Hey, I’m Zathong and i will update all Matrices in Tower of Fantasy. Matrices are item sets that you can equip to each of your weapons in order to increase their stats, such as attack, resistance, and HP.
Let’s just get into the details below!
Tower of Fantasy Matrices
Matrices | Rarity | Bonus |
---|---|---|
Lan | SSR | 2 – When using at least 1 flame weapon, increase flame attack by 12%/14%/16%/18%, increase flame damage by 7%/8%/9%/10%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – Different effects are obtained according to the number of different elemental weapons equipped: for each flame/ice/physical/lightning weapon equpped, increase flame/ice/physical/lightning damage by 9%/11%/13%/15%. For each altered weapon equipped, increase final damage by 12%/14%/17%/20%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Icarus | SSR | 2 – While equipped with Fractured Light/2 different elements/2 different weapon types, increase the damage of all elements by 12%/15%/18%/21%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – When dealing frost damage, increase the damage of all elements by 27%/31%/35%/39% for 25 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Fiona | SSR | 2- After successfully dealing damage, increase ATK by 18%/22%/26%/30% for 30 seconds, does not stack. Only the highest star set will take effect. 4 – While not using Benediction Resonance, cast Scattering Technique to increase final damage by 28%/32%/36%/40% for 20 seconds. If you have Benediction Resonance, the final damage buff is reduced to 14%/16%/18%/20% but applies to your teammates as well. Receive an additional (base ATK/10000)% final damage increase based on your ATK, up to 5%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Umi | SSR | 2 – When dealing physical damage, final damage is increased by 8%/9%/10%/11% and physical damage is increased by an additional 4%/4.5%/5%/5.5% for 3 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – When equipped with 2 or more physical weapons, final damage is increased by 24%/26%/29%/32%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Fenrir | SSR | 2 – Crit damage increased by 20%/24%/28%/32%, does not stack. This effect works in the background, and if multiple sets are used, only the highest star set will take effect. 4 – Dealing volt damage increases final damage by 5% for 10 seconds, up to 5/6/7/8 stacks. This effect works in the background, and if multiple sets are used, only the highest star set will take effect. |
Alyss | SSR | 2 – Increase final damage by 4.5%/5.5%/6.5%/7.5% every time you switch to this weapon. Increase frost damage by an additional 3% for 18 seconds if it’s a frost weapon. Only the set with the highest star rating will take effect. 4 – Increase final damage by 6%/7.5%/9%/10.5% for 18 seconds every time you use Unyielding Wing’s discharge skill, stacking up to 2 times. Remove 1 stack when the duration ends. This set effect works in the off-hand slot and the same Matrix’s effect cannot be stacked repeatedly. Latent State’s endurance consumption is reduced by 50%. |
Annabella | SSR | 2 – Hitting a target with a Flame weapon increases final damage by 6%/7%/8%/9% and final crit rate by 2.5%/2.5%/3%/3% for 30 seconds, up to 2 stacks. This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – Equip 2 or more Flame weapons to activate the “Flowing Flames” effect; increase final damage by 13%/15%/17%/19%, and after a critical hit increase crit damage by 21%/24%/27%/30% for 10 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Tian Lang | SSR | 2 – Dealing volt damage has a 40% chance to release chain lightning, dealing 60%/100%/150%/200% of volt ATK to up to 7 targets, cooldown 2 seconds. Triggering the lightning chain increases volt damage by 12% for 6 seconds. This effect works in the background, and if multiple sets are used, only the highest star set will take effect. 4 – Using a volt weapon’s skill or discharge skill increases volt damage by 25%/28%/31%/34% for 15 seconds. This effect works in the background, and if multiple sets are used, only the highest star set will take effect. |
