By eliminating a vital pet, these pets frequently destroy strategy by dealing direct damage to an opponent’s pet.
Pets
Abilities
Skunk
Level 1: Start of battle: Reduce the highest Health enemy by 33%. Level 2: Start of battle: Reduce the highest Health enemy by 66%. Level 3: Start of battle: Reduce the highest Health enemy by 100%.
Dolphin
Level 1: Start of battle: Deal 5 damage to the lowest health enemy Level 2: Start of battle: Deal 10 damage to the lowest health enemy Level 3: Start of battle: Deal 15 damage to the lowest health enemy
Crocodile
Level 1: Start of battle: Deal 8 damage to the last enemy Level 2: Start of battle: Deal 16 damage to the last enemy Level 3: Start of battle: Deal 24 damage to the last enemy
Leopard
Level 1: Start of battle: Deal 50% Attack damage to a random enemy. Level 2: Start of battle: Deal 50% Attack damage to 2 random enemies. Level 3: Start of battle: Deal 50% Attack damage to 3 random enemies.
Snake
Level 1: Friend ahead attacks: Deal 5 damage to a random enemy. Level 2: Friend ahead attacks: Deal 10 damage to a random enemy. Level 3: Friend ahead attacks: Deal 15 damage to a random enemy.
Furthermore, the effects of these pets can be multiplied by a late-game parrot or tiger. Knowledge is the strongest defense against this kind of squad; all sniper types, with the exception of the Snake and Leopard, have a designated target that may be avoided by players.
The Dolphin targets the pet with the lowest health, the Crocodile targets the last pet, and the Skunk targets the pet with the highest health.