Hey, I’m Zathong and this guide is about Talents & Insignias in Castle Clash. Talents are passive abilities for Heroes. The higher the level of a Talent is, the stronger the effect.
Talents & Insignias List
- Revive
- Heavy Blow
- Revitalize
- Scorch
- Self Destruct
- Deadly Strike
- Flame Guard
- Blade Shell
- Scatter
- Slow Down
- Sprint
- Berserk
- Stone Skin
- War God
- Tenacity
- Life Drain
- Enlighten
- Bulwark
- Psyshield
- Corrode
- Heaven’s Wrath
- Condemnation
- Empower
- Sharpen
- Feint
- Brute Force
- Iron Will
- Regenerate
- Sacred Light
- Unholy Pact
- Zealous Drive
- Vital Boon
- Sunder
- Survival
- Nimble
- Brawler’s Favor
- Oracle’s Favor
- Saint’s Favor
- Wicked Armor
- Stealth
- Vigorous Fury
- Blade Dance
- Silent Cover
- True Piety
- Soul Healer
- Fiery Comet
- Vampiric Grail
- Dragon’s Cover
- Negating Prism
- Orderbound Bow
- Voidwalker Staff
- Healing Riposte
- Wind’s Guidance
- Victory Horn
- Taboo Power
- Aggressor’s Price
- Oracle’s Scion
- Saint’s Armor
- Brawler’s Jewel
- Tight Bind
- Blood Hunt
- Battle Ardor
- Curative Aegis
- Spacetime Potion
Instead of rolling for a new Talent using gems, talent refresh cards, or level 5 talent chests, the player is given the option to improve the level of an existing Talent only if it is 5/8, 6/8, or 7/8.
Talents & Insignias for heroes
- Every Hero can have any Talent
- Each hero only benefits from his own Talent.
- Crests can provide a second talent for a hero.
- Wicked Armor works very well in combinations with Sacred Light and Flame Guard to buff attack and also limit reflected damage you take.
- Sacred Light / Flame Guard is one of the most common setup for most heroes simply for the fact that you have top defensive buffs that will help your hero stay alive longer.
- Empower is most used for heroes that rely heavily on proccing fast and often.