Hey, I’m Zathong and this guide is about Keira talent tree build in Rise of Kingdoms. Best Keira build guides for Rise of Kingdoms 2023. Learn more about Keira’s skill, background.
Keira Talent Tree builds

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt | Active Skill Damage |
Defense | 2 | 2% | ||||||
Attack | 7 | 7% | ||||||
Health | 2 | 2% | ||||||
March Speed | 4 | 12% | ||||||
Armed and Armored Increases health of archer units. | 3 | 3% | ||||||
Arrows Nocked When the army led by this commander has been reduced to 50% strength, increases attack of all troops. | 3 | 9% | ||||||
Rapid Fire Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Thumb Ring Archer units led by this commander deal additional damage to infantry units. | 3 | 9% | ||||||
Razor Sharp Grants additional rage after launching a normal attack. | 3 | 9 | ||||||
Full Quiver Increases attack of archer units. | 4 | 3% | ||||||
Venemous Sting Increases active skill damage of primary and secondary commanders. | 4 | 8% | ||||||
Pheonix-Tail Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack on the target. | 3 | Damage Factor 200 | ||||||
Whistling Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt for the next 2 seconds. | 5 | 25% |

Talents | Talent Points (48) | Attack | Defense | Health | March Speed | Action Point Cost Reduction | Experience Gained from Neutral Units | Damage Dealt/Taken to/from Neutral Units | Lv. 1 Resource Pack Cs Received | Healing Effect |
Defense | 5 | 2.5% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 3 | 9% | ||||||||
Insight Reduces action point cost to attack barbarians and tother neutral units. | 3 | 10 | ||||||||
Quick Study Increases experience obtained from defeating barbarians and other neutral units. | 3 | 15% | ||||||||
Trophy Hunter After using Action Points to defeat barbarians [or other neutral units], gain extra Lvl. 1 Resource Pack C (Containing 1,000, 1,000, 750, or 500, chosen at random). | 3 | 15 | ||||||||
Killer Instinct Increases normal attack damage dealt to barbarians and other neutral units. | 3 | 9% | 9% normal attack | |||||||
Domination Increases skill damage dealt to barbarians and other neutral units. | 3 | 6% skill damage | ||||||||
Mighty Force When this commander launches a rally attack, all damage dealt to barbarians and other neutral units is increased. | 3 | 9% all damage | ||||||||
Double-Edged Sword Increases damage dealt to barbarians and other neutral units, but also increases damage taken from these units. Enhances healing effects. | 3 | 15% dealt and taken | 15% | |||||||
Curing Chant Heals a portion of slightly wounded units after defeating barbarians or other neutral units. | 4 | Healing Factor 500 |

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Active Skill Damage | Additional Skill Damage | Skill Damage Taken or Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
All For One After the primary commander uses a skill, active skill damage of the secondary commander is increased. | 3 | 6% | |||||||
Tactical Mastery Increases active skill damage. | 3 | 3% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 9 | |||||||
Heraldic Shield Reduces skill damage taken. | 3 | 6% (Reduced) | |||||||
Latent Power Enhances additional skill damage. | 3 | 6% | |||||||
Naked Rage Increases skill damage dealt, but also increases skill damage taken. | 3 | 6% | 6% | 6% (Taken) | |||||
Rejuvenate Instantly restores rage whenever a skill is used. | 3 | 60 | |||||||
Clarity After using an active skill, increases skill damage for the next 6 seconds. | 3 | 6% | 6% | ||||||
Feral Nature Normal attacks have a 10% chance to grant additional rage. | 5 | 100 |
Skills
Dance of the Flametongue (Active Skill)
Rage Requirement: 1000
Deals direct damage to up to 3 enemies in a forward-facing fan-shaped area. Damage dealt to each target is reduced by 15% for each additional target.
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Direct Damage Factor: 500 / 600 / 700 / 800 / 1000
Allies or Enemies? (Passive Skill)
Troops led by this commander deal increased damage (or while in Scenario Battles [includes “Ceroli Crisis” or “Ian’s Ballads”]) to barbarians [and other neutral units].
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Bonus Damage to Barbarians: 5% / 10% / 17% / 25% / 35% Damage Bonus: 5% / 10% / 17% / 25% / 35%
Ceroli Sharpshooter (Passive Skill)
Archer units led by this commander gain increased attack and increased defense.
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Archer Attack Bonus: 4% / 5% / 6% / 8% / 10% Archer Defense Bonus: 4% / 5% / 6% / 8% / 10%
The Mutineer(Passive Skill)
Non-scenario Battles: the normal attacks of troops led by this commander have a 10% chance to increase skill damage for 3 seconds. Scenario Battles [“Ceroli Crisis” or “Ian’s Ballads”]: normal attacks have a 10% chance to increase skill damage taken by the target for 3 seconds.
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Skill Damage Bonus: 30% / 40% / 50% / 60% / 80%
Increased Skill Damage Taken (Scenario Battle): 50% / 70% / 90% / 120% / 150%
Undying Flame Enhanced: Dance of the Flametongue
Deals direct damage to up to 3 targets in a forward-facing fan-shaped area (Damage Factor 1000). Damage dealt to each target is reduced by 15% for each additional target. Targets also take damage over time (Damage Factor 200) to them for 2 seconds.
Background
Keira never mentions a word about Ceroli, much of her past is blank. After the name “The Red Chameleon” became even more well known throughout the land, everything she tried to leave behind came flooding back. Misunderstandings, suspicions, ridicule, rage, and even insults had made her increasingly agitated and restless.
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