Hey, I’m Zathong and i will help you build TFT Underground LaserCorps comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Underground LaserCorps Comp Build Guide
Team Comps Recommend: 5 Underground + 3 LaserCorps.
All champions: Samira, Vi, Sejuani, Sona, Senna, Ezreal, Lee Sin, Kayle, Renekton.
Core champions
How to play?
Use underground for econ and fast 9.
Early game guide
Roll champions:
Using team comp: 2 Brawler + 2 Heart + 1 Ace. Draven takes Samira items.
Mid game guide
Roll champions:
Using team comp: 3 Underground + 2 Brawler + 2 Heart + 2 Spellslinger + 1 Ace. Hope to highroll Samira.
Late game guide
Roll champions:
Using team comp: 5 Underground + 3 LaserCorps + 4 Brawler + 2 Heart + 2 Sureshot + 1 Ace.
Carries Items
Recommend items for Samira:
- Deathblade: Grant 40% bonus Attack Damage.
- Giant Slayer: Grant 20% bonus Attack Damage and 20 bonus Ability Power. If the target has more than 1900 maximum Health, deal 25% more damage with Abilities and attacks
- Hand of Justice: Grant 2 effects: • 15% Attack Damage and 15 Ability Power. • 10% Omnivamp. Each round, randomly double 1 of these effects.
Recommend items for Vi:
- Warmog’s Armor: Grant 700 bonus Health.
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Power of Underground LaserCorps Comp
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
- 3 – The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
- 5 – The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
You may also like: TFT Underground Sureshot Comp