Hey, I’m Zathong and this guide is about Kidomaru Build in Onmyoji Arena.
Best Kidomaru build guides for Onmyoji Arena 2024. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Kidomaru build for the meta. Learn more about Kidomaru’s abilities, Items, Onmyodo.
Location : Marksman/Ninja
Specialty : Burst/Charge
Recommended route : Bottom/Jungle
Spell
Onmyodo
Items
Strategy
Use basic attacks to accumulate four imps, then use Ability 2 to control enemies. Use with Ability 1 to deal damage, ensuring that there are enough Imp Scouts on the battlefield to pursue and attack enemies. In teamfights, use your ultimate ability to gain an Attack Speed bonus and quickly gain imps.
Ability
Child of Shura
Passive trigger: The first time Kidomaru arrives on the battlefield and when he resurrects, he will bind 4 imps that follow him. When abilities are cast, the imps will become Imp Scouts that can exist for 4 seconds.
The basic attacks of Kidomaru will only cause 0.8 times the damage of its own attack power. For every 3 times Kidomaru deals damage using basic attacks, he recovers (+9%(+0.5%*Current Level)Attack) HP and binds an imp. He also binds an imp when sealing enemy shikigami or monsters. Kidomaru can bind up to 4 imps at a time.
Killing Satisfaction
When Kidomaru has 4 imps bound at the same time, he can select an area as his hunting ground. After a short delay, he deals 15(+20%BonusAttack) physical damage to enemies in range and releases all imps in that area. Each imp deals 15(+20%BonusAttack) physical damage to enemies in the area upon landing before turning into Imp Scouts. The Imp Scouts will automatically chase nearby enemies for the next 4 seconds, dealing (+18%Attack) (+1%TargetMax HP) physical damage with each attack.
Skeletal Chain
Kidomaru throws his chain in the designated direction, dealing 70(+40%BonusAttack) physical damage to enemies in its path. If the chain hits an enemy shikigami or a monster, it will stop and capture the target, inflicting a temporary 35% Slow and inciting surrounding Imp Scouts to attack them, during which Kidomaru also gains an imp.
Kidomaru can select a direction to use this ability again within the next 4 seconds. If the direction of a captured enemy is selected, Kidomaru will rush to their position and deal 70(+40%BonusAttack) physical damage. If a direction away from the target is selected, Kidomaru will drag the target to himself and deal 70(+40%BonusAttack) physical damage.
Raiment of the Waning Moon
Kidomaru becomes hidden and his Movement Speed increases by 150% for the next 0.5 seconds. He cannot use basic attacks or cast abilities during this time. He also gains an imp. When the hidden state ends, Kidomaru’s Attack Speed is increased by 60% for 2.5 seconds.
Soul Hunter
Kidomaru waves his chains, gaining a shield that can block 200(+100%BonusAttack) damage. For every enemy shikigami or monster nearby, he gains an additional 10% Shield. He also enters the Shura state for 8 seconds, during which his Armor Penetration increases by 10% and he gains 5% Attack HP Steal. Imp Scouts will further increase his Attack Speed by 50% and Movement Speed by 50%. Additionally, each of Kidomaru’s basic attacks will deal an additional 20(+30%Attack) physical damage to the target and deal 20(+30%Attack) chained physical damage to up to 5 enemies.
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