Hey, I’m Zathong and i will help you build TFT Mascot Threat comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Mascot Threat Comp Build Guide
Team Comps Recommend: 4 Mascots + 3 Threat (Rammus, Bel’Veth, Cho’Gath).

All champions: Rammus, Bel’Veth, Cho’Gath, Alistar, Malphite, Yuumi, Galio.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 4 Mascot + 1 Civilian. Get Mascots, try to find Rammus.
Mid game guide
Roll champions:
Using team comp: 2 Threat + 4 Mascot + 1 Civilian.
Late game guide
Roll champions:
Using team comp: 3 Threat + 4 Mascot + 1 Civilian. This comp uses the standard leveling strategy that revolves around a 4-cost carry.
Carries Items
Recommend items for Rammus:
- Bramble Vest: Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Ionic Spark: 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist
- Redemption: Heal allies within 1 hex for 18% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
Recommend items for Belveth:
- Bloodthirster: Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt.
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Titan’s Resolve: Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist.
Power of Mascot Threat Comp
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
- 2 Regain 1.5% Health
- 4 Regain 2.5% Health
- 6 Regain 4.5% Health
- 8 Regain 7% Health
- 1 – Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.
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