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Master Raven Move List
This is Move list is a list of all of the moves that Master Raven can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Grave Digger | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Salamander | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Neck Ringer | 1+3 (or 2+4) | Left | 40 | 1 |
Swift Assassin | 1+3 (or 2+4) | Right | 40 | 2 |
Dark Matter | 1+3 (or 2+4) | Back | 50 | |
Orbiting Moon | d/f+1+4 | Front | 38 | 1 |
Undertaker | f,d/f,d,d/b,b,f+1+2 | Front | 48 | 1+2 |
Ultimate Tackle | d/b+1+2 | Front | 5 | 1+2 |
Ultimate Punch | During tackle 2,1,2,1 | Front | 35 | 1 or 2 |
Utsusemi Escape | Synchro with the opponent’s attack b+1+3 (or b+2+4) | Parry | – | |
Sixth Sense | Back to the opponent, synchro with the opponent’s attack f+1+2 | Parry | 30 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage d/b+3+42 | 55 | m |
Rage Drive 1 | During Rage f+3+4, during attack 2 | 20,10,10 | mh! |
Rage Drive 2 | During Rage f+3+4, during the attack d+2 | 20,10,24 | mh! |
All-Consuming Black Hole | 1,1,2004 | 7,9,23 | hmm |
Left Right Combo | 1,2 | 7,12 | hh |
Left Right Combo to Haze | 1,2,3+4 | 7,12 | hh |
Right Straight to Left Low Kick | 2,3 | 10,1 | hl |
PK Combo | 2,4 | 10,17 | hh |
Valkyrie Lance Combo | 3,3,2004 | 12,12,20 | mhh |
Brocken Connect | 4,1 | 17,12 | hh |
Chariot | [3~4] | 13,15 | mm |
Hydra Bite | [4~3] | 8,1 | mm |
Hydra Bite Low | [4~3]1 | 8,10,2006 | mml |
Hydra Bite High | [4~3]3 | 8,10,16 | mmh |
Hydra Bite Mid | [4~3]4 | 8,10,11 | mmm |
Crusader | 1+2 | 25 | m |
Haze | 3+4 | – | – |
Kronos Cutter | During Haze 1 | 20 | m |
Death from Above | During Haze 2 | 23 | ! |
Aqua Spider | During Haze 3 | 17 | l |
Blind Ghost | During Haze 4 | 31 | m |
Crossing Paths | During Haze 1+2 | 20 | m |
White Hole | During Haze u | – | – |
Ki Charge | 1+2+3+4 | – | – |
Dead End | 1+2+3+4, b, f+1+2 | 60 | ! |
Tartaros | f+2,3 | 12,19 | mm |
Circling Winds | f+3,2 | 18,21 | mm |
Lance Kick | f+4 | 25 | h |
Alondite | f+1+2 | 24 | m |
Body Blow | d/f+1 | 15 | m |
Meat Hook | d/f+2,3 | 16,17 | mh |
Bolt Stunner | d/f+2,4 | 16,7 | mm |
Shadow Snap Kick | d/f+3 | 21 | h |
Pendulum Kick | d/f+4,4 | 13,13 | mm |
Pendulum Kick to Shadow | d/f+4,4,3 | 13,13,17 | mmm |
Pendulum Kick to White Hole | d/f+4,4,u | 13,13 | mm |
Low Kick | d+3 | 12 | l |
Basilisk Fang | d+4 | 18 | l |
Assassin’s Sting | d/b+2 | 13 | m |
Assassin’s Sting Combo | d/b+2,1 | 13,15 | mh |
Killer Bee | d/b+3 | 19 | l |
Shinobi Cyclone | d/b+4 | 21 | l |
Elbow Strike | b+1 | 25 | h |
Unicorn’s Tail | b+2,2,3 | 12,12,20 | hmm |
Deadly Talon | b+2,2,1+2 | 12,12,15 | hml |
Missing Talon to Galatine | b+2,4,2 | 12,15,20 | hhh |
Missing Talon to White Hole | b+2,4,u | 12,15 | hh |
Hades Heel | b+3 | 23 | m |
Skull Smasher | b+4,4 | 11,19 | mh |
Skull Smasher Feint | b+4,b+4 | 11,24 | mm |
Skull Smasher Feint Low | b+4,b+4,3 | 11,2 | ml |
Skull Rave | b+4,b+4,3,4,2 | 11,11,9,21 | mllm |
Skull Frenzy | b+4,b+4,3,f+4,2 | 11,11,12,21 | mllm |