Lyra | SSR | 2 – Using this weapon grants a 20%/25%/30%/35% ATK buff. The lower your health, the higher your healing received, up to 100%. 4 – Dealing Physical damage grants a 5% Physical damage buff with a cooldown of 0.1 seconds, stacking up to 5 times. When fully stacked, gain an additional 6%/10%/14%/18% Physical damage buff for 5 seconds. Dodging grants up to 3 stacks of Block for 10 seconds, blocking up to 60% of current health and at least 20% of max health. When using multiple sets, only the highest star set will take effect. |
Lin | SSR | 2 – Successful attacks increase your attack power by 3%/3.7%/4.3%/5% for 18 seconds, stacking up to 5 times. If multiple sets are used, only the highest star set will take effect. 4 – Traveling 5 meters within Moonlight Realm will grant 1 stack of [Moon’s Realm], increasing your total damage by 7%/8.3%/9.6%/11% for 15 seconds, stacking up to 3 times. Effect is active in the background. If multiple sets are used, only the highest star set will take effect. |
Saki Fuwa | SSR | 2 – While Frost Resonance is active: Every 3 seconds, deal 60%/100%/150%/220% of Frost ATK to enemies within 10 meters and apply one stack of Frost: 5% slowing effect for 3.5 seconds. After 3 stacks, Freeze the target for 3 seconds (excluding bosses) and the target will take 12% more Frost damage for 18 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – Attack the target 10 times to add a 12-second Frozen mark, increasing your Frost damage against the target by 25%/28%/31%/34%. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Ruby | SSR | 2 – After using the weapon skill, Flame ATK is increased by 15%/18%/21%/25% for 25 seconds. The effect works in the background, and if multiple sets are used, the highest star set will take effect (does not stack). 4 – After releasing the weapon skill, gain Mastery for 15 seconds, cooldown 15 seconds. While Mastery is active, successful basic attacks increase Flame damage by 4%/5%/6%/7%, up to 6 stacks, with a cooldown of 0.2 seconds between stacks. At 6 stacks, gain a shield to resist damage 1 time. Mastery cannot be stacked, and different levels of mastery share cooldown. |
Marc | SSR | 2 – Attacking an enemy adds a life shield to all teammates for 15% of your current HP, lasting 15 seconds and resetting after leaving combat for 10 seconds. This shield combines with other shields. When the shield is activated, damage received is reduced by 11%/13%/15%/17% for 15 seconds (not stackable). This effect works in the background, and if multiple sets are used, the highest star set will take effect. 4 – When life shields are obtained from any source, increase your ATK by 6%/7.5%/9%/11.5% and teammates’ ATK by 3%/3.5%/4.5%/5.75% for 15 seconds, up to 3 stacks. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Baiyuekui | SSR | 2 – If you have 200~999 charge when switching to this weapon, use 200 charge to gain a 15%/18%/21%/25% attack boost for 15 seconds, cooldown 5 seconds, does not stack. 4 – When you delay using a discharge skill, the next discharge skill will deal AoE damage to enemies within 5m. The AoE will increase by 106%/122%/140%/160% every 0.6 seconds, up to 530%/610%/700%/800%. The discharge will also increase Shatter by 7%/14%/21%/28% for 4 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Cobalt-B | SSR | 2 – Restore 1 dodge every 4 dodges. Dodge attacks add burn to the target, dealing 13%/17%/21%/25% attack damage per second for 10 seconds. 4 – Increases damage by 13%/17%/21%/25% to targets with abnormal statuses. |
Claudia | SSR | 2 – Increase damage by 13%/17%/20%/23% when hitting a target in mid-air or initiating an aerial attack. Reset double jump upon hitting the target while airborne. 4 – Hitting an enemy with a skill reduces the cooldowns of all weapon skills by 1.5/2/2.5/3 seconds and increases the damage of discharge skills by 36%/45%/54%/63% for 15 seconds. |
Zero | SSR | 2 – Upon using a discharge skill to switch to the current weapon, gain a shield equal to 120%/150%/180%/210% of ATK for 4 seconds. 4 – While the shield is active, you and your teammates deal 16%/20%/24%/28% more damage. |
Tsubasa | SSR | 2- Increase damage dealt by 12.5%/15%/17.5%/20% when there are no enemies within 4 meters. 4- Upon a headshot or using Icewind Arrow: Piercing Shot, increase ATK by 15%/18%/21%/25% for 8 seconds. |
