Hey, I’m Zathong and this guide is about best perks for Steven Universe in MultiVersus. Perks are a type of power-ups in MultiVersus that grant various buffs to the Fighter they are attributed to.
Role: Support
Perks’s Steven Universe
Steven Universe’s leveling perks
- Triple Jump
- Collateral Damage
- Equip Ally Perks
- Slippery Customer
- Bounce Bubble
- Perk Training
- Green Thumb
- Ice to Beat You!
- Absorb ‘n’ Go
- Up, Up, and A-Slay
- Triple Jump (Level 2)
- Collateral Damage (Level 4)
- Equip Ally Perks (Level 6)
- Slippery Customer (Level 7)
- Bounce Bubble (Level 8)
- Perk Training (Level 9)
- Green Thumb (Level 10)
- Ice to Beat You!(Level 11)
- Absorb ‘n’ Go (Level 12)
- Up, Up, and A-Slay (Level 13)
Steven Universe’s Signature Perks
- Bounce Bubble
- Green Thumb
- Bounce Bubble (Level 8)
- Green Thumb (Level 10)
*Note:
- Equip Ally Perks is an ability that can be unlocked by any Fighter that lets them equip the Perks of their allies. Reach Mastery Level 6 with the Fighter you want to unlock this ability. This process must be done with each Fighter individually.
- Perk Training is an ability that can be unlocked by any Fighter that lets them train and unlock various Perks. Reach Mastery Level 9 with the Fighter you want to unlock this ability. This process must be done with each Fighter individually.
Steven Universe Best Perks
- Bounce Bubble
- That’s Flammable, Doc!
- Collateral Damage
- School Me Once…
- Triple Jump
Perks | why chose? |
---|---|
Bounce Bubble | Enemies have their hitstun extended, and velocity increases after getting knocked into Steven’s wall or platform shields. |
That’s Flammable, Doc | For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them for 1 second. |
Collateral Damage | Your team deals 1 additional damage when knocked back enemies collide with a wall or floor. |
School Me Once… | Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile. |
Triple Jump | Your team receives an extra jump after hitting an enemy while in the air. |
Steven Universe Perks Tier List
Tier | Perks |
---|---|
S | Aerial Acrobat Bounce Bubble Collateral Damage …In a Single Bound! Percussive Punch Power Tasmanian Trigonometry Up, Up, and A-Slay |
A | Green Thumb Hit Me If You’re Able Ice to Beat You! Leg Day Champ Make It Rain, Dog! Retaliation-Ready Shirt Cannon Sniper Slippery Customer Sturdy Dodger Triple Jump |
B | Absorb ‘n’ Go Armor Crush Deadshot Fancy Footwork Gravity Manipulation I Dodge You Dodge We Dodge Lumpy Space Punch Speed Force Assist That’s Flammable, Doc! The Purest of Motivations |
C | Boundless Energy Clear the Air Coffeezilla Hit ‘Em While They’re Down Last Stand School Me Once… Slippery When Feint Snowball Effect That’s (Not) All, Folks! Wildcat Brawler |
D | Back to Back I’ll Take That Kryptonian Skin Painted Target Second Wind Beneath Your Wings Static Electricity Stronger Than Ever ‘Toon Elasticity Wonder Twin Powers, Activate! |
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Tips Perks
Here are the best Regular Perks:
- Triple Jump
- Coffeezilla
- Aerial Acrobat
These all provide either boost to movement or Cooldown reduction for abilities.
Having more options for moving around the Map is always a huge bonus in platform fighters.
As each Fighter has special abilities that may have Cooldowns, reducing this allows you to use your abilities more often.
Read more: Multiversus best perks