Hey, I’m Zathong and this guide is about Cannon Combos in Brawlhalla. A heavy-hitting weapon with surprisingly nimble blows and a wide range of attack. Let’s just get into the details below!
Cannon combos
- nLight, sAir
- nLight, dAir
- nLight, sAir, nLight
- dLight, GC, dAir
- dLight, GC, nAir
- dLight; sLight;
- dLight; dAir
- sLight, GC, sAir
- sLight; dLight
- sAir; nLight
- (Isaiah, Xull and Lin Fei) dLight; nSig
- (Sidra) nSig; sLight
- (Sidra) nSig; nSig
Best Legends for Cannon
Video Cannon combos
Understanding Brawlhalla Combo Notations
Notations | Info |
---|---|
Light Attacks | can be Neutral (standing, no movement), Side (with pressing right or left), and Down. The notations for these attacks are nLight, sLight, dLight. |
Recovery | helps the characters return to the stage. It’s a kind of uppercut that pushes the fighter up. Recovery is an addition to jumps. It is called Rec in combo notations. Ground Pound is a down heavy attack. The character falls with great speed, attackin |
Air Attacks | have the same variants as the Light Attacks: nAir, sAir, and dAir. |
Signature Attacks | differ from character to character. Press Heavy attacks while on the ground to activate them. Three variants (Neutral, Side, and Down) are possible for each weapon. These attacks often end a combo. You’ll see them as Sigs. |
Gravity Cancel | is GC. It’s a quick trick that allows you to perform ground attacks in the air. While jumping (no directional input), press dodge and the character will freeze for a moment. Then you can follow with usual Light or Heavy (signature) attacks. |
Brawlhalla Combos Notations:
Light Attacks:
Neutral Light | nLight |
Side Light | sLight |
Down Light | dLight |
Air Attacks:
Neutral Air | nAir |
Side Air | sAir |
Down Air | dAir |
Signature Attacks (Heavy on the ground):
Neutral Signature | nSig |
Side Signature | sSig |
Down Signature | dSig |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
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