Hey, I’m Zathong and this guide is about Markswoman talent tree build in Rise of Kingdoms. Best Markswoman build guides for Rise of Kingdoms 2023. Learn more about Markswoman’s skill, background.
Markswoman Talent Tree builds


Talents | Talent Points (48) | Attack | Defense | Health | March Speed | Action Point Cost Reduction | Experience Gained from Neutral Units | Damage Dealt/Taken to/from Neutral Units | Lv. 1 Resource Pack Cs Received | Healing Effect |
Defense | 5 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 3 | 9% | ||||||||
Insight Reduces action point cost to attack barbarians and tother neutral units. | 3 | 10 | ||||||||
Quick Study Increases experience obtained from defeating barbarians and other neutral units. | 3 | 15% | ||||||||
Trophy Hunter After using Action Points to defeat barbarians [or other neutral units], gain extra Lvl. 1 Resource Pack C (Containing 1,000, 1,000, 750, or 500, chosen at random). | 3 | 15 | ||||||||
Killer Instinct Increases normal attack damage dealt to barbarians and other neutral units. | 3 | 9% | 9% normal attack | |||||||
Domination Increases skill damage dealt to barbarians and other neutral units. | 3 | 6% skill damage | ||||||||
Mighty Force When this commander launches a rally attack, all damage dealt to barbarians and other neutral units is increased. | 3 | 9% all damage | ||||||||
Double-Edged Sword Increases damage dealt to barbarians and other neutral units, but also increases damage taken from these units. Enhances healing effects. | 3 | 15% dealt and taken | 15% | |||||||
Curing Chant Heals a portion of slightly wounded units after defeating barbarians or other neutral units. | 4 | Healing Factor 500 |

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Active Skill Damage | Additional Skill Damage | Skill Damage Taken or Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
All For One After the primary commander uses a skill, active skill damage of the secondary commander is increased. | 3 | 6% | |||||||
Tactical Mastery Increases active skill damage. | 3 | 3% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 9 | |||||||
Heraldic Shield Reduces skill damage taken. | 3 | 6% (Reduced) | |||||||
Latent Power Enhances additional skill damage. | 3 | 6% | |||||||
Naked Rage Increases skill damage dealt, but also increases skill damage taken. | 3 | 6% | 6% | 6% (Taken) | |||||
Rejuvenate Instantly restores rage whenever a skill is used. | 3 | 60 | |||||||
Clarity After using an active skill, increases skill damage for the next 6 seconds. | 3 | 6% | 6% | ||||||
Feral Nature Normal attacks have a 10% chance to grant additional rage. | 5 | 100 |
Skills
Raid (Active Skill)
Rage Requirement: 1000
Instantly deals massive damage to the target.
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Direct Damage Factor: 50 / 60 / 70 / 80 / 100
Poison Arrow (Passive Skill)
Troops led by this commander gain increased damage against barbarians.
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Bonus Damage to Barbarians: 2% / 4% / 6% / 8% / 10%
Accuracy (Passive Skill)
Archer units led by this commander gain increased attack.
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Archer Attack Bonus: 1% / 2% / 3% / 4% / 5%
Agility (Passive Skill)
Archer units led by this commander gain increased defense.
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Archer Defense Bonus: 1% / 2% / 3% / 4% / 5%
Background
A markswoman, as the name implies, is a woman who is skilled in precision shooting, using accurate projectile weapons to shoot at high-value targets at longer-than-usual ranges. Within the military, markswomen/marksmen are sometimes attached to an infantry fireteam or squad where they support the squad by providing accurate long-range shots at valuable targets as needed, thus extending the effective tactical reach of the fireteam or squad. In the Middle Ages, the first use of the term ‘marksman’ was given to the royal archers, or bowmen, of a palace guard, which was an elite group of troops chosen to guard a royal palace or the royalty.
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