Hey, I’m Zathong and this guide is about Armor for all Classes in Diablo Immortal. Armor in Diablo Immortal includes seven different types: Head, Shoulders, Torso, Hands, Waist, Legs, and Feet. Let’s just get into the details below!
Diablo Immortal Armor
Name | Class | Slot | Sockets | Armor Effect/s |
Battlemaster’s Helm | Barbarian | Head | 1 | Demoralize is replaced with a War Cry that increases all damage you and nearby allies inflict by 25% for 6 seconds. Demoralize cooldown decreased by 10%. (Awakened effect) |
Berserker’s Sanity | Barbarian | Head | 1 | Wrath of the Berserker now also dispels effects which cause loss of control of your character. Wrath of the Berserker cooldown decreased by 10%. (Awakened effect) |
Bestial Threat | Barbarian | Head | 1 | Demoralize is replaced with a terrifying roar that damages all nearby enemies and immobilizes them. Demoralize cooldown decreased by 10%. (Awakened effect) |
Lasting Hate | Barbarian | Head | 1 | Wrath of the Berserker duration increased by 30%. Wrath of the Berserker cooldown decreased by 10%. (Awakened effect) |
Second Breath | Barbarian | Head | 1 | Sprint duration increased by 30%. Sprint cooldown decreased by 10%. (Awakened effect) |
Spiritbreaker | Barbarian | Head | 1 | Sprint also leaves tornadoes in your path that deal damage to any enemies they strike. Sprint damage increased by ??%. (Awakened effect) |
Weighted Brow | Barbarian | Head | 1 | Ground Stomp range increased by 20%. Ground Stomp damage increased by 10%. (Awakened effect) |
Animal Instinct | Barbarian | Shoulders | 1 | Leap can now charge up to increase range and damage. Leap damage increased by 10%. (Awakened effect) |
Broken Grasp | Barbarian | Shoulders | 1 | Sprint also increases your dodge chance by 20%. Sprint cooldown decreased by 10%. (Awakened effect) |
Hatred’s Reach | Barbarian | Shoulders | 1 | Cleave range increased by 20%. Cleave damage increased by 10%. (Awakened effect) |
Hell’s Legacy | Barbarian | Shoulders | 1 | Sprint also leaves a trail of flames, dealing damage to enemies over 4 seconds. Sprint cooldown decreased by 10%. (Awakened effect) |
Shocking Chaos | Barbarian | Shoulders | 1 | Leap is now electrified. Stunning all nearby enemies where you land. Leap damage increased by 10%. (Awakened effect) |
The Coming Storm | Barbarian | Shoulders | 1 | Wrath of the Berserker cooldown reduced by 15%. Wrath of the Berserker cooldown further decreased by 10%. (Awakened effect) |
Ydama’s Cyclone | Barbarian | Shoulders | 1 | Whirlwind damage increased by 10%. Whirlwind energy consumed 10% slower. (Awakened effect) |
Charred Iron | Barbarian | Torso | 1 | Chained Spear now hurls a flaming spear that damages all enemies in its path and leaves a burning trail. Chained Spear damage increased by 10%. (Awakened effect) |
Cracklefell | Barbarian | Torso | 1 | Chained Spear now hurls an electrified spear that damages and immobilizes all enemies in its path. Chained Spear cooldown decreased by 10%. (Awakened effect) |
Crusher Rig | Barbarian | Torso | 1 | Chained Spear now hurls giant rocks, inflicting damage on all enemies in its path. Chained Spear cooldown decreased by 10%. (Awakened effect) |
Davin’s Legacy | Barbarian | Torso | 1 | Hammer of the Ancients maximum charges increased by 1. Hammer of the Ancients damage increased by 10%. (Awakened effect) |
Ferocious Glae | Barbarian | Torso | 1 | Whirlwind occasionally throws out tornadoes that deal damage to any enemies they strike. Whirlwind damage increased by 10%. (Awakened effect) |
Impaler’s Breath | Barbarian | Torso | 1 | Chained Spear now hurls a harpoon that knocks enemies away, damaging and stunning them. Chained Spear damage increased by 10%. (Awakened effect) |
The Gathering | Barbarian | Torso | 1 | Whirlwind pulls in all enemies it damages. Whirlwind energy consumed 10% slow. (Awakend effect) |
Determination | Barbarian | Legs | 1 | Furious Charge can now be charged up to increase its range and damage. Furious Charge cooldown decreased by 10%. (Awakened effect) |
