Hey, I’m Zathong and i will help you build TFT Supers Mascot comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Supers Mascot Comp Build Guide
Team Comps Recommend: 3 Supers + 6 Mascot.
All champions: Leona, Nunu & Willump, Alistar, Lee Sin, Malphite, Yuumi, Galio, Gangplank, Nasus.
Core champions
How to play?
This comp looks to level up to 8 aggressively with a strong economy. If you have Mascots augment or can get 2 Spatulas + Giant’s Belt.
Early game guide
Roll champions:
Using team comp: 4 Mascot + 1 Civilian. Try to pivot to Mascots as early as possible as this increases the chance for getting the right augments.
Mid game guide
Roll champions:
Using team comp: 3 Super + 4 Mascot + 2 Heart + 1 Civilian.
Try to stay on 4 Mascots as this gives a lot of sustainability most comps struggle against.
Use in Lee Sin + Gangplank for the extra 20% damage.
Late game guide
Roll champions:
Using team comp: 3 Super + 6 Mascot + 2 Heart + 2 Aegis + 1 Civilian.
This team comp revolves around hitting 8 mascots through emblems or augments. Ideal champion augment is Yuumi with ‘Zoomies’ as this gives Nunu crazy mobility which insanely amps his damage output.
Carries Items
Recommend items for Yuumi:
- Rabadon’s Deathcap: Grant 40 bonus Ability Power.
- Blue Buff: Grant 10 bonus starting Mana and 20 bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Recommend items for Leona:
- Bloodthirster: Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
- Warmog’s Armor: Grant 700 bonus Health.
Recommend items for Alistar:
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
Power of Supers Mascot Comp
- 3 – Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage is increased by 5%.
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
- 2 Regain 1.5% Health
- 4 Regain 2.5% Health
- 6 Regain 4.5% Health
- 8 Regain 7% Health
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