Hey, I’m Zathong and this guide is about Kubinashi Build in Onmyoji Arena.
Best Kubinashi build guides for Onmyoji Arena 2025. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Kubinashi build for the meta. Learn more about Kubinashi’s abilities, Items, Onmyodo.

Location : Marksman
Specialty : Burst/Charge
Recommended route : Bottom
Spell
- Flash
- Heal
Onmyodo

Items
- Omoikane’s Bow
- Flexible-Kogake
- Otenta
- Chidori Twin Swords
- Raja Warhammer
- Onimaru
- Gates of Amanoiwato
- Tsurumaru
Strategy
Use Ability 2 to frequently adjust your position and create space for DPS. Use Ability 4 to rapidly decrease the enemy’s HP, followed by Ability 3 to inhibit the enemy’s regeneration. In a Team Battle, Ability 1 can cause high AoE damage.
Ability
Leverage
Kubinashi’s Attack Speed is increased by 0.53%/0.69%/0.85%/1% for every 1% HP the target shikigami has already lost, up to a max increase of 35%/45%/55%/65%. This increases when Kubinashi reaches level 1/6/11/16.
The Attack Speed bonus disappears 2 seconds after Kubinashi changes targets.
Thrash
Every 4.5 seconds, Kubinashi lashes out with his powerful whip as the next basic attack, dealing 40(+120%Attack) physical damage to a line of enemies in front. This basic attack has attack effects and can critical strike. When it hits 2 or more enemies, cooldown will be reduced by 1 seconds.
Swift Strike
Kubinashi strikes in the designated direction. The next 2 basic attacks within 2.5 seconds deal an additional (+20%Attack) (+5%TargetMax HP) physical damage.
Fire Net
Kubinashi casts a fire web in the designated position, dealing continuous 55(+30%Ability Power) magic damage to enemies in the web. The web also decreases the healing effect of enemies by 50% and inflicts a 30% Slow on them for 2 seconds.
Special Delivery
Kubinashi shoots amulets of emptiness in the designated direction to deal magic damage equal to 31% of his current HP (+0.03% Attack) (deals at least 200) to the enemy shikigami hit and continuously acquires the vision of the target.
Enemies who have taken damage will gradually recover HP over 4 seconds. The amount of HP recovered is 50% of the damage dealt by this ability.
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