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Asuka Move List
This is Move list is a list of all of the moves that Asuka can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Aiki Nage | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Katanuki | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Cloud Taste | 1+3 (or 2+4) | Left | 40 | 1 |
Wind Wheel | 1+3 (or 2+4) | Right | 40 | 2 |
Twisted Limbs | 1+3 (or 2+4) | Back | 50 | |
White Mountain | d/f+2+3 | Front | 40 | 2 |
Destabilizer | d/b+1+2 | Before | – | |
Cherry Blossom | b+1+2 | Before | 40 | 1+2 |
Falling Rain | FC+d/f,d,d/f+1+2 | Before | 45 | 1+2 |
Attack Reversal | Synchro with the opponent’s attack b+1+3 (or b+2+4) | Parry | 25 | |
Asuka’s Ultimate Tackle | 1+2+3+4~D/F~3+4,3+4,1+2 | Before | 35 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage d/f+1+2 | 55 | m |
Rage Drive | During Rage f,f+1+2 | 30 | m |
Whiplash | 1,1 | 8,15 | hm |
Jab Uppercut | 1,2 | 8,9 | hm |
Jab Uppercut to Spinning Heel Drop | 1,2,2003 | 8,9,16 | hmm |
Jab Uppercut to Front Kick | 1,2,2004 | 8,9,14 | hmm |
Jab Low Kick | 1,3 | 8,1 | hl |
Jab Leg Cutter | 1,4 | 8,14 | hl |
Basho’s Dance | 2,1,1+2 | 9,10,8,20 | hhhh |
Basho Oroshi | 2,1,d+1+2 | 9,10,23 | hhm |
Mizu Basho | 2,3 | 9,2 | hm |
Hyakujitsuko | 3,1 | 17,17 | mm |
Sacred Blade | [3~4] | 22 | l |
Inner Strength | 1+2 | 21 | m |
Thunder Fall Kick | 3+4 | 10,21 | mm |
Blizzard Combo | 1+4,2,1 | 5,8,10,12 | lhhh |
White Heron Dance | 1+4,2,4 | 5,8,10,23 | lhhm |
White Heron Lower Dance | 1+4,2,d+4 | 5,8,10,15 | lhhl |
White Heron Spinning Heel Drop | 1+4,3 | 5,8,24 | lhm |
Wheel Kick | 2+3 | 21 | h |
Ki Charge | 1+2+3+4 | – | – |
Lunging Mist Thrust | f+1 | 17 | m |
Demon Slayer | f+2 | 20 | m |
Spinning Heel Drop | f+3 | 24 | m |
Spinning Heel Drop | f+3 Maintain | 28 | ! |
Back Spin Kick | f+4 | 21 | h |
Exorcisor | f+1+2 | 26 | h |
Falling Tower | d/f+1,2 | 10,13,25 | mh |
Kyara Boku | d/f+1,4 | 10,22 | mm |
Rising Palm | d/f+2 | 14 | m |
Kagamino | d/f+3 | 22 | m |
Heaven’s Hammer | d+2 | 18 | m |
Sashiro | d+1+2 | 20 | l |
Double Lift Kicks | d+3+4 | 5,2 | lh |
Swallow Slice | d/b+1 | 13 | m |
Swallow Vortex | d/b+1,2 | 13,25 | mh |
Funeral Palm | d/b+2 | 22 | m |
Enchanted Circle | d/b+3 | 17 | l |
Leg Cutter | d/b+4 | 14 | l |
Violet | b+1 | 17 | l |
Sumiregari | During Counterattack b+1 | 20,22 | l |
Swallow Mallet to Lunging Mist Thrust | b+2,1 | 12,14 | mm |
Swallow Mallet to Leg Cutter | b+2,4 | 12,14 | ml |
Swallow Mallet Elbow | b+2,1+2 | 12,7 | mh |
Swallow Mallet Combo | b+2,1+2,4 | 12,7,20 | mhm |
Dragon Wheel Kick | b+3 | 15 | m |
Dragon Wheel Kick Demon Slayer | b+3,2 | 15,14 | mm |
Dragon Wheel Leg Cutter | b+3,4 | 15,9 | ml |
Heart Stopper | b+4 | 17 | m |
Tsuyababuki | b+4,2,3 | 17,12,21 | mmm |
Reverse Narcissus | b+1+4,3 | 15,8,18 | hll |
Narcissus | b+1+4,4 | 15,8,23 | hlm |
Azalea | b+2+3 | 23 | m |
Rangetsu | u/f+2 | 20,25 | h |
Iwato | u/f (or u or u/b) +3 | 17 | m |
Night Sky | u/f (or u or u/b) +4 | 25 | m |
Burning Lantern | f,f+1 | 30 | m |
Hiboko no Kagami | f,f+2,1 | 16,21 | mh |
Yata Kagami | f,f+2,3 | 16,22 | mm |
Higata no Kagami | f,f+2,1+2 | 16,25 | mm |
Matoi Hiragi | f,f+3 | 23 | m |
Leaping Spin Kick | f,f+4 | 28 | h |
Back Handspring to Spinning Jump Kick | u/b,b+3 | 32 | m |
Spinning Jump Kick | f,f,f (or u/b,b) +3 | 32 | m |
Shikeitai | WS+1,4 | 12,2 | mh |
Rising Elbow | WS+2 | 18 | m |
Moon Scent | WS+3 | 20 | m |
Sudare Nagashi | WS+1+2 | 20 | m |
Twin Cloud Kicks | FC+3+4,3 | 10,10,10,10 | mmmm |
