Chosen allies are cloaked in shadows, gaining Omnivamp, Armor, and Magic Resistance.
3 – The Syndicate champion with the lowest current Health.
5 – All Syndicate champions
7 – All Allies. All bonuses are increased.
Assassins
Innate: Assassins jump to the enemy backline at the start of combat. Assassins’ Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.
Challengers have increased Attack Speed. Upon landing a takedown on their target, challengers will dash to a new target, doubling this bonus for 2.5 seconds.
At the start of combat, a number of incomplete components on Scrap champions turn into an ephemeral full item for that combat. Additionally, at the start of combat, Scrap champions gain a Health shield increasing with each item equipped in your army.
2 – 1 incomplete component
4 – 3 incomplete components
6 – All incomplete components; Health bonus is doubled
Sisters
2 – Sisters are empowered by trying to one-up each other. Vi’s ability range increases by two hexes. Jinx gains stacking Attack Speed for 3 seconds on takedown.