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Armor King Move List
This is Move list is a list of all of the moves that Armor King can perform in Tekken 7.
Throws
Throw Name | Command | Type | Damage | Escape |
Knee Bash | 1+3 (or f+1+3) | Front | 35 | 1 or 2 |
Suplex | 2+4 (or f+2+4) | Front | 35 | 1 or 2 |
Jaguar Screwdriver | During Suplex d,d,d+1+2 | Front | 38 | 2 |
Reverse Death Valley Bomb | 1+3 (or 2+4) | Left | 40 | 1 |
Heavy Fall Reverse DDT | 1+3 (or 2+4) | Right | 40 | 2 |
Reverse DDT | 1+3 (or 2+4) | Back | 60 | |
Driving Headbutt | d/f+2+3 | Front | 40 | 2 |
Tombstone Piledriver | d/b,f+2+4 | Front | 58 | 2 |
DDT | d/b,d/b+1+2 | Front | 45 | 1+2 |
Hades Drop | d,d/b,b+1+2 | Front | 45 | 1+2 |
Double Arm Swing | f,b,d/b,d,d/f,f+1 | Front | 65 | 1 |
Brilliant Brawler Kick | f,f,f+2+4 | Front | 40 | 1+2 |
Armor King Driver | FC+d/b,d,d/b+1+2 | Front | 45 | 1+2 |
Demon Bomb | Crouching opponent d+1+3 | Front | 45 | 1 |
Spinning Leg Lock | Crouching opponent d+2+4 | Front | 45 | 2 |
Stand Up | (With opponent down) d/b+2+4 | Ground catch | – | 2 |
Seesaw Whip | (Opponent on the back) side feet d/b+1+3 | Ground catch | 30 | 1 |
Enzui Knee | (Opponent on the back) head side d/b+1+3 | Ground catch | 30 | 1 |
Turn Over | (Opponent on the back) on the opponent’s side d/b+1+3 (ou d/b+2+4) | Ground catch | – | 1 or 2 |
Standing Heel Hold | (Opponent facing the ground) side feet d/b+1+3 | Ground catch | 35 | 1 |
Wake-Up Lariat | (Opponent face down) head side d/b+1+3 | Ground catch | 40 | 1 |
Back Mount | (Opponent face down) on the opponent’s side d/b+1+3 (or d/b+2+4) | Ground catch | – | 1 or 2 |
Muscle Driver | Opponent in the air f,b,d/b,d,d/f,f+1 | Air Throw | 31 | |
Running Cross Driver | Opponent in the air f,f,f+2+4 | Air Throw | 45 | |
Catch | Synchro with the opponent’s punch b+1+3 (or b+2+4) | Parry | 25 | |
Jugular Thrust Trap | During Catch 2 | m | 17 |
Mexican Magma Drive
Throw Name | Command | Type | Damage | Escape |
Cobra Clutch | f,N,d,d/f+1+4 (or 2+3) | Front | 20 | 1 or 2 |
Flinging Half Nelson | During Cobra Clutch 2+4, 1+2, 1+2 | Front | 25 | 1 |
Sleeper | During Cobra Clutch 3+4, 3+4, 1+2 | Front | 15 | 2 |
Neck Drop | During Cobra Clutch 2, 1, 1+2 | Front | 18 | 1+2 |
Triple Trouble | During Sleeper 1, 1, 1+2 | Front | 55 | 1 |
Human Necktie | During Sleeper 3, 4, 1+2, 3+4 | Front | 23 | 2 |
Choke Sleeper | During Neck Drop 4, 3, 3+4, 1+2 | Front | 13 | 1 |
3-Count Pound | During Neck Drop 3+4, 2, 1, 1, 1+2 | Front | 63 | 2 |
Attacks
Move Name | Command | Damage | Hit Range |
Rage Art | During Rage b+3+4 | 55 | m |
Rage Drive | During Rage f,N,d,d/f+1+2 hold | – | ! |
One Two Punch | 1,2 | 7,1 | hh |
