Hey, I’m Zathong and i will help you build TFT Admin Spellslinger comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Admin Spellslinger Comp Build Guide
Team Comps Recommend: 2 Admin + 6 Spellslinger.

All champions: Janna, Soraka, Taliyah, LeBlanc, Sona, Annie, Lux.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 3 Gadgeteen + 2 Spellslinger.
Mid game guide
Roll champions:
Using team comp: 4 Spellslinger + 3 Gadgeteen + 2 Heart + 2 Hacker.
Late game guide
Roll champions:
Using team comp: 6 Spellslinger + 2 Admin + 2 Heart + Hacker.
You need take out Lux and Sona for additional tanks when getting Spellslinger Emblems.
Carries Items
Recommend items for Leblanc:
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
- Archangel’s Staff: Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
- Giant Slayer: Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1900 maximum Health, deal 25% more damage with Abilities and attacks.
Recommend items for Annie
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
- Zz’Rot Portal: Combat start: Taunt all enemies that are in range to attack the holder. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Power of Admin Spellslinger Comp
A.D.M.I.N. configuration varies for each player each game.
- 2 – Configure the cause and the effect for your A.D.M.I.N. program
- 4 – Configure an additional effect for your A.D.M.I.N. program
- 6 – Outputs of the above tiers are increased by 160%
Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power.
- 2 +30 AP
- 4 +60 AP
- 6 +100 AP
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