Auto Brawl Chess is the most crucial part of the entire Auto Brawl Chess mode and subdivided into two, Class and Faction.
Classes
Classes
Ability
Warrior
When health of friendly Warrior drops below X, their attack and attack speed increase by X. (2 heroes: 50% health +30% attack & attack speed, 4 heroes 60% health +50% attack & attack speed, 4 heroes 70% health +70% attack & attack speed)
Slayer
Friendly Slayers gain X chance to deal 300% damage. (2 heroes: +12%, 4 heroes: +33%, 6 heroes: +66%)
Thief
Friendly Thieves (all allies) gain X evasion. (2 heroes: Thieves +35%, 4 heroes: All allies +50%)
Guardian
All allies gain X armor. (2 heroes: +25, 4 heroes +70, 6 heroes: +180.
Soaring
Attack speed of all enemies decreases by X. (2 heroes: 20%, 4 heroes: 50%)
Warlock
At the start of the battle, Warlocks stun X enemies for 3 seconds. (2 heroes: 1 enemy, 3 heroes: 2 enemies, 5 heroes: all enemies)
Shaman
Increases skill power of all allies by X. (2 heroes: 40%, 3 heroes: 100%)
Shooter
All friendly Shooters gain X attack speed and X attack damage. (2 heroes: +30% attack speed, 4 heroes: +80% attack speed, 6 heroes: +100% attack speed & +100% attack damage)
Priest
All allies gain X magic resistance. (2 heroes: +50, 4 heroes: +120, 5 heroes: +200)
Mage
Allies additionally accumulate X energy per second. (2 heroes: 10, 4 heroes: 20, 6 heroes: 35)
Factions
Factions
Ability
Empire
Enemies die when their health is below X amount. (2 heroes: 10%, 4 heroes: 30%, 6 heroes: 50%, 8 heroes: 70%)
Drifter
All enemies lose X armor. (2 heroes: 30, 4 heroes: 100, 6 heroes: 300)
Tribe
Gives X attack and speed to strongest ally. (2 heroes: +40%, 3 heroes: +90%)
Plant
Increases health of all allies by X. (2 heroes: +30%, 3 heroes: +70%)
Beast
All allies gain X attack. (2 heroes: +20%, 3 heroes: +40%, 4 heroes: +80%, 5 heroes: +150%)
Reptile
Random friendly reptile hero(es) receive(s) shield equivalent to X their health. (2 heroes: one friendly reptile 100% shield, 4 heroes: all friendly reptiles 115% shield)
Dwarf
If attacked, Dwarf (an ally) gains invulnerability for X seconds. (2 heroes: Dwarf gains invulnerability for 1.5 seconds, 4 heroes: Ally gains invulnerability for 2 seconds)
Elemental
Summons the Elemental of War that deals damage to adjacent enemies. (3 heroes)
Elf
When attacking, friendly Elves (allies) burn 50 energy of the enemy. (2 heroes: friendly elves, 3 heroes: all allies)
Undead
All enemies lose X of their current health per second. (2 heroes: 10%, 4 heroes: 20%, 6 heroes: 25%, 8 heroes: 33%)
Demon
All allies heal for X from physical and magic damage dealt. (2 heroes: +35%, 4 heroes: +55%, 5 heroes: +80%)