Howler’s Lift | Barbarian | Legs | 1 | Leap damage increased by 10%. Leap cooldown decreased by 10%. (Awakened effect) |
Juggernaut’s Plan | Barbarian | Legs | 1 | Sprint now causes you to run continuously, knocking away and damaging enemies in your path. Sprint cooldown decreased by 10%. (Awakened effect) |
Kar’s Defiance | Barbarian | Legs | 1 | Leap also grants you a shield that absorbs damage. Leap cooldown decreased by 10%. (Awakened effect) |
Rockspike | Barbarian | Legs | 1 | Ground Stomp now affects all nearby enemies and can be charged to increase range and damage. Ground Stomp damage increased by 10%. (Awakened effect) |
Screaming Fury | Barbarian | Legs | 1 | Furious Charge now charges to a location, damaging all nearby enemies and knocking them into the air. Furious Charge damage increased by 10%. (Awakened effect) |
Swiftwing | Barbarian | Legs | 1 | Sprint now also increases movement speed of nearby allies. Sprint cooldown decreased by 10%. (Awakened effect) |
Arrowkeeper | Crusader | Head | 1 | The inspiration of Holy Banner now moves with you. Holy banner Life is increased by 10%. (Awakened effect) |
Glower of the Recluse | Crusader | Head | 1 | When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals 15% more damage. Sweep Damage increased by 10%. (Awakened effect) |
Many-Eyed Aegis | Crusader | Head | 1 | Your Consecration now moves with you. Consecration damage increased by 10%. (Awakened effect) |
Questor’s Mien | Crusader | Head | 1 | Shield Charge maximum charges increased by 1. Shield Charge damage increased by 10%. (Awakened effect) |
Redeemer’s Mettle | Crusader | Head | 1 | Shield Glare radius increased by 20%. Shield Glare damage increased by 10%. (Awakened effect) |
Retribution Ornament | Crusader | Head | 1 | Holy Banner is replaced with a holy statue that forces all nearby enemies to attack it. Holy Banner Life is increased by 10%. (Awakened effect) |
Sudden Vallation | Crusader | Head | 1 | Holy Banner instead plants a holy beacon that continually damages enemies with holy light. Holy Banner Life is increased by 10%. (Awakened effect) |
Barbed Council | Crusader | Shoulders | 1 | Judgment now implodes after a short delay, drawing all nearby enemies to its center, but it no longer Slows movement or Stuns. Judgment damage increased by 10%. (Awakened effect) |
Cradle of Pebbles | Crusader | Shoulders | 1 | Judgment instead summons a Guardian of Justice to fight for you. Judgment summons Life increased by 10%. (Awakened effect) |
Faith Ascendant | Crusader | Shoulders | 1 | Deal 10% increased damage for a few seconds after using either stage of Falling Sword. Falling Sword damage increased by 10%. (Awakened effect) |
Public Penance | Crusader | Shoulders | 1 | Sacred Chain now throws frozen chains that deal more damage and do not break from damage, but have a shorter duration. Sacred Chain cooldown decreased by 10%. (Awakened effect) |
Sivket’s Advantage | Crusader | Shoulders | 1 | Draw and Quarter duration increased by 30%. Draw and Quarter cooldown decreased by 10%. (Awakened effect) |
Spine of the Adversary | Crusader | Shoulders | 1 | Sacred Chain now also causes chained enemies to take a percentage of all damage taken by any other chained enemy, but no longer Stuns. Sacred Chain damage increased by 10%. (Awakened effect) |
Wind-Blessed Pauldrons | Crusader | Shoulders | 1 | Conjuration of Light duration increased by 30%. Conjuration of Light cooldown decreased by 10%. (Awakened effect) |
Besieger | Crusader | Torso | 1 | Draw and Quarter periodically calls down a bombardment for xxx damage to nearby enemies. Draw and Quarter cooldown decreased by 10%. (Awakened effect) |
Feathermail Coat | Crusader | Torso | 1 | Judgment damage increased by 10%. Judgment cooldown decreased by 10%. (Awakened effect) |
Fortress Hermetic | Crusader | Torso | 1 | Consecration radius increased by 20%. Consecration damage increased by 10%. (Awakened effect) |
