Hey, I’m Zathong and this guide is about Hannibal Barca talent tree build in Rise of Kingdoms. Best Hannibal Barca build guides for Rise of Kingdoms 2023. Learn more about Hannibal Barca’s skill, background.
Hannibal Barca Talent Tree builds
|Talents||Talent Points (50)||Attack||Rage Bonus||Defense||Health||March Speed||Maximum Troop Capacity||Enhanced Healing Effect||Damage Taken Reduction||Damage Dealt Increase|
|Fresh Recruits Incereases maximum troop capacity.||3||3%|
|Healing Herbs Enhances healing effects received by troops.||3||9%|
|Hidden Wrath Grants additional rage every time this commander’s troops are attacked.||3||6|
|Steely Soul Increases normal attack damage.||3||1.5%|
|Armed To The Teeth When armies led by this commander contain 3 or more different unit types, all damage dealt is increased.||3||3%|
|Armored To The Teeth When armies led by this commander contain 3 or more different unit types, all damage taken is reduced.||3||3%|
|Strategic Prowess After using a skill, increase troop defense for the next 2 seconds.||4||20%|
|Close Formation When the army led by this commander has been reduced to 50% strength, increase attack.||4||12%|
|Name Of The King|
When this commander launches a rally attack, increase attack of the rallied army.
|Talents||Talent Points (48)||Attack||Rage Bonus||Defense||Health||March Speed||Damage Taken Reduction||Damage Dealt||Troop Load||Dead Troops Reduction|
|Buckler Shield Reduces counterattack damage taken.||3||1.5% (counterattack)|
|Moment of Triumph While the army led by this commander is at more than 90% strength, increases all damage dealt.||3||9%|
|Marionette Reduces damage taken from Watchtowers.||3||15% (from watchtowers)|
|Signal Flare Increases damage dealt to Watchtowers.||3||15% (to watchtowers)|
|Thoroughbreds When this commander launches a rally attack, increases march speed of the rallied army.||3||9%|
|Well Provisioned Increases troop load.||3||9%|
|Entrenched Increases all damage dealt to strongholds, and damage taken from stronghold garrisons is reduced.||3||3%||3%|
|Tear of Blessing The number of troops that die when attacking another governor’s city is reduced and are isntead severely wounded (and can be healed in the Hospital).||3||10%|
When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn.
|Talents||Talent Points (48)||Attack||Rage Bonus||Defense||Health||March Speed||Damage Taken Reduction/Increase||Damage Dealt||Active Skill Damage Reduction|
|Lord of War When troops led by this commander enter battle, increases attack.||3||(1.5 x Commander Star Level)%|
|Unyielding Increases counterattack damage dealt.||3||1.5%|
|Burning Blood Normal attacks grant additional rage.||3||6|
|Armored Joints Reduces all damage taken.||3||1.5% (reduction)|
|Martial Mastery Increases normal attack damage, but decreases active skill damage.||3||6%||3%|
|Fight To The Death Increases all damage dealt, but also increases all damage taken.||3||3% (increase)||6%|
|Effortless During battles, increases all damage dealt every 10 seconds (up to a maximum).||3||2.5%/10 seconds up to 10% max|
|Victory Charge When armies led by this commander defeat an army (excluding garrisons) belonging to another governor, attack is increased for the next 10 seconds. (This effect will be removed once troops have left battle.)||3||6%|
Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage for the next 3 seconds, but skill s cannot be used for the duration of the effect).
War Elephants (Active Skill)
Rage Requirement: 1000
Deals direct damage to the target and reduces their damage and their defense for the next 5 seconds.
Direct Damage Factor: 150 / 200 / 250 / 300 / 400
Damage/Defense Reduction: 10% / 13% / 16% / 20% / 25%
Envelopment Tactics (Passive Skill)
When troops led by this commander consist of 2 different unit types, all damage is increased. When troops consist of 3 or more different types, all damage increased.
Bonus Damage (2 Unit Types): 1% / 2% / 3% / 4% / 5%
Bonus Damage (3 Unit Types): 5% / 6% / 7% / 8% / 10%
Siege (Passive Skill)
When attacking cities, each normal attack has a 10% chance to heal a portion of his slightly wounded units.
Healing Factor: 500 / 600 / 700 / 800 / 1000
Expedition (Passive Skill)
Troops led by this commander gain increased troop capacity. Additionally, when Hannibal is in battle outside of alliance territory, using a skill increases all damage dealt for 3 seconds.
Troop Capacity Bonus: 3% / 4.5% / 6% / 8% / 10%
Damage Bonus: 5% / 7% / 9% / 12% / 15%
War Elephant Trample Enchanced: War Elephants
Deals direct damage to the current target (Damage Factor 400), then deals additional damage to up to 3 targets in a fan-shaped area on the next turn (Damage Factor 300), and decreases their damage by 25% and defense by 25% for 3 seconds..
Hannibal Barca was a Carthaginian general, considered one of the greatest military commanders in history. His father Hamilcar Barca was the leading Carthaginian commander during the First Punic War. His younger brothers were Mago and Hasdrubal, and he was brother-in-law to Hasdrubal the Fair. Hannibal lived during a period of great tension in the western Mediterranean Basin when the Roman Republic established its supremacy over great powers such as ancient Carthage, the Etruscans, Samnites and the Greek king of Syracuse. One of his most famous achievements was the outbreak of the Second Punic War when he marched an army which included war elephants from Iberia over the Pyrenees and the Alps into Italy. In his first few years in Italy, he won three dramatic victories – the Trebia, Lake Trasimene, and Cannae, in which he distinguished himself for his ability to determine his and his opponents’ respective strengths and weaknesses, and to plan the battle accordingly – and won over many allies of Rome. Hannibal occupied much of Italy for 15 years but was unable to march on Rome. An enemy counter-invasion of North Africa forced him to return to Carthage, where he was decisively defeated by Scipio Africanus at the Battle of Zama.
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