How to counter Enforcer TFT set 6.5 ?
Enforcers stun enemies at the start of combat. The target breaks free after 5 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
Comps counter Enforcer
Best Picks Against Enforcer
To counter Enforcer TFT, you can pick Arcanist, Assassin or Bodyguard.
Arcanist comps
Arcanists increase the Ability Power of your team.
- 2 Your team gains 20 Ability Power
- 4 Your team gains 20 Ability Power, Arcanists gain an additional 40
- 6 Your team gains 50 Ability Power, Arcanists gain an additional 50
- 8 Your team gains 145 Ability Power
Assassin comps
Innate: Assassins jump to the enemy backline at the start of combat. Assassins’ Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.
- 2 – 10% Crit Chance & 25% Crit Damage
- 4 – 30% Crit Chance & 50% Crit Damage
- 6 – 50% Crit Chance & 75% Crit Damage
Bodyguard Comps
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a shield and taunt adjacent enemies, forcing them to attack the Bodyguard.
- 2 80 Armor, 150 shield
- 4 160 Armor, 350 shield
- 6 250 Armor, 700 shield
- 8 450 Armor, 1200 shield
Items counter Enforcer
- Quicksilver
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- Sparring Gloves
- Negatron Cloak
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
- Banshee’s Claw
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- Giant’s Belt
- Sparring Gloves
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.
- Bramble Vest
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- Chain Vest
- Chain Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
- Frozen Heart
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- Chain Vest
- Tear of the Goddess
Reduces the Attack Speed of enemies within 2 Hexes by 25%.
- Sunfire Cape
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- Chain Vest
- Giant’s Belt
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
- Warmog’s Armor
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- Giant’s Belt
- Giant’s Belt
Grants 1000 bonus Health (including components).