Hungerfire Chiton | Crusader | Torso | 1 | Shield Charge also unleashes a shock wave at its destination, dealing xxx damage to all nearby enemies. Shield Charge damage increased by 10%. (Awakened effect) |
Iron Suzerain | Crusader | Torso | 1 | Condemn now continuously drags enemies toward you. Condemn damage increased by 10%. (Awakened effect) |
Justice Without Favor | Crusader | Torso | 1 | Conjuration of Light now surrounds you and your allies with holy fire that continually damages all nearby enemies, but no longer prevents damage. Conjuration of Light damage increased by 10%. (Awakened effect) |
Springback Chain | Crusader | Torso | 1 | Spinning Shield damage increased by 10%. Spinning Shield cooldown decreased by 10%. (Awakened effect) |
Bladed Jambeau | Crusader | Legs | 1 | Draw and Quarter’s mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies. Draw and Quarter damage increased by 10%. (Awakened effect) |
Cavalier’s Courtwear | Crusader | Legs | 1 | Draw and Quarter now damages enemies when you run over them and knocks them away, but it no longer drags enemies. Draw and Quarter damage increased by 10%. (Awakened effect) |
Permanent Reproach | Crusader | Legs | 1 | Condemn radius increased by 10%. Condemn damage increased by 10%. (Awakened effect) |
Pillager’s Greaves | Crusader | Legs | 1 | Shield Charge damage increased, and Shield Charge can be charged up to further increase damage. Shield Charge damage further increased by 10%. (Awakened effect) |
Shieldswathe | Crusader | Legs | 1 | Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross. Shield Charge cooldown decreased by 10%. (Awakened effect) |
Squire’s Trews | Crusader | Legs | 1 | You can now carry a passenger during a Draw and Quarter. Draw and Quarter cooldown decreased by 10%. (Awakened effect) |
Tactics and Secrets | Crusader | Legs | 1 | Shield Glare damage increased by 10%. Shield Glare cooldown increased by 10%. (Awakened effect) |
Boundless Ingenuity | Demon Hunter | Head | 1 | Increases maximum charges on Daring Swing by 1. Daring Swing damage increased by 10%. (Awakened effect) |
Cowl of Absolute Punishment | Demon Hunter | Head | 1 | Multishot damage increased by 10%. |
Cowl of Focused Hatred | Demon Hunter | Head | 1 | Multishot fires 4 additional arrows. Multishot damage increased by 10%. (Awakened effect) |
Daye’s Frightful Persona | Demon Hunter | Head | 1 | Knockback Shot damage increased by 10%. Knockback Shot cooldown decreased by 10%. (Awakened effect) |
Frozen Guardian’s Sight | Demon Hunter | Head | 1 | Sentry becomes empowered with frost, damaging and Chilling enemies. Sentry Life increased by 10%. (Awakened effect) |
Vision of the Lost | Demon Hunter | Head | 1 | During Vengeance, each defeated enemy increase the remaining duration of Vengeance by 0.2 seconds, up to a maximum increase of 2.4 seconds. Vengeance cooldown decreased by 10%. (Awakened effect) |
Ysil’s Contained Destruction | Demon Hunter | Head | 1 | Sentry now fires mortars that explodes to damage all enemies in an area. Sentry damage increased by 10%. (Awakened effect) |
Bladewings | Demon Hunter | Shoulders | 1 | Knife Trap maximum number active increased by 2. Knife Trap damage increased by 10%. (Awakened effect) |
Bombardment’s Toll | Demon Hunter | Shoulders | 1 | Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and stun enemies. Rain of Vengeance cooldown decreased by 10%. (Awakened effect) |
Chillwrath Mantle | Demon Hunter | Shoulders | 1 | Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and chills. |
Hailfire | Demon Hunter | Shoulders | 1 | Multishot also launches 2 homing rockets, each dealing xxx damage. Multishot cooldown decreased by 10%. (Awakened effect) |
Hailstone Shoulders | Demon Hunter | Shoulders | 1 | Rain of Vengeance becomes empowered with frost, damaging and chilling enemies. Rain of Vengeance cooldown decreased by 10%. (Awakened effect) |
Shadowstalker’s Spaulders | Demon Hunter | Shoulders | 1 | Spinning Chakram maximum charges increased by 1. Spinning Chakram damage increased by 10%. (Awakened effect) |
