Hey, I’m Zathong and this guide is about Artemisia I talent tree build in Rise of Kingdoms (ROK). Best Artemisia I build guides for Rise of Kingdoms 2023. Learn more about Artemisia I’s skill, background.
Artemisia I Talent Tree builds

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt | Active Skill Damage |
Defense | 2 | 2% | ||||||
Attack | 7 | 7% | ||||||
Health | 2 | 2% | ||||||
March Speed | 4 | 12% | ||||||
Armed and Armored Increases health of archer units. | 3 | 3% | ||||||
Arrows Nocked When the army led by this commander has been reduced to 50% strength, increases attack of all troops. | 3 | 9% | ||||||
Rapid Fire Increases normal attack damage of all troops led by this commander. | 3 | 1.5% | ||||||
Thumb Ring Archer units led by this commander deal additional damage to infantry units. | 3 | 9% | ||||||
Razor Sharp Grants additional rage after launching a normal attack. | 3 | 9 | ||||||
Full Quiver Increases attack of archer units. | 4 | 3% | ||||||
Venemous Sting Increases active skill damage of primary and secondary commanders. | 4 | 8% | ||||||
Pheonix-Tail Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack on the target. | 3 | Damage Factor 200 | ||||||
Whistling Arrows When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt for the next 2 seconds. | 5 | 25% |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Taken Reduction | Damage Dealt | Skill Damage Taken Reduced |
Defense | 6 | 3% | |||||||
Attack | 6 | 3% | |||||||
Health | 5 | 2.5% | |||||||
March Speed | 2 | 6% | |||||||
Impenetrable Fortifications When this commander is serving as the garrison commander, damage taken by the garrison from the attacking army is reduced. | 3 | 6% | |||||||
Empty Fortress Strategem While this commander is serving as the garrison commander, increases damage dealt to attacking armies. | 3 | 6% | |||||||
Nowhere To Turn When this commander is serving as the garrison commander, grants additional rage every time the city is attacked. | 3 | 6 | |||||||
Impregnable When this commander is serving as the garrison commander, skill damage taken by the garrison is reduced. | 3 | 12% | |||||||
Adamantine Walls Increases Watchtower defense when this commander is serving as the garrison commander. | 3 | 15% (watchtower) | |||||||
City Guardian Increases Watchtower attack when this commander is serving as the garrison commander. | 3 | 15% (watchtower) | |||||||
Know Thy Enemy While this commander is serving as the garrison commander, damage reduction effects are enhanced if the garrison is surrounded. | 3 | 9% enhancement of effect | |||||||
King’s Guard Increases garrison attack, defense, and health when this commander is serving as the garrison commander (no effect when garrisoning cities). | 3 | 3% | 3% | 3% | |||||
Divine Favor When this commander is serving as the garrison commander, gives the garrison a chance to receive a damage-absorbing shield after being attacked. | 5 | Damage Factor 500 shield |

Talents | Talent Points (48) | Attack | Rage Bonus | Defense | Health | March Speed | Damage Dealt Reduction | Damage Taken Reduction | Skill Damage Taken Reduction | Healing Effect |
Defense | 7 | 3.5% | ||||||||
Attack | 6 | 3% | ||||||||
Health | 4 | 2% | ||||||||
March Speed | 2 | 6% | ||||||||
Burning Blood Grants additional rage every time this commander’s troops are attacked. | 3 | 6 | 6% | |||||||
Master Armorer When troops led by this commander enter battle, increases defense. | 3 | (1.5 x Commander Star Level)% | ||||||||
No Weaknesses Reduces Damage taken. | 3 | 1.5% | ||||||||
Spiked Armor Increases counterattack damage dealt. | 3 | 1.5% | ||||||||
Loose Formation Reduces skill damage taken. | 3 | 6% | ||||||||
Balance Reduces damage taken, but also reduces damage dealt. | 3 | 3% | 3% | |||||||
Testudo Formation Normal troop attacks have a 10% chance to reduce all damage taken during the next one second. | 3 | 15% | ||||||||
Medicinal Supplies After using a skill, heals a portion of slightly wounded units. | 3 | Healing Factor 300 | ||||||||
Desperate Elegy When the army led by this commander has been reduced to 30% strength, greately increases rage accumulation rate for the next 20 seconds. Additional rage will be received from each attack. | 5 | 25 received from each attack |
Skills
Battle of Salamis (Active Skill)
Rage Requirement: 1000
Deals damage to own troops (Damage Factor 300), and deals damage to up to 3 enemies in a forward-facing fan-shaped area.
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Direct Damage Factor: 800 / 1000 / 1200 / 1500 / 1800
Bow and Mount (Passive Skill)
Increases archer units’ defense and health.
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Archer Defense Bonus: 5% / 8% / 11% / 15% / 20%
Archer Health Bonus: 5% / 8% / 11% / 15% / 20%
Ally Xerxes (Passive Skill)
While serving as a garrison commander, reduces incoming normal attack damage, and each normal attack has a 10% chance to Disarm the targer (disabling heir normal attacks), lasts 1 second.
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Normal Attack Damage Reduction: 2% / 4% / 6% / 8% / 10%
Queen of Caria (Passive Skill)
When rage accumulates to 80%, there is a 50% chance to silence yourself for 3 seconds, but increase all damage dealt for 5 seconds.
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Damage Increase: 25% / 30% / 35% / 40% / 50%
Rules of Survival New Skill: Shield of the King
Normal attack have a 10% chance to cause the target to continiously take damage (Damage Factor 400) each second, but also increases their skill damage by 15%, lasts 3 seconds.
Background
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