When health of friendly Warrior drops below X, their attack and attack speed increase by X. (2 heroes: 50% health +30% attack & attack speed, 4 heroes 60% health +50% attack & attack speed, 4 heroes 70% health +70% attack & attack speed)
Slayer
Friendly Slayers gain X chance to deal 300% damage. (2 heroes: +12%, 4 heroes: +33%, 6 heroes: +66%)
Thief
Friendly Thieves (all allies) gain X evasion. (2 heroes: Thieves +35%, 4 heroes: All allies +50%)
Guardian
All allies gain X armor. (2 heroes: +25, 4 heroes +70, 6 heroes: +180.
Soaring
Attack speed of all enemies decreases by X. (2 heroes: 20%, 4 heroes: 50%)
Warlock
At the start of the battle, Warlocks stun X enemies for 3 seconds. (2 heroes: 1 enemy, 3 heroes: 2 enemies, 5 heroes: all enemies)
Shaman
Increases skill power of all allies by X. (2 heroes: 40%, 3 heroes: 100%)
Shooter
All friendly Shooters gain X attack speed and X attack damage. (2 heroes: +30% attack speed, 4 heroes: +80% attack speed, 6 heroes: +100% attack speed & +100% attack damage)
Priest
All allies gain X magic resistance. (2 heroes: +50, 4 heroes: +120, 5 heroes: +200)
Mage
Allies additionally accumulate X energy per second. (2 heroes: 10, 4 heroes: 20, 6 heroes: 35)
Factions
Factions
Ability
Empire
Enemies die when their health is below X amount. (2 heroes: 10%, 4 heroes: 30%, 6 heroes: 50%, 8 heroes: 70%)
Drifter
All enemies lose X armor. (2 heroes: 30, 4 heroes: 100, 6 heroes: 300)
Tribe
Gives X attack and speed to strongest ally. (2 heroes: +40%, 3 heroes: +90%)
Plant
Increases health of all allies by X. (2 heroes: +30%, 3 heroes: +70%)
Beast
All allies gain X attack. (2 heroes: +20%, 3 heroes: +40%, 4 heroes: +80%, 5 heroes: +150%)
Reptile
Random friendly reptile hero(es) receive(s) shield equivalent to X their health. (2 heroes: one friendly reptile 100% shield, 4 heroes: all friendly reptiles 115% shield)
Dwarf
If attacked, Dwarf (an ally) gains invulnerability for X seconds. (2 heroes: Dwarf gains invulnerability for 1.5 seconds, 4 heroes: Ally gains invulnerability for 2 seconds)
Elemental
Summons the Elemental of War that deals damage to adjacent enemies. (3 heroes)
Elf
When attacking, friendly Elves (allies) burn 50 energy of the enemy. (2 heroes: friendly elves, 3 heroes: all allies)
Undead
All enemies lose X of their current health per second. (2 heroes: 10%, 4 heroes: 20%, 6 heroes: 25%, 8 heroes: 33%)
Demon
All allies heal for X from physical and magic damage dealt. (2 heroes: +35%, 4 heroes: +55%, 5 heroes: +80%)