Hey, I’m Zathong and i will help you build TFT LaserCorps Defender comp in Ranked, Hyper Roll and Double Up. Learn more about core champions, carries Items, early options, late options, and best items for champions.
Anima LaserCorps Defender Build Guide
Team Comps Recommend: 3 LaserCorps + 2 Defender.
All champions: Mordekaiser, Riven, Alistar, Senna, Sivir, Janna, Ekko, Sejuani, Rell.
Core champions
How to play?
Early game guide
Roll champions:
Using team comp: 2 Defender + 2 Civilian
Mid game guide
Roll champions:
Using team comp: 2 Defender + 2 Aegis + 2 Brawler + 2 Sureshot + 1 Civilian.
Late game guide
Roll champions:
Using team comp: 3 LaserCorps 2 Defender + 2 Aegis + 2 Brawler + 2 Sureshot + 1 Ace
Carries Items
Recommend items for Senna:
- Last Whisper: Grant 10% bonus Attack Damage. Any physical damage dealt 50% Sunders the target for 5 seconds. This effect does not stack. [Unique – Only One Per Champion]
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Infinity Edge: Grant 15% bonus Attack Damage and 15% bonus Critical Strike Chance. Damage from an Ability can critically strike.
Recommend items for Sivir:
- Giant Slayer: Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
- Guinsoo’s Rageblade: Attacks grant 5% bonus Attack Speed. This effect stacks.
- Guardbreaker: Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Recommend items for Alistar:
- Gargoyle Stoneplate: Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
- Bramble Vest: Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 magic damage to all nearby enemies (once every 2.5 seconds).
- Dragon’s Claw: Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 5% maximum Health.
Power of LaserCorps Aces Comp
All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
- 3 – Drone lasers deal 50 magic damage.
- 6 – Drone lasers deal 130 magic damage.
- 9 – Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.
Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
- 2 +30 Armor, +60 for Defenders
- 4 +60 Armor, +120 for Defenders
- 6 +100 Armor, +200 for Defenders
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