How to counter Mutant TFT set 6.5 ?
Mutants gain a different Trait bonus from game to game. Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item. Voracious Appetite strengthens Mutants on each ally’s death. Voidborne executes targets below a Health threshold and deals true damage. Hyper-Adrenal Glands give a chance for Mutants to deal additional attacks. Synaptic Web reduces the Mana cost of Mutants’ Abilities. Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team. Metamorphosis grants stacking bonuses to Mutants at regular intervals.
Comps counter Mutant
Best Picks Against Mutant
To counter Mutant TFT, you can pick Enforcer or Enchanter or Sniper.
Enforcer comps
Enforcers stun enemies at the start of combat. The target breaks free after 5 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 2 The enemy who has the most Health.
- 4 And the enemy who dealt the most damage last combat.
Enchanter comps
Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.
- 2 +20 Magic Resist, 25% healing and shielding
- 3 +35 Magic Resist, 40% healing and shielding
- 4 +50 Magic Resist, 60% healing and shielding
- 5 +75 Magic Resist, 100% healing and shielding
Sniper comps
Snipers deal bonus damage for each hex between themselves and their target.
- 2 – 8% bonus damage per hex.
- 4 – 16% bonus damage per hex.
- 6 – 30% bonus damage per hex.
Items counter Mutant
- Gargoyle Stoneplate
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- Chain Vest
- Negatron Cloak
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
- Dragon’s Claw
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- Negatron Cloak
- Negatron Cloak
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability’s caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
- Morellonomicon
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- Giant’s Belt
- Needlessly Large Rod
When the holder deals magic or true damage with their Ability, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.