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Light | Pisces | Knight
Last Rider Krau Ratings
Ratings | |
---|---|
World | 8.2 |
Abyss | 8.4 |
Arena | 8.5 |
Boss Hunt | 8.1 |
Raid | 8.3 |
Guild Wars | 8.4 |
Overall | 8.3 |
Last Rider Krau Pros and Cons
Pros | Cons |
---|---|
Skill 1 provides speed buff. Great vs AoE attacking teams. Tanky and can take hits. AoE ignore defense attack + team immunity. | Lacks debuffs. Vulnerable to buff strips. Long cooldown on Skill 3 (if there are no AoE attackers). |
Last Rider Krau Build
Stat Priorities: Hp%, Def%, Speed, Effect Resistance%.
Equipment (Gears)
Gears build for Last Rider Krau.

Team Build
Skill Enhancement
Order skill enhancement: S3 -> S2.
Skill List:
Name | Type | Effect |
---|---|---|
Punishment | Active | Attacks the enemy with a swordstorm, before increasing Speed of the caster for 1 turn. Damage dealt increases proportional to the caster’s max Health. Show Enhancements ↓ Show Multipliers ↓ |
Code Number 00 | Passive | After suffering an attack that targets all allies, decreases the caster’s skill cooldown by 1 turn and grants a barrier to allies for 1 turn. Barrier strength increases proportional to the caster’s max Health. Barrier effect can only be activated once per turn. Show Enhancements ↓ Show Multipliers ↓ |
Mobile Weapon Ziegfried | Active | Summons Ziegfried and attacks all enemies, before granting immunity to all allies for 2 turns. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster’s max Health. Damage dealt increases every time this skill is used and can stack up to 3 times. Show Enhancements ↓ Show Multipliers ↓ |
Artifacts
Damage | Limited item to increase his AoE cleave. Exorcist’s Tonfa is another alternative. |
Cooldown reduction | Good one to use if he is a bait against dark units. |
Anti-cleave | Great in RTA and Arena defense against cleave teams. |
Awakening
Total Materials:
- Light Rune x45
- Greater Light Rune x22
- Epic Light Rune x18
- Blood Flaked Bone x15
- Ancient Creature Nucleus x10
Memory Imprint
Position

Imprint Release | Imprint Concentration | |
---|---|---|
B | Critical Hit Chance 4.8% | Health +6% |
A | Critical Hit Chance 7.2% | Health +9% |
S | Critical Hit Chance 9.8% | Health +12% |
SS | Critical Hit Chance 9.0% | Health +15% |
SSS | Critical Hit Chance 14.4% | Health +18% |
Labyrinth
Advice | Belief | Bizarre Story | Comforting | Complain |
-2 | 5 | -2 | -5 | -3 |
Criticism | Cute Cheer | Dream | Food Story | Gossip |
5 | 1 | 2 | 0 | -3 |
Happy Memory | Heroic Cheer | Heroic Tale | Horror | Interesting Story |
0 | 0 | 1 | 0 | 2 |
Joyful Memories | Myth | Occult | Reality Check | Sad Memory |
4 | 0 | 3 | -1 | 3 |
Self Indulgent | Unique Comment | |||
1 | 6 |
Last Rider Krau Gameplay
He also has great defensive stats, making it easy to build. He needs a lot of health, some speed and effect resistance to be good.
His skill 1 is nothing special as it only provides a speed buff.
His skill 2 is a passive that reduces his skill 3 cooldown by 1 turn when hit by an AoE attack + 1 turn barrier.
His skill 3 is an AoE attack that ignores defense of the enemy and gives AoE team immunity.
Last Rider Krau Introduce
Leader of the Mechanical Empire Taranor’s Special Force Team 7 and Heir to the mobile weapon Ziegfried. He’s uncontrollable and does everything his way, but his skill is undeniable. Central Division has granted him the code number 00 as a symbol of his right to act independently.
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