How to counter Debonair TFT set 6.5 ?
Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. (Sell the old VIP for a chance to see a new one in your Shop.)
Comps counter Debonair
Best Picks Against Debonair
To counter Debonair TFT, you can pick Assassin, Enchanter, Syndicate.
Assassin comps
Innate: When combat starts, Assassins leap to the enemy backline. Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
- 2 10% Crit Chance & 20% Crit Damage
- 4 30% Crit Chance & 40% Crit Damage
- 6 50% Crit Chance & 60% Crit Damage
Enchanter comps
Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.2+20 Magic Resist, 25% healing and shielding
- 3 +35 Magic Resist, 40% healing and shielding
- 4 +50 Magic Resist, 60% healing and shielding
- 5 +75 Magic Resist, 100% healing and shielding
Syndicate Comps
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist, and 20% Omnivamp (healing for a percentage of all damage dealt).
- 3 The Syndicate champion with the lowest percent Health.
- 5 All Syndicate champions
- 7 Your whole team, and the effects are increased by 60%
Items counter Debonair
- Quicksilver
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- Sparring Gloves
- Negatron Cloak
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
- Dragon’s Claw
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- Negatron Cloak
- Negatron Cloak
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability’s caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
- Morellonomicon
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- Giant’s Belt
- Needlessly Large Rod
When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
- Frozen Heart
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- Chain Vest
- Tear of the Goddess
Reduces the Attack Speed of enemies within 2 hexes by 25%.