Grace | FC+d/f+2 | 10 | l |
Minazuki | FC+d/f+3 | 20 | m |
Mist Palm Thrust | During side step 2 | 23 | m |
Camellia | During side step 4 | 18 | h |
Whiplash Combo
Move Name | Command | Damage | Hit Range |
Lunging Mist Thrust | f+1 | 17 | m |
Whiplash to Toe Kick | f+1,3 | 17,17 | mm |
Whiplash Combo | f+1,3,1 | 17,17,8 | mmh |
Whiplash Double Lift Upper | f+1,4 | 17,5,20 | mlh |
Whiplash Sacred Blade | f+1,d+4 | 17,22 | ml |
Leg Cutter Combo
Move Name | Command | Damage | Hit Range |
Leg Cutter | d/b+4,4,4 | 14,15,16 | lll |
Kariashi Shiranui | During Leg Cutter 3 | 14,21 | lh |
Kariashi Hakuro | During Leg Cutter 1+4 | 14,5,8, | llh |
Asuka Combo
Best combo for Asuka in Tekken 7 are:
Combo 1: 12 hits 100 damages
- 1 1 d 4 , 1 , 1+4 , 2 1 1+2 , f f 1+2 , b 3
Combo 2: 7 hits 100 damages
- f F 4 , WR 3 , 1+4 , 1 , f F 1+2 , f F 1
Combo 3: 12 hits 110 damages
- WS 1+2 , f 2 , f F 2 3 , d/b 1 2 , dash b 2 4 3 W! , b 4 2 3
Combo 4: 6 hits 69 damages
- f F 4 , WR 3 , d/f 1 , b 2 4 3
Combo 5: 11 hits 102 damages
- f F 1 , f F 2 3 , d/b 1 2 , dash , b 2 4 3 W! , dash b 4 2 3
Video combo: https://www.youtube.com/watch?v=RyWanj6xjc8
Asuka Gameplay
Asuka shines when keeping the opponent a comfortable distance away and capitalizing on her strong keep-out moves and whiff punishment. Should she get up close, Asuka has one of the best reversals in the game and a variety of evasive moves that can allow her to score a counter hit and lead into very damaging combos. Achieving a good knockdown can be a massive momentum gain for Asuka as she can lead it into her powerful okizeme and viable ki-charge setups.
She does have some serious flaws, however. Her jab is one of the worst in the game and doesn’t have guaranteed followups which seriously hurts her potential for whiff punishing shorter, quicker moves. Her offense outside of scoring counter hits is also lacking, as Asuka doesn’t have many good ways of opening people up. She tends to struggle against defensive players.
How to beat Asuka ?
Learn Asuka’s moves. If you have some spare time try to learn how to play Asuka. That way you will learn what are Asuka’s goals in match, how Asuka moves works and if thats not enough you will also see how other peoples are handling Alisa.
Asuka Information
- Origin: Japan
- Age: 17
- Fighting style: Kazama Style Traditional Martial Arts
- Debut: Tekken 5, November 2004
- Availability: Base game
Asuka Story
Asuka trained from a young age in the Kazama style of Martial Arts from her father. She grew up with the values of justice and fairness. When returning home, she found many pupils of her father beaten; they spoke of a Chinese man, later discovered to be Feng Wei, who went to the dojo and attacked them and Asuka’s father, leaving him hospitalized. She later learned that Feng would be participating in the King of Iron Fist tournament, and thus she joined it to find him.
Eventually, she had to return to her everyday life empty-handed. But only for a short time, as she found that Jin Kazama was responsible for the global unrest that had taken over. Out of a sense of duty, she joined the next King of Iron Fist once more to bring him down.
Throughout her time in the tournament, Asuka came to know Emilie De Rochefort, Lili for short, with whom she would grow a minor rivalry. For the seventh King of Iron Fist tournament, Lili would register Asuka without her knowing and call her last minute to inform her. And so, Asuka found herself back in.
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