Skull Rave Shadow | b+4,b+4,3,f+4,3 | 11,11,21 | mlm |
Skull Rave White Hole | b+4,b+4,3,f+4,u | 11,11 | ml |
Skull Spin | b+4,b+4,3,3+4 | 11,11,15 | mlm |
Illusion Strike | b+1+2,2 | 28,12 | mm |
Illusion Sweep | b+1+2,3 | 28,17 | ml |
Labyrinth | b+3+4 | – | – |
Blind Whip | Back to the opponent 1 | 10 | h |
Blind Lance | Back to the opponent 1,4 | 10,3 | hh |
Backfist & Straight | Back to the opponent 2,1 | 13,5 | hh |
Blinding Knife | Back to the opponent 2,2 | 13,15 | hm |
Crescent Mirage | Back to the opponent 3,4,3 | 10,17,22 | hmm |
Fafnir | Back to the opponent 3,4,4 | 10,17,21 | hmm |
Fafnir White Hole | Back to the opponent 3,4,u | 10,17 | hm |
Crusader | Back to the opponent 1+2 | 25 | m |
Spiral Cannon | Back to the opponent 3+4 | 5,14 | mm |
Soul Steal | Back to the opponentf+1 | 18 | m |
Cold Massacre | Back to the opponent f+2,3 | 13,17 | mm |
Massacre to Galatine | Back to the opponent f+2,4,2 | 13,15,20 | mhh |
Massacre to White Hole | Back to the opponent f+2,4,u | 13,15 | mh |
Demon Knee | Back to the opponent f+3 | 17 | m |
Kama Kick Combo | Back to the opponent f+4,3 | 9,21 | lh |
Sixth Sense | Back to the opponent f+1+2 | – | – |
Reverse Chakram | Back to the opponent f+3+4 | 24 | m |
Shinobi Cyclone | Back to the opponent d+3 | 21 | l |
Abyss Cannon | Back to the opponent b+2,3 | 17,5,14 | mmm |
Abyss Spear | Back to the opponent b+2,4 | 17,13 | mh |
Cannon Tail | Back to the opponent b+3 | 27 | h |
Labyrinth | Back to the opponentb+3+4 | – | – |
Gremlin Smasher | Back to the opponent f,f+3 | 25 | m |
Vermillion | Back to the opponent f,f+3+4 | 17 | l |
Phantom Warp | Back to the opponent f,f,f | – | – |
Undertaker | Back to the opponent 1+4 (or 2+3) | 48 | h |
Dagger Chop | u/b+1 | 11 | m |
Gate Keeper | u/b+1,2 | 11,13 | mm |
Deathbringer Mid | u (or u/b) +3,3 | 25,2 | hm |
Deathbringer High | u (or u/b) +3,4 | 37 | hh |
Deathbringer Low | u (or u/b) +3,d+3 | 25,18 | hl |
Deathbringer Low to Shadow | u (or u/b) +3,d+3,3 | 25,18,15 | hlm |
Deathbringer Low to White Hole | u (or u/b) +3,d+3,u | 25,18 | hl |
Shadow Scythe | u/f+3 | 20 | m |
Stormbringer | u/f+4,4 | 16,14 | mm |
Chakram | u/f+3+4,4,2 | 20,6,10 | mlm |
Heavy Chakram | u/f+3+4,f+4,2 | 38 | mlm |
Chakram Shadow | u/f+3+4,f+4,3 | 20,17 | mm |
Chakram White Hole | u/f+3+4,f+4,u | 20 | m |
Spinning Chakram | u/f+3+4,3+4 | 20,1 | mm |
Shadow Spear | f,f+2 | 26 | m |
Sudden Strike | f,f+3 | 20 | m |
Iron Maul | f,f+4 | 21 | m |
War Hound | b,b+2 | 15,21 | mh |
Pandora Spin | u/b,b+3+4 | 44 | ! |
Shadow Sprint | qcf | – | – |
Fatal Blow | qcf+1 | 17 | m |
Fatal Elbow to Metal Storm | qcf+1,2 | 17,17 | mm |
Fatal Blow to Haze | qcf+1,3+4 | 17 | m |
Buzzsaw | qcf+2 | 10 | l |
Laevateinn | qcf [2~1] | 30 | m |
Poison Needle | qcf+3 | 14 | h |
Poison Needle to Blind Ghost | qcf+3,during attack 4 | 40 | hm |
Black Hole | qcf+4 | 15 | m |
Hellhound | qcf+1+2 | 33 | mm |
Rising Uppercut | WS+1 | 14 | m |
Jackknife Elbow | WS+2 | 17 | m |
Trident Kick | WS+3 | 21 | m |