Skystriker’s Pauldrons | Demon Hunter | Shoulders | 1 | Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area. Rain of Vengeance damage increased by 10%. (Awakened effect) |
Cuirass of of the Death Watch | Demon Hunter | Torso | 1 | Strafe damage increased by 10%. |
Darkness’ Embrace | Demon Hunter | Torso | 1 | Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack. Smoke Screen cooldown decreased by 10%. (Awakened effect) |
Heart of Vengeance | Demon Hunter | Torso | 1 | Vengeance cooldown decreased by 15%. Vengeance cooldown further decreased by 10%. (Awakened effect) |
Helltrapper Cage | Demon Hunter | Torso | 1 | Knife Trap damage increased by 10%. Knife Trap cooldown decreased by 10%. (Awakened effect) |
Petahm’s Secret Arsenal | Demon Hunter | Torso | 1 | Knockback Shot becomes empowered with frost, leaving a frozen trail in its path that damages and Chills enemies. Knockback Shot cooldown decreased by 10%. (Awakened effect) |
Plate of Lethal Intent | Demon Hunter | Torso | 1 | Knife Trap arming time reduced by 85%. Knife Trap damage increased by 10%. (Awakened effect) |
Untempered Hatred | Demon Hunter | Torso | 1 | Knockback Shot now fires mortars into the sky that bombard enemies within range. Knockback Shot damage increased by 10%. (Awakened effect) |
Assassin’s Heritage | Demon Hunter | Legs | 1 | Smoke Screen instead throws an explosive grenade at a location. Smoke Screen damage increased by 10%. (Awakened effect) |
Coff’s Unrelenting Fury | Demon Hunter | Legs | 1 | During Vengeance, every 2 Primary attacks will cause you to launch 1 additional rocket that deals xxx damage to a nearby target. Vengeance cooldown decreased by 10%. (Awakened effect) |
Inescapable Predator | Demon Hunter | Legs | 1 | Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes. Knife Trap cooldown decreased by 10%. (Awakened effect) |
Jayn’s Silent Retribution | Demon Hunter | Legs | 1 | All your attacks will be Critical Hits for a few seconds after Smoke Screen’s concealment ends. Smoke Screen cooldown decreased by 10%. (Awakened effect) |
Legguards of the Inevitable Inferno | Demon Hunter | Legs | 1 | Knife Trap becomes Immolation Trap, burning the ground and all nearby enemies when detonated. Knife Trap damage increased by 10%. (Awakened effect) |
Master Alchemist’s Faulds | Demon Hunter | Legs | 1 | Smoke Screen instead throws a gas bomb at a location, continually damaging all nearby enemies. Smoke Screen damage increased by 10%. (Awakened effect) |
Slayer’s Breaches | Demon Hunter | Legs | 1 | Enemies hit by Spinning Chakram will suffer 4% additional damage if hit again by Spinning Chakram within a short time, stacking up to 5 times. Spinning Chakram cooldown decreased by 10%. (Awakened effect) |
Crippling Insight | Monk | Head | 1 | Exploding Palm maximum charges increased by 1. Exploding Palm cooldown decreased by 10%. (Awakened effect) |
Empathy’s Blessing | Monk | Head | 1 | Inner Sanctuary is now blessed sanctuary, increasing all damage done by you and your allies while withing the circle. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Judgment’s Watch | Monk | Head | 1 | Inner Sanctuary now continually damages all enemies within it, but no longer protects you and your allies. Inner Sanctuary damage increased by 10%. (Awakened effect) |
Purity’s Thought | Monk | Head | 1 | Shield of Zen now dispels a harmful effect from the target. Shield of Zen cooldown decreased by 10%. (Awakened effect) |
Solace of the Peaks | Monk | Head | 1 | Inner Sanctuary becomes a chilling circle, continually damaging and chilling enemies within it, but no longer protecting you and your allies. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
The Open Mind | Monk | Head | 1 | Mystic Allies damage increased by 10%. Mystic Allies summons life increased by 10%. (Awakened effect) |
Tranquility’s Gaze | Monk | Head | 1 | Inner Sanctuary now stuns and damages enemies that enter and exit the circle, but no longer protects you and your allies. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Discipline’s Weight | Monk | Shoulders | 1 | Seven-Sided Strike damage increased by 10%. Seven-Sided Strike cooldown decreased by 10%. (Awakened effect) |
