Hey, I’m Zathong and i will help you build TFT Mecha Prime Civilian comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Mecha Prime Civilian Comp Build Guide
Team Comps Recommend: 5 Mecha Prime + 1 Civilian.

All champions: Janna, Leona, Sejuani, Sett, Jax, Riven, Draven, Vi, Wukong.
Core champions
How to play?
When you roll an early Draven with AD items.
Early game guide
Roll champions:
Using team comp: 2 Defender + 1 Ace. If you hit an early Draven is the best with Sword. Deathblade should be priority.
Mid game guide
Roll champions:
Using team comp: 4 Mecha Prime + 3 Defender + 2 Brawler + 1 Ace. Roll Sett, or a Mecha Emblem. Try and put mecha emblem on a Brawler for more health for Draven.
Late game guide
Roll champions:
Using team comp: 5 Mecha Prime + 4 Brawler + 3 Defender + 2 Aegis + 1 Civilian. This comp rolls gold above 50 to look for 3-star champions.
Carries Items
Recommend items for Draven:
- Deathblade: Grant 40% bonus Attack Damage.
- Last Whisper: Grant 15% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target’s Armor by 50% for 5 seconds. This effect does not stack.
- Infinity Edge: Grants 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Recommend items for Wukong:
- Gargoyle Stoneplate: Grants 13 Armor and 13 Magic Resist for each enemy targeting the holder.
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Power of Mecha Prime Civilian Comp
Use the PRIME selector to designate a PRIME.
At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.
- 3 – 75% Health, 75% Attack Damage
- 5 – 100% Health, 100% Attack Damage
If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds
- 1 – +2 mana
- 2 – +5 mana
- 3 – +10 mana
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