Hey, I’m Zathong and this guide is about City Keeper talent tree build in Rise of Kingdoms. Best City Keeper build guides for Rise of Kingdoms 2023. Learn more about City Keeper’s skill, background.
City Keeper Talent Tree builds

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Reduction | March Speed Reduction |
Defense | 6 | 6% | ||||||
Attack | 4 | 4% | ||||||
Health | 5 | 5% | ||||||
March Speed | 4 | 12% | ||||||
Call Of The Pack When the army led by this commander has been reduced to 50% strength, increases defense of all troops. | 3 | 6% | ||||||
Double-Headed Axe Increase normal attack damage. | 3 | 1.5% | ||||||
Undying Fury Normal attacks grant additional rage. | 3 | 9 | ||||||
Iron Spear Infantry units lead by this commander deal additional damage to cavalry. | 3 | 9% | ||||||
Strong Of Body Increase health of infantry units. | 3 | 6% | ||||||
Fleet Of Foot Increases march speed of infantry units. | 3 | 6% | ||||||
Hold The Line When army contains only infantry units, gives troop 10% chance to reduce damage taken for the next 2 seconds after being attack. | 4 | 20% | ||||||
Snare of Thorns Gives normal attacks has a 10% chance to reduce target march speed for the next 2 seconds. | 4 | 20% | ||||||
Elite Soldiers When army contains only infantry units, increase attack, defense and health. | 5 | 2.5% | 2.5% | 2.5% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | Damage Taken from Watchtowers Reduction | Damage Taken from Garrisons Reduction | Damage Dealt | Gathering Speed | Action Point Cost |
Defense | 6 | 3% | ||||||||
Attack | 5 | 2.5% | ||||||||
Health | 6 | 3% | ||||||||
March Speed | 2 | 6% | ||||||||
Superior Tools Increases gathering speed of troops. | 3 | 15% | ||||||||
City Guardian Increases Watchtower attack when this commander is serving as garrison commander. | 3 | 1.5% | ||||||||
Nowwhere to Turn When this commander is serving as garrison commander, grants additional rage every time the city is attacked. | 3 | 6 | ||||||||
Insight Reduces action point cost to attack barbarians and other neutral units. | 3 | 10 | ||||||||
King’s Guard Increases garrison attack, defense, and health when this commander is serving as garrison commander. | 3 | 3% | 3% | 3% | ||||||
Marionette Reduces damage taken from Watchtowers when attacking other cities. | 3 | 9% | ||||||||
Buckler Shield Reduces all damage taken from garrisons when attacking other cities. | 3 | 3% | ||||||||
Meteor Shower Increases damage dealt to the garrison when attacking other cities. | 4 | 3% | ||||||||
Turn Of Fate When troops led by this commander enter battle, randomly grants all units one of the following buffs for the next 5 seconds: | 5 | 5% | -5% | -5% | 5% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction/Increase | Damage Dealt | Active Skill Damage Reduction |
Defense | 6 | 3% | |||||||
Attack | 7 | 3.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
Lord of War When troops led by this commander enter battle, increases attack. | 3 | (1.5 x Commander Star Level)% | |||||||
Unyielding Increases counterattack damage dealt. | 3 | 1.5% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 6 | |||||||
Armored Joints Reduces all damage taken. | 3 | 1.5% (reduction) | |||||||
Martial Mastery Increases normal attack damage, but decreases active skill damage. | 3 | 6% | 3% | ||||||
Fight To The Death Increases all damage dealt, but also increases all damage taken. | 3 | 3% (increase) | 6% | ||||||
Effortless During battles, increases all damage dealt every 10 seconds (up to a maximum). | 3 | 2.5%/10 seconds up to 10% max | |||||||
Victory Charge When armies led by this commander defeat an army (excluding garrisons) belonging to another governor, attack is increased for the next 10 seconds. (This effect will be removed once troops have left battle.) | 3 | 6% | |||||||
Last Stand Normal troop attacks have a 10% chance to cause this commander’s troops to go on a rampage (increases damage for the next 3 seconds, but skill s cannot be used for the duration of the effect). | 5 | 10% |
Skills
Hard Shield (Active Skill)
Rage Requirement: 1000
Troops led by this commander gain increased defense for 5 seconds.
Upgrade Preview:
Defense Bonus: 3% / 6% / 9% / 12% / 15%
Vitality (Passive Skill)
Infantry units led by this commander gain increased health.
Upgrade Preview:
Infantry Health Bonus: 1% / 2% / 3% / 4% / 5%
Sharp Blade (Passive Skill)
Infantry units led by this commander gain increased attack.
Upgrade Preview:
Infantry Attack Bonus: 1% / 2% / 3% / 4% / 5%
Rapidity (Passive Skill)
Infantry units led by this commander gain defense.
Upgrade Preview:
Infantry Defense Bonus: 1% / 2% / 3% / 4% / 5%
Background
The city guard or city watch was a type of law enforcement and security organization found in many different countries and historical periods, usually subordinate to the local municipal government. “City keepers,” on the other hand, were unofficial organizations (although they were authorized by their respective governments) committed to ensuring the safety of small cities. Historically, many big cities had their own guard forces, which doubled as policy and military forces in times of need, while small cities generally suffered from lack of permanent security forces. That is why city keepers came to be.
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