Hey, I’m Zathong and this guide is about FutakuchiBuild in Onmyoji Arena.
Best Futakuchi build guides for Onmyoji Arena 2024. I works hard to keep my’s Onmyoji Arena builds and guides updated, and will help you craft the best Futakuchi build for the meta. Learn more about Futakuchi’s abilities, Items, Onmyodo.
Use Ability 2 or 3 to refresh Ability 1’s passive effect, which increases your Armor and Magic Penetration and Attack Speed. In fights, use basic attacks first to generate stacks for your Natural Passive: Gonna Blow, then use Ability 2: Surprise! and Ability 3: Don’t Go! to detonate the stacks and deal high damage. When your target’s HP is low, you can stand in a safe place and use your ultimate ability to attack them from far away.
Ability
Gonna Blow
Passive trigger: Futakuchi adds a mark to enemy shikigami or monsters with basic attacks every 6 seconds, up to a maximum of 5 times. When her abilities hit marked targets, all marks will detonate, dealing (+15%(+1.0%*Current Level)Attack) magic damage per stack. This ability’s damage will increase along with Futakuchi’s Crit Rate, multiplying up to 1 times.
Scary
Passive trigger: Each time Futakuchi hits an enemy shikigami or monster with abilities or basic attacks every 20 seconds, her Attack Speed will be increased by 30% and Armor and Magic Penetration by 8% for 3 seconds. Effects cannot be stacked. Multiple effects will refresh the duration.
Surprise!
The demonic spirit on Futakuchi’s head launches a sneak attack, dealing 80(+80%Attack) magic damage to enemies in a rectangle in the designated direction.
Don’t Go!
Futakuchi jumps towards the designated position. When she lands, she inflicts 70(+50%Ability Power) magic damage and a 60% Slow effect for 1 seconds. This ability will be refreshed when she seals or assists in sealing an enemy shikigami.
I’m Sorry!
When Futakuchi apologizes, the malicious entity on the back of her head grows in strength and perception, enabling her to shoot energy bullets 3 times to enemies within a radius of 2000 yards. Each bullet can deal 180(+90%BonusAttack) (+6%TargetHP Lost ) physical damage to the target and surrounding enemies. Other shikigami can block the bullet on the way it flies. Can deal up to 800 physical damage to monsters.
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