Hey, I’m Zathong and this guide is about Captain America Build in Marvel Super War.
Best Captain America build guides for Marvel Super War 2025. I works hard to keep my’s Marvel Super War builds and guides updated, and will help you craft the best Captain America build for the meta. Learn more about Captain America’s abilities, Items, Power core & Tactic.
CLASS:FIGHTER/ASSASSIN | DIFFICULTY:BEGINNER
Captain America Item Build
- Quantum Rifle
- Hydra Boots
- Double Daggers
- Nightsword
- Nightsword
- Immortal Glaive
Captain America Power Core
- Psionic Mark
- Rend-Particle
- Restoration Module
- Spellcast Boost
Captain America Tactics
- Leech
- Blink
Captain America Skills

Star of Freedom
Passive: After Captain America uses Shield Throw, his movement speed will immediately increase by 35% for 4 seconds. He will leap toward the enemy with the next basic attack, dealing (+100%Physical Attack) physical damage and stunning them for 0.75 seconds. After he recovers his shield, Captain America will gain a shield that absorbs 80(+65%Bonus Physical Attack) (+6%Bonus Max HP) /120(+65%Bonus Physical Attack) (+7%Bonus Max HP) /160(+65%Bonus Physical Attack) (+8%Bonus Max HP) /200(+65%Bonus Physical Attack) (+9%Bonus Max HP) damage (changes at Lv. 1/6/11/16) and can immediately use Liberty Rush one time.
Shield Throw
Captain America throws his shield in the specified direction, dealing 10(+110%Physical Attack) physical damage to the first enemy hit and slowing them by 30% for 2 seconds. The shield will ricochet to the nearby enemy with the lowest HP, dealing the same damage and inflict a slow effect. If the first enemy to be hit is 700 yards outside of the throw’s range, then it will only deal 5(+110%Physical Attack) physical damage and slow them by 15%. The ricochet effect will still trigger if the shield hits an obstacle.
Liberty Rush
Captain America charges in the specified direction and throws two quick punches. If it hits, each punch deals 10(+60%Physical Attack) physical damage to the enemy hit and restores 10(+15%Bonus Physical Attack) HP.
Avenger Vanguard
Captain America charges at the specified enemy hero, dealing 50(+25%Bonus Physical Attack) physical damage and launching them up. Afterwards, Captain America will launch a heavy attack, dealing 125(+120%Bonus Physical Attack) (+12%Target’s Max HP) physical damage to the target and 50(+40%Bonus Physical Attack) physical damage plus a temporary knockback effect to nearby enemies. During his continuous attacks, Captain America will gain control immunity and 80% damage reduction. If the target is KO’ed within 3 seconds of the ability hitting, Captain America gains a 70% boost to movement speed for 0.5 seconds. When Captain America charges at the target, he will leave behind an area that remains for 5 seconds. Teammates who enter the location of Captain America’s charge during this time will receive a 50% movement speed buff lasting 0.5 seconds.
Captain America Pros and Cons
Pros:
- Powerful Ultimate.
- Very good mobility.
- Good control.
- Solid burst damage
- Some sustain.
Cons:
- Long skills cooldown.
- Vulnerable to control.
Captain America Gameplay
Early Game:
Captain America is most often played as a jungler, but can be also very good in the top lane.
If played in the top lane, this character can be very good at poking and slowly reducing the opponent’s health before going in for the kill, with one very dirty combo.
Captain America should avoid prolonged toe to toe fights at the beginning of the match against other top lane heroes.
Marvel Super War Captain America is good at tower diving, and able to easily finish off a low health enemy hiding below the tower.
Mid – Late game:
Hunting down isolated enemies.
During team fights, wait for your teammates to engage the enemy before rushing into battle.
Conclusion
Captain America is a Fighter/Assassin in Marvel Super War. His main role to defend his lane and support teammate and keep put pressure on enemy team.
You may also like…