Hey, I’m Zathong and i will help you build TFT Supers Heart comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Supers Heart Comp Build Guide
Team Comps Recommend: 3 Supers + 4 Heart

All champions: Soraka, Blitzcrank, Lee Sin, Malphite, Yuumi, Gangplank, Syndra, LeBlanc, Camille.
Core champions
How to play?
The nice thing about playing this is its such a flexible comp that give you plenty of room to switch carries late game depending on the items/units you get in game.
3 star Admin/Supers, collect as many supers as possible to increase soraka’s damage when you hit 8 and slowly stack up damage/health with your admin trait.
Early game guide
Roll champions:
Using team comp: 2 Admin + 2 Mascot.
Mid game guide
Roll champions:
Using team comp: 3 Super + 2 Heart + 2 Admin.
Late game guide
Roll champions:
Using team comp: 3 Supers + 4 Heart + 4 Admin.
Carries Items
Recommend items for Soraka:
- Hextech Gunblade: Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
- Rabadon’s Deathcap: Grant 40 bonus Ability Power.
- Blue Buff: Grant 10 bonus starting Mana and 20 bonus Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
Recommend items for Blitzcrank:
- Gargoyle Stoneplate: Grants 13 Armor and 13 Magic Resist for each enemy targeting the holder.
- Protector’s Vow: Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and 25 Magic Resist for the rest of combat.
- Bramble Vest: Grant 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds).
Power of Supers Heart Comp
3 – Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage is increased by 5%.
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
- 2 +5 Ability Power
- 4 +10 Ability Power
- 6 +15 Ability Power
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