Left Right Uppercut | 1,2,2001 | 7,10,17 | hhm |
Jab Uppercut | 2,1 | 10,15 | hm |
Dark Cyclone | 1+2,2 | 10,2 | mh |
Dark Buzzsaw | 1+2,4 | 10,17 | mm |
Round Out Kick | 3+4 | 14 | m |
Phenomenon Shadow DDT | 3+4 hold | 14,4 | mh |
Round Out Body Press | 3+4,1 | 14,3 | mm |
Round Out Elbow | 3+4,2 | 14,25 | mm |
Moonsault Drop | 1+4 | 25 | ! |
Ki Charge | 1+2+3+4 | – | – |
Charge Dark Upper | 1+2+3+4,f,N,d,d/f+2 | 32 | m |
Flame Breath | 1+2+3+4,d,d/f,f+1 | 36 | ! |
Dark Elbow Hook | f+2,1 | 12,25 | mh |
Switch-Kick Tornado | f+3,4,3 | 17,10,23 | mmh |
Wind-Up Stomp | f+4 | 21 | m |
Hammer Impact | f+1+2 | 25 | m |
Shoulder Impact | f+1+4 | 28 | m |
Minced Liver | d/f+1 | 12 | m |
Concussion Hook | d/f+2 | 21 | m |
Dark Knee Lift | d/f+3 | 17 | m |
Spinning Lariat | d/f+1+2 | 20 | m |
Frankensteiner | d/f+3+4 | 45 | h |
Knee Lift Combination | d+1,4 | 5,13 | mm |
Blackjack Combination | d+2,4,3 | 17,17,20 | mmm |
Stomp | d+3 | 11 | l |
Corporate Elbow | d+1+2 | 25 | m |
Taurus Cutter Edge | d+3+4,1 | 12,13 | lh |
Taurus Cutter Trap | d+3+4,3 | 12,13 | lm |
Shadow Step | d+1+4 (or d+2+3) | – | – |
Shadow Needle | During Shadow Step 1 | 13 | h |
Shadow Sweep | During Shadow Step 2 | 20 | l |
Shadow Press | During Shadow Step 1+2 | 18,15 | m |
Killer PK Combo | d/b+2,3 | 10,2 | mm |
Dark PK Combo | d/b+2,4 | 10,2 | mh |
Foot Sweep | d/b+3 | 23 | l |
Low Drop Kick | d/b+4 | 20 | l |
Stomping Headbutt | d/b+1+2 | 30 | m |
Stomping Headbutt Cancel to Shadow Step | d/b+1+2,d | – | – |
Dark Jab to Hell Stab | b+1,2 | 12,17 | hm |
Knife Edge Combo | b+2,1,2 | 10,8,20 | mmh |
Toll Kick | b+3 | 23 | h |
Toe Kick | b+4 | 15 | m |
Toe Kick to Stunner | b+4, during face attack 1+2 | 15,2 | m |
Blindside | b+1+2 | – | m |
Straight Arrow | b+1+4 | 24 | m |
Dark Destroyer | b+2+3 (d to cancel) | 50 | ! |
Water Parting Chop | u/b+1 | 21 | h |
High Elbow Drop | u/f (or u or u/b)+2 | 35 | m |
Switch Jumping Knee Attack | u/f+3 | 18 | m |
Rising Toe Kick | u/f+4 | 13 | m |
Capital Punishment | u/f+1+2 | 25 | m |
Burning Knuckle | u/f+1+2 hold | 45 | ! |
Scissors Kick | u/f+3+4 | 23 | m |
Underhanded | f,f,N,2 | 17 | l |
Solar Plexus Punch | f,f+2 | 23 | m |
Comeback Kick | f,f+3 | 23 | h |
Comeback Kick to Shadow Step | f,f+3,d | 23 | h |
Brawler Kick | f,f+4 | 30 | m |
Flying Forearm | f,f+1+2 | 28 | m |
Drop Kick | f,f+3+4 | 35 | h |
Shadow Lariat | f,N,d,d/f+1 | 23 | h |
Dark Smash | f,N,d,d/f+2 | 20 | h |
Dark Inferno | f,N,d,d/f+3 | 23 | ! |
Knee Vault | f,N,d,d/f+4 | 22 | m |
Poison Mist | f,N,d,d/f+1+2 | 12 | ! |
Flying Brawler Kick | f,f,f+3 | 30 | m |
Satellite Drop Kick | f,f,f+3+4 | 40 | m |
Dashing Low Drop Kick | Run more than three steps 4 | 20 | l |
Snap Uppercut | WS+1 | 16 | m |