Freedom’s Gale | Monk | Shoulders | 1 | Imprisoned Fist now knocks surrounding enemies into the air and stuns them, but no longer immobilizes. Imprisoned Fist cooldown decreased by 10%. (Awakened effect) |
Heaven’s Bonds | Monk | Shoulders | 1 | Wave of Light now drops a golden bell from the sky, immobilizing all enemies in the area. Wave of Light cooldown increased by 10%. (Awakened effect) |
Mantle of the Crane | Monk | Shoulders | 1 | Flying Kick range increased by 20%. Flying Kick damage increased by 10%. (Awakened effect) |
Radiant Sun | Monk | Shoulders | 1 | Wave of Light now summons an echo ball, inflicting continuous damage on all nearby enemies. Wave of Light damage increased by 10%. (Awaakened effect) |
Rising Tide | Monk | Shoulders | 1 | Imprisoned Fist now causes you to leap through the air with electricity, damaging and immobilizing nearby enemies where you land. Imprisoned Fist damage increased by 10%. (Awakened effect) |
The First Wind | Monk | Shoulders | 1 | Each Hit of Seven-Sided Strike also temporarily decreases all damage you take by 3.5% stacking up to 7 times. Seven-Sided Strike cooldown decreased by 10%. (Awakened effect) |
Breath of Incense | Monk | Torso | 1 | Seven-Sided Strike can now trigger the exploding palm explosion when it kills bleeding enemies. Exploding Palm cooldown decreased by 10%. (Awakened effect) |
Disciplined Respite | Monk | Torso | 1 | Inner Sanctuary cooldown decreased by 15%. Inner Sanctuary cooldown decreased by 10%. (Awakened effect) |
Enlightenment’s Blessing | Monk | Torso | 1 | During Shield of Zen your movement speed is increased by 25% and you can move unhindered through enemies. Shield of Zen cooldown decreased by 10%. (Awakened effect) |
Harmony’s Song | Monk | Torso | 1 | Wave of Light range increased by 20%. Wave of Light damage increased by 10%. (Awakened effect) |
Resounding Soul | Monk | Torso | 1 | Wave Strike damage increased by 10%. Wave Strike cooldown decreased by 10%. (Awakened effect) |
Storm Spirit | Monk | Torso | 1 | Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies. Cyclone Strike damage increased by 10%. (Awakened effect) |
Tempest’s Heart | Monk | Torso | 1 | Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonate, damaging and knocking away all nearby enemies. Cyclone Strike cooldown decreased by 10%. (Awakened effect) |
Chastising Radiance | Monk | Legs | 1 | Wave of Light damage increased by 10%. Wave of Light cooldown increased by 10%. |
Companion’s Melody | Monk | Legs | 1 | Mystic Allies duration increased by 25%. Mystic Allies cooldown decreased by 10%. (Awakened effect) |
Grace’s Bounty | Monk | Legs | 1 | Flying Kick becomes Spinning Kicks, damaging all nearby enemies. Flying Kick damage increased by 10%. (Awakened effect) |
Isolation’s Path | Monk | Legs | 1 | Imprisoned Fist maximum charges increased by 1. Imprisoned Fist cooldown decreased by 10%. (Awakened effect) |
Momentum’s Flow | Monk | Legs | 1 | Flying Kick now unleashes a series of kicks at the enemies in a direction, with the final kick knocking enemies away. Flying Kick damage increased by 10%. (Awakened effect) |
Path of the Storm | Monk | Legs | 1 | Cyclone Strike also temporarily decreases all damage you take by 20%. Cyclone Strike cooldown decreased by 10%. (Awakened effect) |
Tiger’s Flight | Monk | Legs | 1 | Flying Kick now generates a flaming tornado that damages enemies in its path. Flying Kick damage increased by 10%. (Awakened effect) |
Coals For Eyes | Necromancer | Head | 1 | Command Skeletons now causes your skeletal champions to explode at their destination, damaging all nearby enemies. Command Skeletons summons Life increased by 10%. (Awakened effect) |
Crown of the Gilded Leash | Necromancer | Head | 1 | Command Skeletons now raises a single powerful skeletal captain that can be ordered to whirlwind at a location. Command Skeletons damage increased by 10%. (Awakened effect) |
