Hey, I’m Zathong and this guide is about Kani Hime Build in Onmyoji Arena.
Best Kani Hime build guides for Onmyoji Arena 2026. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Kani Hime build for the meta. Learn more about Kani Hime’s abilities, Items, Onmyodo.

Location : Tank
Specialty : Charge /DPS
Recommended route : Top
Spell
- Flash
- Heal
Onmyodo

Items
- Vaisravana Drum
- Hagakure Boots
- Hoko Do
- Soul Grabber
- Ninth Heaven Wing
- Gold Hachiman Do
- Gates of Amanoiwato
- Sessho seki Do
Strategy
Use Ability 1: Conch Hammer to deal damage to enemies and ensure survivability, use Ability 2: Vice Grip! to restrict enemies’ displacement, followed by Ability 3: Crab Pounce! to push them into the terrain and stun them.
Ability
Crab Shell
Passive Effect: When Kani Hime is controlled, she will receive a shield that can block (+16%Max HP) damage for 2 seconds. This effect has a cooldown of 10 seconds.
Conch Hammer
Kani Hime raises her Conch Hammer and deals 70(+120%BonusAttack) (+15%BonusMax HP) (+20*Current Level) physical damage to enemies within a rectangular range in the designated direction after 0.8 seconds. She recovers 2(+4%BonusAttack) (+0.4%Max HP) HP for each enemy hit, and 10(+20%BonusAttack) (+2%Max HP) HP is recovered for each enemy shikigami hit. Units that are hit will also be slowed by 30% for 1.5 seconds.
Vice Grip!
Kani Hime focuses her power in her crab claw for a 4.5 seconds, during which she gains a 30% Movement Speed bonus, and her next basic attack will grip the enemy tightly to deal 80(+130%Attack) physical damage. If she grips an enemy shikigami, she will be linked to them by a water current, making them unable to use displacement abilities.
Crab Pounce!
Kani Hime charges in the direction of the designated enemy for 50 yards, dealing 100(+60%BonusAttack) (+6%BonusMax HP) physical damage to enemies in her path and pushing them to the final destination. If she pushes the enemy into terrain, the enemy will take additional 50(+30%BonusAttack) physical damage and will be stunned for 1.2 seconds.
Conch Maelstrom
Kani Hime brandishes her Conch Hammer with all her might and charges before jumping and smashing it at the designated position, dealing 240(+100%BonusAttack) physical damage to enemies within range and knocking them up in all directions. Enemies closer to the drop point will be knocked up further.
The distance of the jump will increase according to the charging time. Charge for 1.15 seconds to reach the maximum.
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