Shadow Snap Kick | WS+4 | 18 | m |
Spinning Middle Kick | WS+3+4 | 23 | m |
Quicksand Catastrophe | FC+d/f+3+4, during attack 4 | 17,21 | lh |
Crouch Step | FC+d/f,d,d/f | – | – |
Master Raven Combo
Combo 1: 9 hits 73 damages
- f F 3 , f F 3 , d/f 2 3 , f F , b 3+4 , BT 3+4 , W! , f F 3 , f 2 3
Combo 2: 10 hits 79 damages
- f f 3 , f f 4 , d/b 2 1 , b 2 4 2 , W! u/f 3+4 4 2
Combo 3: 16 hits 149 damages
- d d/f f 1 3+4 , HAZ 1+2 W! , f F 2 , d d/f f 1+2 WB! , < d/f 2 3 , dash , b 3+4 , BT 3+4 , f F 3 , 4 1 , BT 3+4 , u/f 3+4 4 2
Combo 4: 16 hits 149 damages
- d d/f f 1 3+4 , HAZ 1+2 W! , f F 2 , d d/f f 1+2 WB! , < d/f 2 3 , dash , b 3+4 , BT 3+4 , f F 3 , 4 1 , b 3+4 , BT 3+4 , u/f 3+4 4 2
Combo 5: 17 hits 112 damages
- ( 3 4 ) , BT f 4 3 , f F 3 , 2 4 WB! , d d/f f 3 , d/b 3+4
Video combo:
Master Raven Gameplay
Master Raven is a solid and well-rounded character, but not without a few quirks that make her special. Her expansive toolkit leads to a versatile playstyle. When on defense, Master Raven benefits from evasive moves and strong counter-hit options that can keep the opponent at bay. Going on offense, she has a variety of mixups and decent lows to pressure the opponent, as well as reasonably viable unblockable setups. Even though she has a decent poking game, it’s the launches that Master Raven players will find particularly rewarding. With some of the best wall carry and wall damage, every launch allows her to deal massive amounts of damage.
However, this strength is balanced back by several important drawbacks. Master Raven’s wide stance makes her susceptible to quite a few lows. Several of her key moves leave her in a back turn stance, which forces her to take risks. She also has a few issues with tracking and hitboxes, leading to some of her essential tools simply whiffing in unexpected situations.
How to beat Master Raven ?
Learn Master Raven’s moves. If you have some spare time try to learn how to play Master Raven. That way you will learn what are Master Raven’s goals in match, how Master Raven moves works and if thats not enough you will also see how other peoples are handling Alisa.
Master Raven Information
- Origin: Unknown
- Age: Unknown
- Fighting style: Ninjutsu
- Debut: Tekken 7: Fated Retribution, September 2016.
- Availability: Base character
Master Raven Story
Master Raven is a code name of the best secret operative in the employment of the United Nations. As a high-ranking operative, she is tasked with completing perilous missions and training her subordinates, most notably being responsible for the similarly named Raven, a fearsome agent in his own right.
After the sixth King of Iron Fist Tournament, Heihachi Mishima regained control of Mishima Zaibatsu and waged war on G Corporation. Their conflict echoed throughout the world, prompting action from the United Nations. Master Raven is to infiltrate the seventh King of Iron First tournament and eliminate the assigned target.
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