Hideous Dawning | Necromancer | Head | 1 | Bone Spikes now also causes enemies to bleed for additional damage, but no longer stuns them. Bone Spikes cooldown decreased by 10%. (Awakened effect) |
Mirrorictus | Necromancer | Head | 1 | Your Skeletal Champions are replaced with Skeletal Archers. Command Skeletons cooldown decreased by 10%. (Awakened effect) |
No-Mouth Face | Necromancer | Head | 1 | Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knocks enemies away. Bone Spikes damage increased by 10%. (Awakened effect) |
Skullveil | Necromancer | Head | 1 | Skeletal Mage duration increased by 20%. Skeletal Mage cooldown decreased by 10%. (Awakened effect) |
Visitant’s Sign | Necromancer | Head | 1 | Command Golem duration increased by 20%. Command Golem cooldown decreased by 10%. (Awakened effect) |
Chasm Crosser | Necromancer | Shoulders | 1 | Bone Spikes range increased by 20%. Bone Spikes damage increased by 10%. (Awakened effect) |
Gravedirt’s Weight | Necromancer | Shoulders | 1 | Bone Armor now also grants immunity to all effects which knock you out of your position. Bone Armor cooldown decreased by 10%. (Awakened effect) |
Linger-Mantle | Necromancer | Shoulders | 1 | Dark Curse duration increased by 30%. Dark Curse cooldown decreased by 10%. (Awakened effect) |
Lone Preserver | Necromancer | Shoulders | 1 | Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked. Corpse Explosion damage increased by 10%. (Awakened effect) |
Rotspur | Necromancer | Shoulders | 1 | Corpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continual damage. Corpse Explosion damage increased by 10%. (Awakened effect) |
Surge and Stillness | Necromancer | Shoulders | 1 | Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding. Corpse Explosion damage increased by 10%. (Awakened effect) |
Ziroco | Necromancer | Shoulders | 1 | Skeletal Mage damage increased by 10%. Skeletal Mage life increased by 10%. (Awakened effect) |
Covet Nothing | Necromancer | Torso | 1 | Bone Armor now also damages nearby enemies when activated and increases their damage taken for a short time, but no longer shields party members. Bone Armor cooldown decreased by 10%. (Awakened effect) |
Ever-Grasping Vestments | Necromancer | Torso | 1 | Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies. Bone Wall life increased by 10%. (Awakened effect) |
Exhumant’s Backbone | Necromancer | Torso | 1 | Bone Wall instead summons a pillar of rotting corpses that knocks targets into the air, damaging them and then Slows all nearby enemies. Bone Wall cooldown decreased by 10%. (Awakened effect) |
Flickering Warmth | Necromancer | Torso | 1 | Bone Armor instead summons three bone spikes that orbit you and damage any enemies they strike. Bone Armor damage increased by 10%. (Awakened effect) |
Gallowsborn | Necromancer | Torso | 1 | Generate corpses as you move during Wraith Form. Wraith Form cooldown decreased by 10%. (Awakened effect) |
Parting Gift | Necromancer | Torso | 1 | Bone Armor now grants you and all nearby party members charges of damage immunity, each of which prevents all damage from a single hit. Bone Armor cooldown decreased by 10%. (Awakened effect) |
The Inviting Tomb | Necromancer | Torso | 1 | Bone Wall now creates a circular wall of bones that traps targets within it, but no longer has multiple charges. Bone Wall cooldown decreased by 10%. (Awakened effect) |
Graven Bulwark | Necromancer | Legs | 1 | Bone Armor duration increased by 25%. Bone Armor cooldown decreased by 10%. (Awakened effect) |
Guided by Maggots | Necromancer | Legs | 1 | Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds. Dark Curse cooldown decreased by 10%. (Awakened effect) |
Mournful Destroyer | Necromancer | Legs | 1 | Dark Curse now curses the ground in an area causing enemies within it to take continual damage. Dark Curse damage increased by 10%. (Awakened effect) |
Proximal Fear | Necromancer | Legs | 1 | Wraith Form now causes enemies you touch to flee in Fear and damages them. Wraith Form damage increased by 10%. (Awakened effect) |