Shiro | SSR | 2- Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%. 4- Upon entering battle, gain a 20%/25%/30%/35% damage boost for 35 seconds. Reset 5 seconds after exiting battle. |
Samir | SSR | 2- Deal more damage upon hitting a target, each time by 1.5%, up to 10/13/16/20 stacks. Buff stacking time: 2 seconds. 4- Each attack onto locked-on targets deals extra damage equal to 10%/12.5%/15%/17.5% of ATK. |
Nemesis | SSR | 2- When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. This effect does not stack, and only the highest level’s effect is applied when obtained repeatedly. 4- When healing yourself or your Electrode, the target of healing gains a charge of “Lightning”. The next attack within 30 seconds will cast lightning upon the target, dealing volt damage equal to 240%/300%/360%/420% of volt ATK, and damage caused by Electrodes is reduced by 50%. Cannot be triggered more than once in 10 seconds. “Lightning” charges do not stack. Only the highest level’s effect is applied when obtained repeatedly. |
Meryl | SSR | 2- If HP is less than 30% after being attacked, gain a shield equal to 20%/26%/32%/40% of Max HP for 10 seconds. Cooldown: 90 seconds. 4- During the effect of the shield, restore HP equal to 60%/75%/90%/105% of the damage dealt. The max HP restored every 0.5 seconds should not exceed 105%/127.5%/150%/172.5% of ATK. |
King | SSR | 2- For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks. 4- When there are 3 or more enemies around, restore HP equal to 10%/12%/13%/14% of damage dealt. The maximum HP restored per 0.5 seconds can not exceed 30%/33%/34.5%/36% of ATK. |
Huma | SSR | 2- Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds. 4- Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%. |
Frigg | SSR | 2- When switching from a frost weapon to another frost weapon, Frost ATK is increased by 15%/18%/21%/25% for 10 seconds. Only the highest level’s effect is applied when obtained repeatedly. 4- When using Frozen Domain, enemies within the domain take 60%/75%/90%/105% of Frost ATK every second. |
Crow | SSR | 2- Increase crit damage to targets with less than 60% HP by 33%/42%/50%/58%. 4- Crits deal additional damage over time equal to 12%/15%/18%/21% of ATK every second for 5 seconds. Effect cannot be stacked. |
Coco Ritter | SSR | 2- Increase the healing amount and healing effect received by 10%/12%/14%/16%. 4- When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. |
Sobek | SR | 3- Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks. |
Robarg | SR | 3- When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5% of ATK every second for 10 seconds. |
Pepper | SR | 3- Increase speed of obtaining weapon charge by 10%/12.5%/15%. |
Hilda | SR | 3- Increase ATK by 15%/19%/22.5% when there are no enemies within 6 meters. |
Frost Bot | SR | 3- When HP is below 40%, using a discharge skill to switch to the current weapon restores HP equal to 160%/200%/240% of ATK. |
Ene | SR | 3- When dealing damage greater than 100% of ATK, deal additional damage equal to 60% of ATK. Cooldown: 3 seconds. |
Echo | SR | 3- Using a discharge skill to switch to the current weapon grants 80/100/120 weapon charge. |
Barbarossa | SR | 3- Upon switching to the weapon, gain 50%/62.5%/75% damage reflection for 3 seconds. Cooldown: 30 seconds. Upon switching to another weapon, gain a 20%/25%/30% damage boost for 5 seconds. Cooldown: 30 seconds. |
Bai Ling | SR | 3- Increase damage dealt to grievous targets by 12%/15%/18%. |
Apophis | SR | 3- Deal higher damage at lower HP. Deal maximum damage when HP is 20%. The damage can be increased by up to 20%/25%/30%. |
Standard Operation | R | 3- Increase damage dealt by volt weapons by 6%. |
Self-Explosive | R | 3- Increase damage dealt by flame weapons by 6%. |
Plunder | R | 3- Increase damage dealt by physical weapons by 6%. |
Functional Dash | R | 3- Increase damage dealt by frost weapons by 6%. |
Obstacle Removal | R | 3 – Damage taken reduced by 6% |
Self Explosive | R | 3 – Increase damage dealt by flame weapons by 6%. |
Wind Blade | R | 3 – Increase shatter capability by 18%. |
Wandering Aberrant | N | 3- Increase damage dealt by 4%. |
Read more: Tower of Fantasy Build