, I’m Zathong and this guide is about Ryomen Build in Onmyoji Arena.
Best Ryomen build guides for Onmyoji Arena 2026. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Ryomen build for the meta. Learn more about Ryomen’s abilities, Items, Onmyodo.

Location : Samurai
Specialty : Survivability/DPS
Recommended route : Top
Spell
- Flash
- Heal
Onmyodo

Items
- Vaisravana Drum
- Hagakure Boots
- Soul Grabber
- Summer Ashes
- Hoko Do
- God killing Halberd
- Gates of Amanoiwato
- Yata no Kagami
Strategy
Use the special attack after using abilities to damage and control enemy shikigami. Use the passive of Ability 1 to increase your own survivability. Use Ability 3 to rush enemies and Ability 2 to inflict Slow upon enemies and damage them at the same time. In a Team Battle, use the ultimate ability to control enemies and heal yourself.
Ability
Eyes of Wrath
After Ryomen uses an ability, the next basic attack will deal an additional 15(+60%BonusAttack) (+5*Current Level) (+ 10% bonus HP) physical damage. Raijin or Fujin effects will be randomly added if the target is an enemy shikigami.
Raijin effect: Inflicts Stun on the enemy shikigami for 0.5/0.75/1/1.25 seconds. The effect is strengthened when Ryomen reaches level 6/11/16. If the same shikigami is hit again within 6 seconds, the second Stun will be reduced to 0.15 seconds.
Fujin effect: Restores HP by 10 (+ 5% of Max HP) within 0.48 seconds.
Godly Might
Passive trigger: Each enemy shikigami in a 600-yard radius from Ryomen increases his Armor and Magic Resist by 4. Stacks up to 5 layers.
Thunderous Wind
Ryomen inflicts 100(+80%BonusAttack) physical damage and a 20% Slow effect on enemies within a rectangle in front of him for 1 seconds.
Thundering Windrunner
Ryomen charges in the designated direction and gains a shield that can block 90(+12%BonusMax HP) damage.
Divine Combo
Ryomen spins around on the spot and increases Movement Speed by 20% for 4 seconds. While spinning, 130(+60%BonusAttack) physical damage is dealt to nearby enemies every 0.5 seconds for 3 seconds.
If an enemy shikigami is hit, Raijin or Fujin effects will be randomly added.
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