Rozhin’s Keening | Necromancer | Legs | 1 | Corpse Lance damage increased by 10%. Corpse Lance damage further increased by 10%. (Awakened effect) |
Sacral Chausses | Necromancer | Legs | 1 | Bone Wall duration increased by 25%. Bone Wall cooldown decreased by 10%. (Awakened effect) |
Soulchime | Necromancer | Legs | 1 | Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision. Dark Curse cooldown decreased by 10%. (Awakened effect) |
Cowl of Arcane Truths | Wizard | Head | 1 | Scorch now launches an Arcane Orb that explodes when activated again or when it expires, damaging all nearby enemies. Damage and explosion radius grow as it travels. |
Cowl of the Abyss | Wizard | Head | 1 | Black Hole radius increased by 20%. |
Lyan’s Resonant Wisdom | Wizard | Head | 1 | Teleport now conjures a lightning cloud at your destination, dealing damage to all nearby enemies over 2.5 seconds. |
Mask of Illusions | Wizard | Head | 1 | Teleport now causes you to become invisible and leave behind a mirror image. |
Memory of Xiaoyu | Wizard | Head | 1 | Scorch now conjures four Flaming Orbs that orbit around you and explode when they strike enemies, damaging and Burning all nearby enemies. |
Vaetia’s Resourceful Coutenance | Wizard | Head | 1 | Scorch now launches an Electric Orb that stops travelling when it strikes the first enemy, and then continually Electrocutes and Stuns nearby enemies. |
Vision of the Frozen Path | Wizard | Head | 1 | Scorch now launches a Frozen Orb that continually damages nearby enemies and Chills them. |
Angmar’s Repulsive Burden | Wizard | Shoulders | 1 | Scorch will now knock enemies away. |
Arcane Intensifiers | Wizard | Shoulders | 1 | Disintegrate will fire a stringer instantaneous beam after a short delay. |
Pads of Protections | Wizard | Shoulders | 1 | Disintegrate now fractures into a short-ranged cone. |
Phoenix Mantle | Wizard | Shoulders | 1 | Scorch radius increased by 20%. |
Rime Mantle | Wizard | Shoulders | 1 | Enemies killed by Ray of Frost will shatter, dealing damage to all nearby enemies and inflicting Chill. |
Searing Judgement | Wizard | Shoulders | 1 | Disintegrate now channels Fire, Burning enemies for additional damage over time. |
Shoulders of the Cataclysm | Wizard | Shoulders | 1 | Meteor damage increased by 10%. |
Ellora’s Fevor | Wizard | Torso | 1 | Lightning Nova now hurls balls of Burning fire. |
Frostreaver’s Garments | Wizard | Torso | 1 | Ice Crystal now summons a Freezing Crystal that inflicts greater damage over time and a stacking Chill. |
Kyn’s Cyromantle | Wizard | Torso | 1 | Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path. |
Regalia of the Archmage | Wizard | Torso | 1 | Lightning Nova now hurls balls of Immobilizing Arcane energy. |
Robes of the Avalanche | Wizard | Torso | 1 | Ray of Frost now channels a blizzard around you, continually damaging and Chilling nearby enemies. |
Starcaller’s Drapery | Wizard | Torso | 1 | Meteor radius increased by 20%. |
Zann Esu Elemental Weave | Wizard | Torso | 1 | Lightning Nova now hurls balls of Chilling Ice. |
Chaos Nexus | Wizard | Legs | 1 | Disintegrate channels up to 3 additional beams at nearby enemies, each continually dealing damage. |
Frostwalkers | Wizard | Legs | 1 | Meteor now summons an Icy Meteor, dealing damage and covering the area with Ice that deals additional damage and Chills enemies. |
Galebringer’s Leggings | Wizard | Legs | 1 | Increases Arcane Wind damage by 10%. |
Kavil’s Grand Revelation | Wizard | Legs | 1 | Enemies killed by Disintegrate will explode, dealing damage to all nearby enemies. |
Riftdancer’s Stride | Wizard | Legs | 1 | Teleport now targets a location where it also damages all nearby enemies. |
Starcaller’s Breeches | Wizard | Legs | 1 | Meteor now continually damages enemies in an area, but no longer Stuns. |
Time-Warped Cloth | Wizard | Legs | 1 | Teleport can now be recast, transporting you back to your original location. |
Read more: Diablo Immortal build