Hey, I’m Zathong and i will help you build TFT Mecha Prime Prankster comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Mecha Prime Prankster Comp Build Guide
Team Comps Recommend: 3 Mecha Prime + 2 Prankster.
All champions: Miss Fortune, Sett, Ekko, Jax, Riven, Jinx, Rell, Wukong.
Core champions
How to play?
This team comp revolves around Miss Fortuna as the main damage carry and Sett as the core tank and frontliner.
Go for this comp if you have a good Anima Squad or Defender start as well as more AP item.
You’ll use Aegis and Defender to make sure Sett is tanky enough to make Miss Fortune rain bullets.
Early game guide
Roll champions:
Using team comp: 3 Anima Squad + 2 Mascot + 1 Civilian. Use Jinx as item holder for Miss Fortune and Nasus/Sylas as item holder for Sett.
Mid game guide
Roll champions:
Using team comp: 5 Anima Squad + 2 Mascot + 1 Civilian. You can add Riven and Vayne to set up your board for the late game. Make sure to keep a copy of Jinx on your bench for the item transitioning later.
Late game guide
Roll champions:
Using team comp: 3 Mecha Prime + 2 Prankster + 4 Defender + 3 Anima Squad + 2 Brawler + 1 Ace. Make sure you position the rest of your team around Miss Fortune in the backline, as Sett should be alone in the front to gain as many Gargoyle resistances as possible.
Carries Items
Recommend items for Sett:
- Gargoyle Stoneplate: Grants 13 Armor and 13 Magic Resist for each enemy targeting the holder.
- Warmog’s Armor: Grant 700 bonus Health.
- Dragon’s Claw: Grant 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Recommend items for Miss Fortune:
- Jeweled Gauntlet: Grants 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
- Guinsoo’s Rageblade: Attacks grant 4% bonus Attack Speed. This effect stacks.
- Rabadon’s Deathcap: Grant 40 bonus Ability Power.
Power of Mecha Prime Prankster Comp
Use the PRIME selector to designate a PRIME.
At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.
- 3 – 75% Health, 75% Attack Damage
- 5 – 100% Health, 100% Attack Damage
- (2) When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health.
- (3) The enemy who kills a target dummy is stunned for 1.5 seconds
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