Fire Emblem Heroes

FEH Fallen Rhea Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Fallen Rhea Build in Fire Emblem Heroes (FEH).

Best Fallen Rhea build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Fallen Rhea build for the meta. Learn more about Fallen Rhea’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Fallen Rhea Builds

:  Ruinous FrostA :  Bracing Stance 3
:  SwapB :True Dragon Wall
: GlimmerC : D/R Near Save 3
S : Close Def 3

Recommended IVs

  • +Res / -Spd
  • +Res for a +10 merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP46Rank: 53/808
Atk43Rank: 8/808
Spd18Rank: 758/808
Def40Rank: 24/808
Res43Rank: 1/808

Stats at Lv 40

Roles

  • Close Physical
  • Physical Wall
  • Magic Wall
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Fallen Rhea in game.

Teammates 

These picks are good against Fallen Rhea in game.

Gameplay

Skills

These are all skill for Fallen Rhea: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Warding Stance 1If foe initiates combat, grants Res+2 during combat.5★
Bracing Stance 1If foe initiates combat, grants Def/Res +2 during combat.5★
Bracing Stance 2If foe initiates combat, grants Def/Res +4 during combat.5★
Bracing Stance 3If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack).5★
True Dragon WallIf unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats x 6 (max 60%) for this unit’s first combat in player phase and enemy phase and percentage = difference between stats x 4 (max 40%) for this unit’s second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat.5★
D/R Near Save 1If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Near Save 2If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Near Save 3If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★

For Specials Skill

Skill NameEffectLearned At
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Glimmer(Cooldown Count = 2) Boosts damage dealt by 50%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire Breath61No Effect5★
Fire Breath+81No Effect5★
Flametongue111No Effect5★
Ruinous Frost161Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe’s HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit’s first attack deals damage = 40% of foe’s Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.5★

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About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Teamfight Tactics, Auto Chess Mobile, Magic Chess build. Top Moba Game build guide (Arena of Valor, Dota 2 builds, Vainglory Builds, Onmyoji Arena Build, Heroes of the Storm builds, Paladins Builds, Brawl Stars build, Heroes Evolved Build, Battlerite Build, Marvel Super War build, Wild Rift Build). Top Game Pokémon. And top multiplayer strategy game as: (Fortnite, Rise of Kingdoms build, Adventure Build, Clash Royale Deck Build, Brawlhalla build, Clash Mini Build, Castle Clash builds, Naraka: Bladepoint build, Tower of Fantasy Build, Epic Seven Build, Nikke Build). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own. [ Support Information: Privacy Policy | Contact Me ]