Hey, I’m Zathong and this guide is about Baibars talent tree build in Rise of Kingdoms. Best Baibars build guides for Rise of Kingdoms 2023. Learn more about Characters’s skill, background.
Baibars Talent Tree builds

Talents | Talent Points (50) | Attack | Defense | Health | March Speed | Rage Bonus | Damage Dealt | Skill Damage Taken Reduction |
Defense | 4 | 4% | ||||||
Attack | 3 | 3% | ||||||
Health | 3 | 3% | ||||||
March Speed | 6 | 18% | ||||||
Charge When the army led by this commander has been reduced to less than 50% strength, increases march speed. | 3 | 30% | ||||||
Galea Increases health of cavalary units. | 3 | 3% | ||||||
Halberd Cavalry units led by this commander deal additional damage to archer units. | 3 | 9% | ||||||
Dragon Saber Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Undying Fury Normal attacks grant additional rage. | 3 | 9 | ||||||
Equestrian Excellence Normal troop attacks have a 10% chance to increase march speed for the next 2 seconds. | 3 | 15% | ||||||
Emblazoned Shield Reduces skill damage taken by 12%. | 4 | 12% | ||||||
Disarm Normal troop attacks have a 10% chance to reduce enemy attack for the next 2 seconds. | 4 | -20% (of enemy target) | ||||||
Rallying Cry Increases all damage dealt by 15% during the first 10 seconds after entering battle. | 5 | 15% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Troop Load | Dead Troops Reduction |
Defense | 6 | 3% | ||||||||
Attack | 7 | 3.5% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Buckler Shield Reduces counterattack damage taken. | 3 | 1.5% (counterattack) | ||||||||
Moment of Triumph While the army led by this commander is at more than 90% strength, increases all damage dealt. | 3 | 9% | ||||||||
Marionette Reduces damage taken from Watchtowers. | 3 | 15% (from watchtowers) | ||||||||
Signal Flare Increases damage dealt to Watchtowers. | 3 | 15% (to watchtowers) | ||||||||
Thoroughbreds When this commander launches a rally attack, increases march speed of the rallied army. | 3 | 9% | ||||||||
Well Provisioned Increases troop load. | 3 | 9% | ||||||||
Entrenched Increases all damage dealt to strongholds, and damage taken from stronghold garrisons is reduced. | 3 | 3% | 3% | |||||||
Tear of Blessing The number of troops that die when attacking another governor’s city is reduced and are isntead severely wounded (and can be healed in the Hospital). | 3 | 10% | ||||||||
Meteor Shower When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn. | 5 | 50% |

Talents | Talent Points (50) | Attack | Rage Bonus | Defense | Health | March Speed | Active Skill Damage | Additional Skill Damage | Skill Damage Taken or Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 5 | 2.5% | |||||||
Health | 4 | 2% | |||||||
March Speed | 2 | 6% | |||||||
All For One After the primary commander uses a skill, active skill damage of the secondary commander is increased. | 3 | 6% | |||||||
Tactical Mastery Increases active skill damage. | 3 | 3% | |||||||
Burning Blood Normal attacks grant additional rage. | 3 | 9 | |||||||
Heraldic Shield Reduces skill damage taken. | 3 | 6% (Reduced) | |||||||
Latent Power Enhances additional skill damage. | 3 | 6% | |||||||
Naked Rage Increases skill damage dealt, but also increases skill damage taken. | 3 | 6% | 6% | 6% (Taken) | |||||
Rejuvenate Instantly restores rage whenever a skill is used. | 3 | 60 | |||||||
Clarity After using an active skill, increases skill damage for the next 6 seconds. | 3 | 6% | 6% | ||||||
Feral Nature Normal attacks have a 10% chance to grant additional rage. | 5 | 100 |
Skills
Sandstorm (Active Skill)
Rage Requirement: 1000
Deals direct damage to up to 3 targets in a forward-facing fan-shaped area, decreasing their march speed by 30% for 2 seconds.
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Direct Damage Factor: 300 / 375 / 450 / 600 / 750
March Speed Reduction: 10% / 15% / 20% / 25% / 30%
Arabian Knights (Passive Skill)
Cavalry units led by this commander gain increased attack.
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Cavalry Attack Bonus: 8% / 10% / 12% / 16% / 20%
No Escape (Passive Skill)
When attacking cities, normal attacks reduce the attack of garrison troops and their defense
Upgrade Preview:
Attack Reduction: 1% / 2% / 3% / 5% / 7%
Defense Reduction: 1% / 2% / 3% / 5% / 7%
Great Panther (Passive Skill)
Upon leaving battle (but not when routed), Baybars heals a portion of slightly wounded units, and his troops gain increased march speed for 10 seconds.
Upgrade Preview:
Healing Factor: 75 / 100 / 125 / 150 / 200
March Speed Bonus: 20% / 25% / 30% / 40% / 50%
Blot Out The Sun Enhanced:Sandstorm
DDeals direct damage to up to 5 targets in a forward-facing fan-shaped area (Damage Factor 1000), decreasing their march speed by 50% for 2 seconds.
Background
Baibars was the fourth Sultan of Egypt and Syria during the Mamluk dynasty. In September 1260, he routed the invading Mongol army at the Battle of Ain Jalut – this was the first major defeat ever suffered by the Mongols. During the battle, Baibars implemented a strategy of hit-and-run tactics, which baited the Mongol forces into an devastating ambush. Baibars is renowned both for his victories against the Mongols and Crusaders, and for the administrative reforms he implemented within the sultanate. An ambitious military leader, Baibars organized an army and restructured the existing navy. He donated heavily to public works, including building roads, mosques, schools, and post offices, as well as irrigation projects to increase the country’s grain production. Baibars’ reign pushed the Crusader’s out of Mamluk territory once and for all, and began a new age of Mamluk supremacy in the Eastern Mediterranean.
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