Nocturne is an Assassin/Revenant in TFT set 5.5 who has Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself % of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed for 3 seconds.
How to counter Nocturne TFT set 5.5?
Garen calls down a sword that strikes a large area around his target, dealing % of each target’s max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to % of his maximum Health for 5 seconds.
Jax slams his target for % of his Attack Damage and gains stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.
Nautilus causes the ground beneath his target to erupt, knocking them up, stunning them for a few seconds, and dealing magic damage. Enemies adjacent to the target receive 50% of this effect.
Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 secs to nearby allies in the same area.
Galio charges the area around him for 2 seconds, taunting all enemies within while gaining Damage Reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for 50% of the damage blocked.
1. Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
2. Frozen Heart
Reduces the Attack Speed of enemies within 2 Hexes by 25%. [Unique – Only One Per Champion]
3. Guardian Angel
Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique – Only One Per Champion]
4. Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. [Unique – Only One Per Champion]
5. Ironclad Emblem
The holder gains the Ironclad trait. [Unique – Only One Per Champion]
When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.