Jugular Thrust | WS+2 | 17 | m |
Backhand Chop | FC+d/f+2 | 23 | m |
Death Sandwich | During side step 1+2 | 10,1 | mm |
Buzz Saw Kick | During side step 4 | 22 | m |
Neck Cutter Kick | During side step 3+4 | 28 | h |
Blind Kick | Back to opponent 3 | 20 | m |
Turn Sobat | Back to opponent 4 | 20 | m |
Crazy Stomp | (With the opponent down) d+4,4,4 | 16,5,2003 | lll |
Armor King Combo
Best combo for Armor King in Tekken 7 are:
Combo 1: 8 hits 79 damages
- f N d d/f 2 , f N d d/f 1 , 2 , 1+2 2 , d/b 2 4 , f f f 2+4
Combo 2: 10 hits 87 damages
- f N d d/f 2 , u/f 3 , 1+2 2 , d/b 2 4 , f N d d/f 1 , b 3+4
Combo 3: 8 hits 72 damages
- cd 2 , d/f 1 , d/f 1 , 1+2 2 , d/b 2 4 , WR 2+4
Combo 4: 14 hits 176 damages
- f F 4 WB! , 4 W! , f f f 2+4 F! , 1 W! , D/B 2+4 , f N d d/f 1+2 , d/b f 2+4 F! , b b , d/f 1 , 1+2 2 , d/b 2 4 , f f f 2+4
Combo 5: 6 hits 66 damages
- u/f 4 , 4 , WS 4 , d/b 2 4 , WR 2+4
Combo 6: 6 hits 83 damages
- b 2 1 2 , dash , f N d d/f 1 , 1 , f f f 2+4
Combo 7: 12 hits 73 damages
- d 1+4 , 1 , 1+2 2 , f 1+4 BB! , u/f 3 , d/b 2 4 , dash d 2 4 , dash d 2 4 3
Combo 8: 11 hits 83 damages
- d 1+4 , 1 , d/f 3 , d/f 1 , 1 , cd 1 , d/b 2 4 , dash cd 1 , b 3+4
Combo 9: 7 hits 66 damages
- d 1+4 , 2 , cc d/b 2 4 , cd 1 , d 2 4 3
Combo 10: 8 hits 70 damages
- d 1+4 , 1 , 1+2 2 , 2 , cd 1 , d/b 2 4 , WR 2+4
Armor King Gameplay
Characters with a heavy emphasis on the fundamentals are Armor King. His toolbox and movement allow him to continuously probe away at opponents while keeping them at a comfortable range. He can’t quite create momentum on offense or simple mixups. Armor King has access to challenging but effective strike/throw mixups once he can wavedash in on his adversary.
Along with his more conventional advantages, he also has some sneaky tactics. Armor King may also perform a variety of setups after knocking down opponents or impeding their movement by pushing them up against a wall with Poison Mist and other unblockable strikes. Overall, Armor King is straightforward at first glance, but it rewards more experienced players who are familiar with the principles of Tekken as well as character specialists who are willing to invest the time to study his more esoteric offensive choices.
How to beat Armor King ?
Learn Armor King’s moves. If you have some spare time try to learn how to play Armor King. That way you will learn what are Armor King’s goals in match, how Armor King moves works and if thats not enough you will also see how other peoples are handling Alisa.
Armor King Information
- Origin: Unknown
- Age: Unknown
- Fighting style: Pro-Wrestling
- Debut: Tekken 5, November 2005
- Availability: DLC character
Read more: Tekken 7 combo