Hey, I’m Zathong and this guide is about Fallen Rhea Build in Fire Emblem Heroes (FEH).
Best Fallen Rhea build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Rhea build for the meta. Learn more about Fallen Rhea’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Fallen Rhea Builds
: Ruinous Frost | A : Bracing Stance 3 |
: Swap | B :True Dragon Wall |
: Glimmer | C : D/R Near Save 3 |
S : Close Def 3 |
Recommended IVs
- +Res / -Spd
- +Res for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 46 | Rank: 53/808 |
Atk | 43 | Rank: 8/808 |
Spd | 18 | Rank: 758/808 |
Def | 40 | Rank: 24/808 |
Res | 43 | Rank: 1/808 |
Stats at Lv 40
Roles
- Close Physical
- Physical Wall
- Magic Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Fallen Rhea in game.
Teammates
These picks are good against Fallen Rhea in game.
Gameplay
Skills
These are all skill for Fallen Rhea: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 5★ |
Bracing Stance 1 | If foe initiates combat, grants Def/Res +2 during combat. | 5★ |
Bracing Stance 2 | If foe initiates combat, grants Def/Res +4 during combat. | 5★ |
Bracing Stance 3 | If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 5★ |
True Dragon Wall | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 6 (max 60%) for this unit’s first combat in player phase and enemy phase and percentage = difference between stats x 4 (max 40%) for this unit’s second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat. | 5★ |
D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 2 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Near Save 3 | If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Ruinous Frost | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe’s HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit’s first attack deals damage = 40% of foe’s Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
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