Clara restores 8% of allies’ lost HP over time a total of 4 times, while dealing damage equal to 10% of enemies’ Max HP to all enemies (capped at 100% of Clara’s Max HP).
Lv.2: Damage is increased to 12% of the enemy’s Max HP.
Lv.3: Damage is increased to 14% of the enemy’s Max HP.
Lv.4: Damage is increased to 16% of the enemy’s Max HP. (Requires Ancient Twilight Level 3)
Skill: Magic Dice
Clara deals damage equal to 200% of her Attack to the enemy with the highest Energy and stuns them for 0.5s. Meanwhile, Clara rolls the dice once, every 1 point rolled increasing the skill damage by 10% and extending the stun duration by 0.5s.
Lv.2: Clears the enemy’s Energy if Clara rolls a 6.
Lv.3: Extra damage from each point is increased to 20%.
Lv.4: Extra damage from each point is increased to 30%.
Skill: Clara’s Wish
Clara encourages the allied hero with the lowest HP percentage, granting them and herself 25 extra Lifesteal and Crit Damage for 5s. The lower the ally’s HP percentage, the higher the Crit Damage Bonus (capped at 15%).
Lv.2: Crit Damage Bonus is capped at 30%.
Lv.3: Lifesteal is increased by 50.
Lv.4: Lifesteal is increased by 100. (Requires Ancient Twilight Level 1)
Passive: Attendant’s Will
Allies gain Crit Rate and Damage Increase up to 3% as they lose HP. When an allied hero is dying, they will gain immunity to death for 2s. The effect can only be triggered once per hero in each battle.
Lv.2: Crit Rate and Damage Increase Bonuses are capped at 6%.
Lv.3: Crit Rate and Damage Increase Bonuses are capped at 9%.
Lv.4: Crit Rate and Damage Increase Bonuses are capped at 12%. (Requires Ancient Twilight Level 2)