Hey, I’m Zathong and i will help you build TFT LaserCorps Mascot comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Mascot Build Guide
Team Comps Recommend: 3 LaserCorps + 2 Mascot.
All champions: Ashe, Renekton, Ezreal, Lee Sin, Malphite, Yasuo, Yuumi, Gangplank.
Core champions
How to play?
Go for it if you have good items or find a lot of Ashe, Renekton, Gangplank, and Lee Sin copies.
Early game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Duelist. Don’t level up early to save up gold. Since this is a 1-cost reroll comp you will want to go on a losing streak from the beginning.
Mid game guide
Roll champions:
Using team comp: 3 LaserCorps + 3 Supers + 2 Duelist + 2 Brawler. Don’t spend your gold until you hit 50 and then slow roll above 50 gold for Ashe, Renekton, and Gangplank. All the units are low cost, making them easy to pick up.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps + 2 Mascot + 3 Supers + 2 Duelist + 2 Brawler + 2 Heart + 2 Recon. This slow roll comp revolves around Ashe and has Supers to buff up the damage for her. This comp rolls gold above 50 to look for 3-star champions.
Carries Items
Recommend items for Ashe:
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Runaan’s Hurricane: Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
- Deathblade:Grant 40% bonus Attack Damage.
Recommend items for Renekton:
- Ionic Spark: 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist
- Sunfire Cape: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds. [Unique – only 1 per champion] Burn: deal some of the target’s maximum Health as true damage Wound: reduces healing received
- Redemption: Heal allies within 1 hex for 18% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Power of LaserCorps Mascot Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
- 2 Regain 1.5% Health
- 4 Regain 2.5% Health
- 6 Regain 4.5% Health
- 8 Regain 7% Health
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